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Server hosting birthday and 4.86 development

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Server hosting birthday and 4.86 development
Offline Cannon
05-04-2011, 12:34 PM, (This post was last modified: 05-04-2011, 12:57 PM by Cannon.)
#1
Ex-server monkey
Posts: 4,530
Threads: 1,161
Joined: Mar 2008

I noticed today that we have had our current server for one whole year. I wanted to take the opportunity to thank the people who have donated to keep this place running. Every donation, no matter how small helps. Thanks guys!

On other news, the development of Discovery Freelancer 4.86 is speeding up. PvP balancing is largely complete and almost all updated ship models that were planned for 4.86 are in the development build. There are still system changes, bug fixes and submissions to integrate and we hope to complete this soon. Infocard writing is somewhat behind but we are not worrying about this until the system integration is finished.

As of today, we have 83 open tickets out of a total of 198. Many of the open tickets are waiting for integration and QA rather than implementation.

I've noticed on the forum that a number of people have said that "discovery will never use stuff from other mods". This comment is not accurate. What was meant is that our Dev team will never steal content from other mods. We sometimes use content with permission but we prefer to develop content ourselves so that ownership issues do not arise.

As people constantly ask me about these, I can confirm that the following features are actively being worked on or are already finished.
- Player constructed and controlled bases
- Player controlled commodity and equipment dealers
- Player docking on ships
- Cloaking devices
- Jump drives
- Different cruise speeds for ships
- Control of lights on ships, hud colours, shields and group targeting
- Turret zoom

Some of these features are similar to other mods but I think we have a better implementation. I'm not aware of any other mods that allow players to construct their own bases.

Here's a sample of some of the new commands:

[Image: 2zjdguu.jpg]
There are a lot of other features we would love to add but we have to focus on getting 4.86 out and so these might have to wait until 4.86 update 1 or 4.87.

Have fun.
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Offline Soban
05-04-2011, 12:39 PM,
#2
Mobility Scooter Enjoyer
Posts: 803
Threads: 94
Joined: Apr 2009

Amazing, wonderful, Thanks Cannon and all the dev team for the news .

However could you explain that a bit please ?

' Wrote:- Player constructed and controlled bases

[Image: Cj034If.png]
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Offline Malenka
05-04-2011, 12:43 PM, (This post was last modified: 05-04-2011, 12:44 PM by Malenka.)
#3
Member
Posts: 771
Threads: 55
Joined: Apr 2009

This is excellent! We all love you Cannon AND the dev team!

[Image: malenka.gif]

Awesome sigz by Cabulb
[20:44] Avalanche (Greg/Pharos): Yeah, I ****ing know serbian.
[20:45] Domjan1911: YUGOSLAVIAN YUGOSLAVIAN!
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Offline SeaFalcon
05-04-2011, 12:44 PM,
#4
Member
Posts: 3,044
Threads: 101
Joined: Aug 2009

:shok:
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Offline Anonymous User
05-04-2011, 12:45 PM,
#5
Member
Posts: 2,052
Threads: 132
Joined: Nov 2009

Cloak? Rllllly? I remember igiss saying something like there will be never f.ing cloak in his mod.

But.. Yeeeee cooooool stuff.

Can't wait!

Dun give issue cloak =D we already have waaaaaay to many lolol

]
  Reply  
Offline Echo 7-7
05-04-2011, 12:46 PM,
#6
Masterful Modder
Posts: 4,077
Threads: 99
Joined: Sep 2006

The community bows and grovels at Cannon's feet, offering prayers and blessings that the devteam might move speedily in their work to bring us all great fun and joy.

There was a sig here, once.
  Reply  
Offline Montezuma/Kukulcan
05-04-2011, 12:46 PM,
#7
Member
Posts: 1,691
Threads: 43
Joined: Mar 2009

' Wrote:As people constantly ask me about these, I can confirm that the following features are actively being worked on or are already finished.
- Player constructed and controlled bases
- Player controlled commodity and equipment dealers
- Player docking on ships
- Cloaking devices
- Jump drives
- Different cruise speeds for ships

You be trollin'?


But in all seriousness, things will get extremely epic if the stuff above gets implemented, and I think it goes some way to explaining .86's extremely long development time. Anyway, looks great, and I'm glad we've not had to change the server hosting for a year, so yeah, kudos to all the guys running it and working on stuff like that listed above.

[Image: montezuma1.png]
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Offline Durandal
05-04-2011, 12:48 PM,
#8
Member
Posts: 5,106
Threads: 264
Joined: Apr 2009

' Wrote:PvP balancing is largely complete

I'm hoping that was a miscommunication, by which you meant that the proposed .86 stats were nearly complete before the actual testing begins.
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Offline AeternusDoleo
05-04-2011, 12:56 PM,
#9
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

The dev team does use the test server to test out the various models and make sure no excessive imbalances occur. Sure, there might be weapons or ships that prove too good or too poor performing after the fact, and those will be adjusted afterward.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
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Offline Jeremy Hunter
05-04-2011, 12:59 PM,
#10
Member
Posts: 6,094
Threads: 200
Joined: Jul 2009

Oh god.

Cloaking

Now I actually can have my Osiris moniter the Nomad city in Newcastle...without being so far away!

And self destruct.

No more starflea-afying?.


Edit: Jump Drive? Please explain how it works!!!

[Image: jeremy10.png]
May you ever walk in the Light, Shizune.
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