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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Public Nomads

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Public Nomads
Offline Soban
06-19-2011, 09:19 PM, (This post was last modified: 06-19-2011, 10:06 PM by Soban.)
#21
Mobility Scooter Enjoyer
Posts: 802
Threads: 94
Joined: Apr 2009

Indeed, nice idea.

However limit the cap, or you will have problem soon, as we have with zoner cap.
And be prepared to teach nomnom speech because a player who play nomad without the ***<insert feeling here> in not credible. (if that work)

Edit : Like Anonymous User said.

[Image: Cj034If.png]
Offline Panzer
06-19-2011, 09:24 PM,
#22
Man of iron, blood and Nyxes
Posts: 3,092
Threads: 56
Joined: Dec 2006

Nihil Novi nisi commune consensu

And by commune I mean Keepers.

[Image: Vxqj04i.gif]
Offline Anonymous User
06-19-2011, 09:28 PM,
#23
Member
Posts: 2,052
Threads: 132
Joined: Nov 2009

' Wrote:Do it. The Core and the Order are bored to tears of fighting each other (imagine that), the order never has any nomads to shoot (who are, by the way, the order's primary target), and it would finally make the omicrons a little less empty and spark some decent action there.

missed that @ my first post... totally +1

' Wrote:Indeed, nice idea.

However limit the cap, or you will have problem soon, as we have with zoner cap.
And be prepared to teach nomnom speech because a player who play nomad without the ***<insert feeling here> in not credible. (if that work)

so pretty much how i edited the quote in my post on page 2 ye?


and btw... edited the ID restrictions @ my post on page 2 some mins ago
"Has to use nomnom speech"

and to the "has to follow keeper orders"
its not meant to annoy this "indies"
it is meant to make sure the Nomad RP will be keept'

cuz this thingy called "mindshare"

]
 
Offline HuggieSunrise
06-19-2011, 09:36 PM, (This post was last modified: 06-19-2011, 09:38 PM by HuggieSunrise.)
#24
Member
Posts: 1,559
Threads: 125
Joined: Jul 2008

I distinctly remember when there were no keepers on this server.

I dont know if anyone here does. but at that time there were alot of threads campaigning for the REMOVAL of the entire shipline for purchase.

the faction as I see it was put into place to control the abuse or the rp and the ships.. and further exspansion of the trial id i feel would take us back to square one all the way back to 2007.


we even have seen a recent iteration of the un restriction of the ai ships and such.. and how within 8 months the id was nerfed into an rp purist id with vary little depth left to it.
Offline Treewyrm
06-19-2011, 09:38 PM,
#25
Alchemist
Posts: 2,084
Threads: 61
Joined: Jul 2007

Give it a try, as sort of experiment, see how it goes, but if turns out bad, goes wrong - cancel it, remove the chars and get back to regular trial ID. So there would be damage control and killswitch should things go wrong way.

It may be '07 all over again (bad) or it may work out though.
Offline Akura
06-19-2011, 09:41 PM,
#26
Member
Posts: 5,367
Threads: 167
Joined: Mar 2009

' Wrote:I distinctly remember when there were no keepers on this server.

I dont know if anyone here does. but at that time there were alot of threads campaigning for the REMOVAL of the entire shipline for purchase.

the faction as I see it was put into place to control the abuse or the rp and the ships.. and further exspansion of the trial id i feel would take us back to square one all the way back to 2007.
we even have seen a recent iteration of the un restriction of the ai ships and such.. and how within 8 months the id was nerfed into an rp purist id with vary little depth left to it.


This was only because there was no Roleplay.

Or faction.

Or lore.

Players using the Nomad ID now would be subject to 6.10 if they're abusing it.
Offline chopper
06-19-2011, 09:51 PM,
#27
Member
Posts: 2,476
Threads: 31
Joined: Oct 2007

I think it's a good idea.
I also think that if there are any 'balance' issues with nomad tech, they should be rebalanced, so 'everyone' can fly a nomad freely. Giving it to special factions that deserve to have better toys is behind is, I hope.

I would just like to discuss this:

* Can engage any non-freighter or transport

I would actually like them to be able to rape transports. Trading trough Alaska is dangerous because Nomads attack you. Why is there a problem with Nomads killing transports?
If you allow them to shoot transports freely (which is maybe a bit too much) you can also allow bigger profits for the Omicrons, since it involves some risk - adds fun.

Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.

Can't let you bash folks in your sig Chopper-Del
 
Offline Anonymous User
06-19-2011, 09:51 PM,
#28
Member
Posts: 2,052
Threads: 132
Joined: Nov 2009

another thing... make it "has to stay in omicrons and alaska"

alaska should be daaamn dangerous as well (it is inRP)

maybe also add tohoku

]
 
Offline stardust47
06-19-2011, 09:53 PM,
#29
Federal Provisioner
Posts: 1,469
Threads: 267
Joined: Apr 2009

Isn't there a Nomad base in the Chester system too? I can see that being a problem if they are restricted to just the Omicrons.

[Image: rPQpZ1j.jpg]
Offline Anonymous User
06-19-2011, 09:55 PM,
#30
Member
Posts: 2,052
Threads: 132
Joined: Nov 2009

nothing in chester... just that lair.

and close to it house space.

nomad indies in house space would be too much.

]
 
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