Sorry this one's a bit late, was busy with some juvies that were spraypainting Cezar's ride. Anyways. I launched from Manhattan, there were some folks about. Nothing new. I headed for Fort Bush to load up on cruise disruptors, and some folks under the tradelane started yelling about a Nomad. I called Tom in, and we both pitched into the battle. After a bit of work, and one of the others fellows blowing to bits, we managed to shoot it apart. We naturally burnt the brains; don't need more Nomad infested folks running around.
Later that day, I and Karl were flying around on patrol when we spotted a Spatial. Said Spatial had an LPI IFF, but the transponder codes read pirate. We raised the alarm, and waded in. I took off the shields and kept the guy's engines from powering up with the CD's I'd bought from Bush. Karl managed to get a bead on the punk and loosed a Supernova torp; right into the bogey's gullet. One down, too many more to go.
Signed: Jim Markey, LPI Sergeant
Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.