[Incoming Transmission]
[Comm ID: Lieutenant Stephanie Malaign, Commander of the Arkansas]
[To: Cheshire]
Well, their are indeed honorable bounty hunters, but, I say individuals may take this offer, even though a single person cannot speak for an entity, money turns anyones minds to the other side, there just has to be enough of it.
Obviously these individuals do not speak for the entirety of the Guild, but, shouldn't your warships not be sitting outside manhattan doing nothing, and be away in the Omicrons fighting the Order and the Nomads?
' Wrote:[Incoming Transmission]
[Comm ID: Lieutenant Stephanie Malaign, Commander of the Arkansas]
[To: Cheshire]
Well, their are indeed honorable bounty hunters, but, I say individuals may take this offer, even though a single person cannot speak for an entity, money turns anyones minds to the other side, there just has to be enough of it.
Obviously these individuals do not speak for the entirety of the Guild, but, shouldn't your warships not be sitting outside manhattan doing nothing, and be away in the Omicrons fighting the Order and the Nomads?
[End Transmission]
Like I said before, the thing that separates Bounty Hunters from Mercs is Loyalty.
I dont care how much money is offered, if my Bounty Hunter takes a contract against a lawful then he is nothing more then a merc and would be required to leave the guild.
As far as BH warships being restricted to the outer realm, You think maybe they have been recalled to the core because the Capital systems have fallen to pirates multiple times within the last week?
\\ Also I believe that the BH ID stated that you can "Fullfill Lawful Bounty Contracts" this, as Jinx said seperates the Bounty Hunters from the Mercs. If a BHG capship is firing in Liberty Lawfuls and has a BH ID take a screenie and report it. It violates the ID and that player will most likely get sancationed. Now if there is a BH Capship with a Merc ID, By all means, ask the player to leave. There is no need here to point fingers at the BHG which has always assisted the Lawful forces.
Okay Raekur, you've been saying the same (wrong) thing over and over again. The Guild Core and its Capital Ships have nothing to do with the Houses, nor their protection from Pirates. Why should the mod be changed due to percieved imbalances in lawful-unlawful numbers? The Guild Core doesn't even have a view of lawful-unlawful, apart from their two nemeses Order and Nomads.
The Guild Core's job is not to protect the houses and the server from pirates. If you do not like that, then get rid of their ships.
Edit: Anyway, in roleplay, the pirates would not have "taken" the house systems anyway. The majority of the times that happens is when the lawfuls are offline, which is often abused by smugglers as well. The bad unlawfuls say "Okay, there are no [House Faction] online. Let's attack the capital!", then head on over in their assorted vessels. Smugglers say a similar statement: "There are no [SA]/[LN] online, so I'll smuggle".
Incoming Transmission
To: concerned parties
From: The Director, S/D Agency, New London
Subject: Policy
Priority: Normal
Message reads:
We have been following this incident on Guild Channels. Fitzgerald is quite right on Core policy. These ships are too valuable to risk in the pursuit of small-time crooks.
As long as pirates have access to capital ships the authorities can quite rightly feel jumpy when ANY large vessel arrives at the hub of all Sirius.
For now, I will be advising Core agents under our employ to stay out of Liberty. We have gunships and armoured transports adequate for any journey there.
The pirate problem is manageable - we have deployed a pack of fighters and bombers there ourselves to assist the LPI in dealing with the menace and we are making slow and steady progress. The greater threat to us, members of the Guild, is to be found, not in the bars and drug dens of LIberty, but on the peripheries of the Houses - in the Omegas and Omicrons.
Again we find the Guild at cross purposes. Perhaps we need to establish an agreed policy.
The Director
Transmission ends
// I do agree that the large ships are for the war with the Nomads and Order. But isn't this suggesting that any BH capship that turns up in NY is oorp, and therefore subject to a sanction? It seems a bit harsh considering how people are trying to rationalise their presence from a RP point of view (i.e.trying rather just ploughing on regardless). The swarming of Liberty by cap ships is going to happen so long as cap ships exist. Stuff like this is going to happen again until some kind of agreement is reached - ideally RP wise. My advice; stay out of Liberty anyway - there's no need to go there. Go there in a GS if you have to.
How about a code or policy that BHers can agree to so we're not at complete loggerheads over stuff like this and calling each other "right" or "wrong" - that serves only to fracture what is already a loose organisation. People have different takes on it and it's splintering the Guild. We have a register - how about someone organise a council that allows us to function together more coherently?
Pilot carrying this ID has joined the Bounty Hunters Guild. Bounty Hunter ID grants its owner right to fulfil bounty contracts, escort traders, hunt pirates and terrorists, participate in military operations on lawful side. Bounty Hunter ID owner cannot participate in any unlawful actions and trade on regular basis.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
And for your information, when I made the statement of the Capital systems falling, it was after the Lawfuls in those systems were wiped out not just because they were offline.
Robert, you want to run your bunch of BH as credit hungry mercs with shiny badges, go ahead.
I will run mine as shown in the ID and following the example of actual BH.
So far as I know there is no official spokesperson for the faction, so at this time I guess all this is is nothing more then a difference in opinion.
' Wrote:Robert, you want to run your bunch of BH as credit hungry mercs.
//That means that Robert is quite familiar with the Bounty Hunter accepted role play. That is exactly what BH's are supposed to be. It's in the name - BOUNTY hunter. If there is no price offered for the head of a individual , why atack him and waste the resoarces and not to mention risk your ship and your life for no money in return ? That is not how the BH do things. They shouldn't care about LN being killed/tortured/executed what ever , by pirats. If the official house military did not ask for any help , then there is absolutly no reason to help them. If they promise payment or something else that might interest a surtain Bounty Hunter , then maby he/she can go into the house system and start assisting the lawfulls there.
At the moment , when a Bounty Hunter see's ANY hostile that represents an unlawfull faction , pirate or not ( there are some factions that are unlawfull but are not pirates - Bundchuh ) they seem to be atacked with no aperant reason and with no money to justify there actions. I mean , wich bounty hunter will go and risk his life with no reason / payment ?
The whole reason Bounty Hunters even posses capital class ships , is because they got there hands full when they entered the Omicrons. Wich resulted in the Order's retaliation against them and a war between the two factions broke out. Not to mention the enemy that was already there when the Bounty Hunters desided to go and explore - The Nomads. Now , both Nomad and Order forces possesed powerfull warships and where on home ground. Thats why , the Bounty Hunter's created strong and powerfull capital ship line on there own. To fight the Order and Nomads for the Omicron systems.
Bounty Hunter capital ships have no buisness in House space , what are they to do there ? The House admirals most surely will not be happy to see ex-cons in far more powerfull warships then there's. Houses and more importantly , House lawfulls , have there own dignity , if there beloved house / Rhainland , Bretonia and so on .. / needs the aid of ex-convicts , that means that the people of the house cannot protect themselfs and there space.
Pilot carrying this ID has joined the Bounty Hunters Guild. Bounty Hunter ID grants its owner right to fulfil bounty contracts, escort traders, hunt pirates and terrorists, participate in military operations on lawful side. Bounty Hunter ID owner cannot participate in any unlawful actions and trade on regular basis.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
And for your information, when I made the statement of the Capital systems falling, it was after the Lawfuls in those systems were wiped out not just because they were offline.
Robert, you want to run your bunch of BH as credit hungry mercs with shiny badges, go ahead.
I will run mine as shown in the ID and following the example of actual BH.
So far as I know there is no official spokesperson for the faction, so at this time I guess all this is is nothing more then a difference in opinion.
I never said they weren't lawful; it's just their priorities are vastly different from the houses. They hunt pirates not for protecting house space (unless contracted), not for defending their homeworld, but for cold Sirius Credits. It's stated in the Freelancer background and the infocards on bases and ships.
According to your reasoning, I'll make a Zoner and go around killing pirates around Sirius. Let me justify it using the ID:
Pilot carrying this ID has joined the Zoners. Zoner ID grants its owner right to fulfil bounty contracts, escort traders, hunt pirates and terrorists, participate in military operations on lawful side. Bounty Hunter ID owner cannot participate in any unlawful actions and trade on regular basis.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
If you go by the ID, without consulting the roleplay background at all, you will encounter a lot of troubles. By looking at the Zoner ID, a Zoner can easily be a Sirius Policeman/woman. Is that in-character?
I eventually would like to lead a wing of Bounty Hunters. Hopefully we could show the server that Bounty Hunting doesn't equal killing pirates on sight. Is this your belief "The ID allows it, and the houses are getting owned by unlawfuls, so I'll screw the roleplay background and do whatever I want".
' Wrote:Bounty Hunter capital ships have no buisness in House space , what are they to do there ? The House admirals most surely will not be happy to see ex-cons in far more powerfull warships then there's. Houses and more importantly , House lawfulls , have there own dignity , if there beloved house / Rhainland , Bretonia and so on .. / needs the aid of ex-convicts , that means that the people of the house cannot protect themselfs and there space.
I humbly like to point out not of the bounty hunters are ex-ons
' Wrote:I eventually would like to lead a wing of Bounty Hunters. Hopefully we could show the server that Bounty Hunting doesn't equal killing pirates on sight. Is this your belief "The ID allows it, and the houses are getting owned by unlawfuls, so I'll screw the roleplay background and do whatever I want".
I humbly wish to become a part of this as well. Just name the time place who, what, and where plz. (//seriously)
' Wrote:I never said they weren't lawful; it's just their priorities are vastly different from the houses. They hunt pirates not for protecting house space (unless contracted), not for defending their homeworld, but for cold Sirius Credits. It's stated in the Freelancer background and the infocards on bases and ships.
According to your reasoning, I'll make a Zoner and go around killing pirates around Sirius. Let me justify it using the ID:
Pilot carrying this ID has joined the Zoners. Zoner ID grants its owner right to fulfil bounty contracts, escort traders, hunt pirates and terrorists, participate in military operations on lawful side. Bounty Hunter ID owner cannot participate in any unlawful actions and trade on regular basis.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
If you go by the ID, without consulting the roleplay background at all, you will encounter a lot of troubles. By looking at the Zoner ID, a Zoner can easily be a Sirius Policeman/woman. Is that in-character?
I eventually would like to lead a wing of Bounty Hunters. Hopefully we could show the server that Bounty Hunting doesn't equal killing pirates on sight. Is this your belief "The ID allows it, and the houses are getting owned by unlawfuls, so I'll screw the roleplay background and do whatever I want".
I never stated that I wanted to fly all over and shoot pirates on sight did I?
As to the belief that bounty hunters ships are commanded by ex-cons, really STUPID.
Thats like saying that the local police force is willing to give an informant a gun and turn him loose.
Based on your opinion Robert, maybe BH should be removed since even the NPC's dont even follow your opinion of how they are supposed to act and then everyone can be just mercs.
You love saying that BH only do things if they get paid, so why is the war continuing with the Order?
All that the war does is use up resources that could be used to fight the Nomads.
Oh and robert, try reading your cut and paste before posting.
Pilot carrying this ID has joined the Zoners. Zoner ID grants its owner right to trade, escort traders, hunt pirates and terrorists, fulfil bounty contracts, participate in military operations on lawful side. Zoner ID owner cannot participate in any unlawful actions.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
All this crap towards BH sounds like pirate players who want to eliminate a force they would rather not have to worry about.