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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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increase draw distance

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increase draw distance
Offline lIceColon
07-05-2013, 08:09 AM, (This post was last modified: 07-05-2013, 08:14 AM by lIceColon.)
#1
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Posts: 878
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my grp ship gets paranoid everytime he can't see a trade lane when he's clearly within visual range, he's worried criminals might have destroyed it, then suddenly the trade lane appears when its in some 4-5k range but his superiors refuse to comment on whether they installed secret cloaking devices on the lanes just to troll criminals and patrol ships.
also in missions can npcs please spawn further away from the player, eg. 4k or something so that it doesn't appear like a bunch of poor farmers or xenos suddenly managed to outfit every one of their ships with cloaking devices.

so will using custom lod cause a ban or summin?
http://the-starport.net/freelancer/wiki/...eaking_101

No atmosphere? GTFO.
The propeller is the greatest invention of all time.
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Offline Durandal
07-05-2013, 12:28 PM,
#2
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Posts: 5,106
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Joined: Apr 2009

Weird, this doesn't happen with regular Sirian lanes for me, haven't been to Gallia in forever. Check if it's just on Gallic lanes or on both. Gallic would probably mean an lod issue with the mod, both would mean you've some kind of clientside bug.
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Offline Narcotic
07-05-2013, 02:51 PM,
#3
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Posts: 3,407
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Joined: Oct 2010

Back in time, objects did appear on a far higher view distance already.

I think it got reduced and set to a server default to lower the ressources for low-end PC players and provide fairness.

[Image: Narcotic.gif]

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Offline lIceColon
07-05-2013, 03:24 PM,
#4
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Posts: 878
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thing is some gallic lanes seem to have a distance of 5k which imo is almost unacceptable.

No atmosphere? GTFO.
The propeller is the greatest invention of all time.
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Offline Blodo
07-05-2013, 05:07 PM,
#5
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Posts: 2,852
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Higher draw distance also puts more pressure on the server in large fights (or high pop systems), which are laggy enough already. Yes, server and not just client. Sorry.
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Offline Durandal
07-05-2013, 10:00 PM,
#6
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Posts: 5,106
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Joined: Apr 2009

5k is a little nuts and gameplay breaking though I think. How many more polies/textures do they use compared to Sirian lanes? I could make a simpler model if it's an issue.
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Offline Kazinsal
07-05-2013, 10:06 PM,
#7
Wizard
Posts: 4,541
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Looks like a LOD0 Sirian trade lane has 2100 polys and a Gallic trade lane has about 3800.

Retired, permanently.
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Offline Loken
07-06-2013, 10:16 AM,
#8
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Posts: 2,202
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(07-05-2013, 02:51 PM)Narcotic Wrote: Back in time, objects did appear on a far higher view distance already.

I think it got reduced and set to a server default to lower the ressources for low-end PC players and provide fairness.
It used to be an option in the installer. You could pick what view range you wanted.

[Image: NVY3f0y.png]
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Offline Blodo
07-08-2013, 02:14 PM,
#9
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Posts: 2,852
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Joined: Jan 2008

In case of trade lanes you can select them in 10-15k range easily so they don't need fixing IMO. All it might need is LOD adjustments to show up sooner.
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Offline AshHill07
07-08-2013, 02:49 PM,
#10
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Posts: 896
Threads: 28
Joined: Feb 2010

Its only really trade lanes that do this, I've had no problem seeing player ships at more than 15k range (The ones big enough to actually visibly see at that range obviously), quite frankly I don't mind at what distance I can actually see the trade lanes so long as they appear before I get there so they work.

[Image: AshHill07.gif]
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