• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 456 457 458 459 460 … 546 Next »
Asteroid Bomber

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (3): 1 2 3 Next »
Asteroid Bomber
Offline Tenacity
07-16-2008, 11:30 PM,
#1
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

The idea was taken from the old wing commander games where you had to fight ships that were made out of asteroids.

Basically, it'd fit any criminal group that heavily operates within an asteroid field, using the asteroid to disguise their ship both visually and to cut down sensor emissions. The asteroid 'shell' would also give the ship exceptionally high armor, but low manuverability.

Top View:
[Image: 2s7c31z.jpg]

Front View:
[Image: ac7sq0.jpg]

Side View:
[Image: ri4xmt.jpg]

Iso Front:
[Image: jg4ex3.jpg]

Iso Rear:
[Image: 28hg2ur.jpg]



And a couple pictures using default 3dsm textures (they look crappy but they kinda get the point across):
[Image: abhwsp.jpg]
[Image: 2jff39h.jpg]

[Image: Tenacity.gif]
Reply  
Offline Tic
07-16-2008, 11:32 PM,
#2
Member
Posts: 1,211
Threads: 109
Joined: Nov 2007

Nice, i like it, the design and all.

Maybe for LRs instead of Barghest?
  Reply  
Offline Lucend
07-16-2008, 11:35 PM,
#3
Member
Posts: 506
Threads: 29
Joined: Sep 2007

I actually ... kinda like it.

Perhaps instead of using an actual asteroid, you could have all the ship LOOK like at asteroid.

Just thougts.

"The thirteen saloons that had lined the one street of Seney had not left a trace. The foundations of the Mansion House hotel stuck up above the ground. The stone was chipped and split by the fire. It was all that was left of the town of Seney. Even the surface had been burned off the ground.
Nick looked at the burned-over stretch of hillside, where he had expected to find the scattered houses of the town and then walked down the railroad track to the bridge over the river. The river was there."

Osaika Moto, the Fall and Rise of a Kusari Farmer

Juan Lucendez, √ Corsair
  Reply  
Offline Unseelie
07-16-2008, 11:35 PM,
#4
Member
Posts: 4,256
Threads: 235
Joined: Nov 2006

I can see its uses...
A specific form on each asteroid base...
flat green ones, ice shards, stone spheres...that said, the model needs lots of work...I'd take the model of an ingame asteroid and use that as a base.

Reply  
Offline ScornStar
07-17-2008, 12:50 AM,
#5
Member
Posts: 1,128
Threads: 69
Joined: Jan 2008

Brillant.

Eat Babies!!!!!!!!!!
Join our cause for a baby free world.
Harvester diplomacy
[Image: Harvester00acopy.jpg]
  Reply  
Offline Zero755
07-17-2008, 12:54 AM,
#6
Member
Posts: 486
Threads: 2
Joined: Apr 2008

If there was a way to make it harder to detect on sensors while you are in an asteroid field that would be great. Another thought, If it is going to primarilly operate in asteroid fields shouldnt armor take a hit for more maneuverability?

[Image: Zero.png]
Reply  
Offline Tenacity
07-17-2008, 01:17 AM,
#7
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

' Wrote:If there was a way to make it harder to detect on sensors while you are in an asteroid field that would be great. Another thought, If it is going to primarilly operate in asteroid fields shouldnt armor take a hit for more maneuverability?

it's made out of dense, heavy rock... that's a lot of mass. More mass = slower turning, because it takes more power to move the ship.

As an ambush ship, agility wouldnt be a big issue anyways - you wait with two or three of these things for an unaware ship to pass by and then hit it out of nowhere with a few torpedoes (at least, that would be the RP approach, though it isnt executable in-game).


[Image: Tenacity.gif]
Reply  
Niezck
07-17-2008, 01:40 AM,
#8
Unregistered
 

' Wrote:Nice, i like it, the design and all.

Maybe for LRs instead of Barghest?

We already have the 2nd slowest bomber in Discovery, we really don't need a LITERAL rock.
Reply  
Offline Manni
07-17-2008, 03:06 PM,
#9
Member
Posts: 249
Threads: 6
Joined: Mar 2008

I really luv this idea!
Maybe some more Bombers of this type (just add them and keep the old bombers) just for RP!
This would be really great

[Image: 23kw1o0.jpg]
With daily Laserlight-show!
My own Freelancer-Firework! Inspired by Jazz
  Reply  
Offline centauri5pirate
07-17-2008, 03:28 PM,
#10
Member
Posts: 364
Threads: 20
Joined: Dec 2007

That's a hell of an idea, you got my vote on it.

[Image: indfin.png]

You ask me why Im weary, why I cant speak to you.
You blame me for my silence, say Its time I changed and grew.
But the war's still going on dear, and theres no end that I know...
And I cant say if were ever...
I cant say if were ever gonna be free.
  Reply  
Pages (3): 1 2 3 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode