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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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4.87 Ship balance reports (Ships / Weapons)

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4.87 Ship balance reports (Ships / Weapons)
Offline Mercarryn
09-15-2013, 04:15 PM,
#1
Member
Posts: 980
Threads: 55
Joined: Jul 2011

Jus as Duvelske did with the economy, let's put all reports about possible balance issues about ships and weapons in here.

I suggest to use the same template like Saronsen uses for the bug reports:

Code:
[b][color=#FFFFFF]==============[/color]
[color=#FFFF33]SHIP / WEAPON NAME[/color]
[color=#FFFFFF]==============[/color][/b]




==============
Geb Order carrier
==============


Well, funny as I was one of those that complained that Geb sucked in .86, but now?,Geb transformed into a battleship which can still mount the Cruise disruptor? Besides, isn't the hull stated on info card not a bit too much for it?

Right now it seems to be broken to me.

Fixed.
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Offline belarusich
09-15-2013, 04:18 PM,
#2
Member
Posts: 955
Threads: 57
Joined: Dec 2012

Players with 5 heavies on LAC instead of 2.

http://i.imgur.com/kUwDiuk.jpg
more than 1 kill per minute in shooter is cheating now :\
Signature must not be larger than 700x250 pixels
Codes from your picture have been removed.
~ Dim
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Offline razorviper
09-15-2013, 04:37 PM, (This post was last modified: 09-15-2013, 04:40 PM by razorviper.)
#3
Member
Posts: 111
Threads: 0
Joined: Sep 2012

==============
Order Battleship 'Osiris'
==============


We all know the new osiris has two heavy slots now.
Bug: No matter how many times I try to put a cerb on the second heavy slot, the next time I log in, the second heavy slot is always empty and one primary is unmounted.

Edit: Its a bug and not a balance issue. Re-posting in the bug report section
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Offline Sava
09-15-2013, 05:23 PM,
#4
Member
Posts: 725
Threads: 54
Joined: Mar 2011

Touketsu still has VHF turning stats.
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Offline Pavel
09-15-2013, 11:26 PM,
#5
On leave
Posts: 2,018
Threads: 197
Joined: Jan 2012

==============
Touketsu
==============


It still has not only VHF turning stats, but also powercore, hence it's incapable to fire bomber torpedoes.


==============
Collector
==============


It's imposible to launch, "Cannot launch without the powercore", or something like that.


Tested in SP.
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Offline t0l
09-16-2013, 02:08 AM,
#6
Space Operator
Posts: 1,827
Threads: 134
Joined: Feb 2013

==============
Zapper Turrets
==============


Turrets continue to fire even when the arc doesnt let the turret shoot at the enemy.

Aet: By design. All ray type weapons have this quirk due to them having force_ori set (which is required for rays).

[Image: PFjFVMW.png]
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Offline Pavel
09-16-2013, 08:21 AM,
#7
On leave
Posts: 2,018
Threads: 197
Joined: Jan 2012

==============
Falchion
==============


Partially still has LF stats, small cargo hold, powercore, class 8 shield max, such things.
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Offline JayDee Kasane
09-16-2013, 11:36 AM,
#8
Member
Posts: 2,023
Threads: 51
Joined: Apr 2011

==============
Coalition capitaliship turrets
==============


They do not rotate upwards, which makes firing on Storm and Typhoon up/down impossible and firing Battleship secondaries on Osiris to the left/right or some heavies to different directions also impossible.

Aet: This is a bug, not a balance issue. All capital turrets should have a 90 dgr upwards motion range on their barrels.

[Image: 6FadQ6bTk_g.jpg]
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Offline SeaFalcon
09-16-2013, 12:17 PM,
#9
Member
Posts: 3,044
Threads: 101
Joined: Aug 2009

==============
Bounty Hunter Gunboat - Orca
==============


Considering the vessel is about 3 times the size of the old Orca model. Has worse arcs than the old Orca model and apparently the same stats. Which would mean it would be rendered useless in any kind of combat situation, since it can't really fire back.

Since the vessel is somewhat like Bretonian sized gunboat, I would suggest you balance the stats towards that with a more powerful forward gun that the Orca has currently.
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Offline Nightingale
09-16-2013, 02:07 PM,
#10
Member
Posts: 64
Threads: 9
Joined: Dec 2012

==============
Gitano
==============

Now, I have stated this before in another bug-report thread, but this might be a more proper thread for it.

The Gitano retains it's original powercore despite an apparant jump in weapon power, meaning that it's unable to fire even optimal weapons continously for more than three seconds, unlike ordinary LF's.

Aet: Try re-buying it. Existing Gitanos would not get their current inventory updated. Ship power core is set on ship purchase time (as hidden equipment). If a new Gitano has this problem, post in bugs.
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