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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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MK1 ships

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MK1 ships
Offline Zayne Carrick
10-10-2013, 10:43 AM,
#1
Member
Posts: 1,522
Threads: 97
Joined: Apr 2012

Request: make all mk1 ships civilian in terms of technerf(or atleast their house civilian).
Reason: Their usage is limited to RP now and there's not much around. No need to make them faction-only.
Reply  
Offline Ichiru
10-10-2013, 11:01 AM,
#2
Librelancer, LancerEdit
Posts: 811
Threads: 80
Joined: Oct 2011
Staff roles: Coding Dev

You can't get MK1 ships anymore

Acolyte of NoMe
  Reply  
Offline Narcotic
10-10-2013, 11:12 AM,
#3
Member
Posts: 3,407
Threads: 151
Joined: Oct 2010

NOOO! My beloved LR Bloodhound... phew still there.

Hm. Anyone wants a Bloodhound with Spyglass scanner and Rogue guard ID for 5 billions?
Or a Dagger with Outcast guard ID for 3?

[Image: Narcotic.gif]

Lee's Logs | Lee's Diary | Nat's Story | AI Shodan | Rogue Clyde | Braun's Logs | The Narcotic | The Pandora | Biographies | Feedback
  Reply  
Offline Zayne Carrick
10-10-2013, 11:18 AM,
#4
Member
Posts: 1,522
Threads: 97
Joined: Apr 2012

You can't fly with guard IDs any longer.
But you can with mk1 ships.
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