Despite my inactivity this forum (pheasants and someone unknown to me ) , I decided nevertheless created this post to offer my many ideas to improve the model that already contained a very substantial .
These ideas are based in large part from my personal experiences of other games , so do not you wonder if what I propose is sometimes similar to "Darkstar One" or "EVE online", even though I 'm a little detail the reason Laquel I propose such and such improvements/additions.
=> Adding a real system leveling .
It will point out my error if it is one , but has always been the level of the players seems to me based only on the money they earn , the more they apparently have no value and impresses virtually anyone. In short, they are , friends will serve to virtually nothing and were created by me , a poor basis .
-> So I propose the creation of a system of simple and basic leveling, but interesting to exploit : a system of leveling via experience points .
Yes , it's a little " role play " , but in any case, the server is not it " role -play" ?
Thus, we gain the experience by performing missions, déétruisant enemy ships , etc. ...
But the gains would be measured experiences : for example, by destroying enemy ships that we met , we will gain less XP if we destroy non- priority missions full destruction of bases such vessels.
It also requires that the system adapts to everyone, it is clear that a player wanting to become Minor and Minor with a ship has not the slightest interest in the leveling destroying the ship, especially if it wants to be peaceful .
-> The current XP points and reach for the next level will be , as the campaign Freelancer, displayed in "Player status ." There is plenty of room in it for
-> What this change favorably in Discovery? Looks towards the players on their time spent on the game and therefore , experience (logical) , but it may have an impact on other systems current game (missions for example) to come.
=> Personally, I have very little played as a team for the good reason I found the team play untapped in Freelancer . but it is possible to fix the problem via Discovery !
-> First of all, I propose to add an interface bar "clan / guild / corporation" in the top left corner of the screen. It will thus typing command lines and it will be much faster to access.
-> In the bar , it will add a panel "Job Board" for those who want to play as a team, which means that it takes mission built for team play only. Missions over the greater and more strategic difficulty ( because more varied enemy fighters ) which will be based on the difficulty level of the proposed mission and, if possible, the number of team.
-> The tasks to be performed as a team so will be much more interesting and , combined with the system of leveling, will make them very attractive because XP gains will be more important.
=> To continue to innovate team play (whether in PvP "Team vs Team" or mission), special equipment used to help our teammates and assign strategic role would not be a bad idea.
-> For example, a "gun repair" outfit by a little but strong armed fighters could "cure" the hull of a particular other hunters (light or heavy), but so slow so that the opponent was still the possibility of winning against his opponent. When the heavy vessel (the Battlecuiser "in particular), it would have to be precisely the famous" Ship Repair "who cares, via two" repair guns. "
We can also invent a lot of little clever and strategic modules to normal vessels (hunters and battlecruiser), although some vessels as "Liberty Gunship" already have their own special abilities with their cannon
-> This idea , however , to dig. I think my own idea is good and feasible, but it does not reach êtrequ'elle may no longer placed on the Discovery ... You be the judge!
=> In Freelancer, we have always had conventional types of missions and unfortunately there ever been new types of missions Discovery Freelancer . Here are 4 new missions that would , I think , possible to integrate Discovery !
-> "Patrol Mission": a mission inspired Privateer . Several waypoints are given (between 3 and 5) and one or more of them will be featuring mandatory to destroy targets, with maybe a base or to destroy Battlecuiser meantime (although the battlecruiser to destroy is more suitable for the game team ) . a task for all vessels combants capable of supporting more or less aggressive .
-> "Express Delivery" : one or more items to get in to a base and then to be delivered to a particular basis. one built for mission and especially carriers whose reward will be well balanced so that the purchases of items or indeed paid and the players have won a sum of money drinking .
-> "Hunt board" names pirate / smuggler / traitor down or stop , but their position is clear . Players will get it through the system to find
-> " Express Mining " base demand loading of minerals (Gold , for example) . Miner extracting valuable minerals from the book and the client base that will offer him a more or less close to the best shopping in the area price. a mission to minors !
-> Obviously , this is to think as they will not necessarily be easy to program , but will be interesting for everyone, the players understood Merchants and Miners !
-> I have also another idea of mission that everyone would agree : the transmission of secret documents. Base provides us with an important docmuents to transmit to another base and waypoints would eventually with a few enemies. But if one fails, the enemy will get the secret documents , leading to a lack of reputation that gave the mission the player.
A thought...
=> When new players arrive, they often have to secure databases in order to get their basic information (price items , vessels for sale , etc ...) . In addition to wasting a lot of time, it quickly becomes annoying.
-> I suggest adding an icon in the panel communication to call the base and ask for the transmission of its informatiosn against a certain amount ( $ 10,000 , for example) . It will save time for everyone , especially the new players .
Well, that's all I have to offer at the moment, and there will start to a long debate , I think
In the future if you want to change something, try and learn as much as you can about it before you give solutions.
Your ideas are noble in thought but are not suited for this mod.
Clan \ guild \ corporation chat: you can always say something in group or do
Code:
/fm <tag>
to message speific faction.
Ex:
Code:
/fm RNC Guten tag.
Missions and secret docs: it is very and very hard if possible at all because of the game engine limits, and I'm not sure that it's worth the effort.
Also yes, it isn't MMORPG as *coughs* previous poster stated.
[11:20:20] aerelm: its not fl dev work if you dont have to power through the whole thing on your own
[11:20:32] aerelm: help is for pussy devs like in dota