So freeminers have no selling point for Aluminium ore at Gallia. I've took a peek into prices,cfg and this is situation. Red ones will not let you to dock due to rephack. Well, I can be wrong or have inaccurate data, so any specifications are welcome.
My ideas are - move ore buying points from bases of mining corporations to production ones or maybe introduce secondary lawful buying points with lower, like at unlawful bases, prices at transportation corporations bases.
(10-20-2013, 06:47 AM)Ander_K Wrote: My ideas are - move ore buying points from bases of mining corporations to production ones or maybe introduce secondary lawful buying points with lower, like at unlawful bases, prices at transportation corporations bases.
Well most production facilities will also be corporate ones, so you may still have the same problem. However, I think the main point is that mining is designed to be a group activity. Solo mining in a Hegemon or Annapurna, then transporting the ore in that ship and selling isn't really the point of it. This is in part to why I actually disagree somewhat with the Hegemon's hold being buffed to 4.85 levels. I just don't think it's necessary.
And just because it doesn't work our for 1 particular ID for 1 ore, should that mean we rewrite the whole entire system?
(10-20-2013, 05:59 PM)Lonely Werewolf Wrote: Well most production facilities will also be corporate ones, so you may still have the same problem.
Be more attentive, please, miners are rephacked to mining corporations only, not all corporations,
(10-20-2013, 05:59 PM)Lonely Werewolf Wrote: However, I think the main point is that mining is designed to be a group activity. Solo mining in a Hegemon or Annapurna, then transporting the ore in that ship and selling isn't really the point of it. This is in part to why I actually disagree somewhat with the Hegemon's hold being buffed to 4.85 levels. I just don't think it's necessary.
Okay, you can propose a change to mining-able ID's - "mining must be a group activity"
(10-20-2013, 05:59 PM)Lonely Werewolf Wrote: And just because it doesn't work our for 1 particular ID for 1 ore, should that mean we rewrite the whole entire system?
Why so categorical? I found one problem with one ID, its quite possible that there are more and I am not demanding anything, but proposing some ideas. And yes, if something doesn't work it ought to be fixed.
(10-21-2013, 04:36 AM)Ander_K Wrote: Be more attentive, please, miners are rephacked to mining corporations only, not all corporations,
Yes I am fully aware of that, I did say "may" have the same problem, because you "may" not be able to dock as most production bases are corporate ones of which several are mining factions.
Also it is arguably more likely that a mining faction might refine ore or even possibly produce goods from the minerals than say a pure shipping company.
(10-21-2013, 04:36 AM)Ander_K Wrote: Okay, you can propose a change to mining-able ID's - "mining must be a group activity"
Why not instead of being ridiculous you actually think about and counter the points I've made? Of course we're not going to propose some stupid line like that to unnecessarily restrict peoples actions and RP. However that doesn't change the fact that mining is designed to be a group activity, to encourage a greater level of interaction between players than mere powertrading.
(10-21-2013, 04:36 AM)Ander_K Wrote: Why so categorical? I found one problem with one ID, its quite possible that there are more and I am not demanding anything, but proposing some ideas. And yes, if something doesn't work it ought to be fixed.[/color]
Sure, if it is a problem that needs fixing, then there is nothing wrong with proposing a suggestion. However, for starters, in my opinion this isn't a problem. But mainly you are proposing a massive change to the whole system due to one small non-problem. It would take a massive amount of work to move all buying points to different bases and justify the reasons why these new bases need to buy the ore as oppose to the previous, logical ones. Also while it mix fix this tiny issue on the Miner ID, who knows how this will effect other IDs.