Just set them so that they don't shoot players, but only other NPCs.
That way, they can still be all decorative and domestic etc. without harming the player interactions.
NPC patrols is the only thing apart from station guns that prevents retards bringing 5 OC battleships to camp Manhattan during the server's low times.
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Only what should be set if possible to make them not ram on you. That has no logic at all. Ramming makes instant death. Maybe even ramming between players can suffer much heavier damage than now.
(11-02-2013, 12:18 PM)sindroms Wrote: NPC patrols is the only thing apart from station guns that prevents retards bringing 5 OC battleships to camp Manhattan during the server's low times.
Sinny, a well-trained 5 OC BS flotilla can pwn any and all NPC cap patrols that come their way. Station Guns are the only ones that have a chance to guarantee repellent, but even then you could shoot down the guns... unless they took away that feature without me knowing?
That aside, I'm in the side that NPC's are fine the way they are. Space is dangerous, and in my case exciting, with these random patrols. I'm not saying I'm l33t, but NPC-problems are the spice of FL that help keep me wide-awake when the day's been fairly-quiet with no player interaction.
Besides, you also have to consider that, if they ain't shootin' ya back, they're easy prey for pilot-slavers. Don't need for me to open that can of worms. It can open itself, thank you very much!
EDIT: I just found out I had accidentally addressed Sindroms as Spazzy, simply cause of avatar. Old habits really die hard, hahah.
(11-02-2013, 12:18 PM)sindroms Wrote: NPC patrols is the only thing apart from station guns that prevents retards bringing 5 OC battleships to camp Manhattan during the server's low times.
Sinny, a well-trained 5 OC BS flotilla can pwn any and all NPC cap patrols that come their way. Station Guns are the only ones that have a chance to guarantee repellent, but even then you could shoot down the guns... unless they took away that feature without me knowing?
That aside, I'm in the side that NPC's are fine the way they are. Space is dangerous, and in my case exciting, with these random patrols. I'm not saying I'm l33t, but NPC-problems are the spice of FL that help keep me wide-awake when the day's been fairly-quiet with no player interaction.
Besides, you also have to consider that, if they ain't shootin' ya back, they're easy prey for pilot-slavers. Don't need for me to open that can of worms. It can open itself, thank you very much!
EDIT: I just found out I had accidentally addressed Sindroms as Spazzy, simply cause of avatar. Old habits really die hard, hahah.
Tell me they're spice when they take half your Waran's hull before you finish typing. Or when you exit a JH. Or when you exit a JG. Or when you need to do anything that doesn't involve dodging. This 10x more as a pirate. Yeah, mostly just annoying. For me anyways.
Never had any issue with them. As I said many other times in many other threads, I like them as they are now, impossible to ignore. They're part of the RP environment after all. It was much worse when two pirates could peacefully sit in House space, pleasantly chatting to themselves while hordes of puny NPCs tried unsuccessfully to put a dent in their shields. That sure was an immersion-breaker.
I'm working on the issue of NPCs being too powerful out in the field. Basically, the snubs will be neutered to the point where they just itch a bit. But as Spazzy states, to prevent people from camping enemy bases to get cheap kills, heavier patrols consisting of gunboats and upward will remain a big threat to players - but those will only be in short proximity to bases, and relatively few (unless of course you swat all the easy NPCs, which will leave just the heavies...)
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.