SQO is a game built around roleplay, but the game is made as such that roleplay does not need to be forced as a rule, but is one of the things that changes alot of things behind the scenes.
Graphics wise, the game is crap, often a deal-breaker for alot of people. (Not that bad though)
However, the content is amazing, you are an individual, not a spaceship like in eve, planets, ships and stations all have walkable interiors, starships have internal systems you can access to repair, tweak, mount, replace, upgrade or sabatoge, they contain many consoles for different operations.
Nearly every object in the game can be reverse engineered and fabricated in some manner, even starships and stations.
You are also responsible for the health of your character, maintaining stats such as hunger, thirst, sleep, hygene...ahem... bathroom and temperature (you can die on harsh planets without protection of an EVA suit or warm/cool clothing).
Give it a try, BUT FIRST make a forum account, get the hang of things, see where everything is at, arrange a pickup so that you can make the best of your 7 day trial and decide if the game is for you or not.
Anyone try this game out? You might like it if you don't mind the less than perfect graphics... and the hard to learn interface.
Once you play it a while, shrug off the graphics, learn the UI, it can be really fun, especially with friends.
The other day me and some buddys got online and flew our Klinshayan Raptor and attacked some pirates, chat looked somthing like this. I'll use there positions instead of names since i forgot)
Tac: In range.
Con: Fire at will.
*Shots are exchanged*
Con: Shields?
Tac: Fwd down 15% damage control?
Con: rep that, helm keep the front clear
Hlm: Aye
Dmg: Im on it, keep forward clear sync in 5...4..3
Tac: Powered down
Dmg: Ok 3 seconds, raise em
Tac: up
Con: intercept, target there engines
Hlm: Aye
*battle commences for a while*
Con: damage report?
Int: enemy hull down to 15%
Tac: they are running.
Con: Helm, flank speed and prepare to enter hyperspace
Con: Tac whats your fire solution?
Tac: About 65% on hull, 15% on engines.
Int: Target destroyed.
Con: good work guys, lets get that flank damage fixed up.
So yea, pretty much goes like that, takes alot of teamwork and coordination to run a ship well.
crew > weapons:)
Looked boring.
I dont want to have to interact with 20 other people just to fire some weapons.
Or travel the length of the ship on foot because a coupling isn't engaged.
Sovereign Wrote:Seek fun and you shall find it. Seek stuff to Q_Q about and you'll find that, too. I choose to have fun.
Did you ever give it a try Abaddon?
I hope you introduced yourself on the forums first, the forums are VERY important as its the main way of getting on a crew and making the most of the trial period.
Game is getting better, nearly everything can be fabricated, and they just implemented the new chemistry system just the other day.
Now you can make your own formulas and such out of samples you collect from vegitation and minerals
They arn't so much like rpg potions, there more important for use in the medical profession for making medicines and such... gotta be careful with some, important to analyze it first in the lab to make sure it doesnt seriously F you up or cause permanent harm.
hahaha I ported some unconcious griefer onto a target drone I launched then blew it up with a torpedo when he started screaming into his hand comm for help.