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bretonian C-Transport

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bretonian C-Transport
Offline Jinx
08-02-2008, 09:09 PM, (This post was last modified: 08-02-2008, 09:16 PM by Jinx.)
#1
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

since a lot of the people liked the kusari transport the way it is right now - i have modified it to fit into bretonia again ( as originally intended ) - and since i found the bretonian texture tiles - well, here is the result.

[Image: bretonianctransT.png]
the textures are not perfect - but they fit to it ... they don t really match with one another - but after 45 min, i just got tired of texturing. - so thats the result after almost a hour. looks bretonian enough i think. - it will also have 12 turrets and i should have the very same cargospace. - its bigger than the kusari C-transporter ( but almost every bretonian ship is bigger than kusari ships.... so who cares )

it ll be harder to disrupt, cause it has engines in the very back and the front of the ship - and a CD gotto hit all engines to disrupt it. ( a train CD won t have any problems though )

this model is now MUCH "cleaner" than the kusari concept. - the kusari concept crashed my HardCMP several times due to exceeding polygons. ( when i checked, it had 21.000 ) - this one got only 5000.

the "grill" blow the bridge is not supposed to be a grill. its a placeholder texture. - this place is meant to be textured with the bretonian sign - but i had not have the texture for it yet - or maybe i keep the grill.

[Image: bretonianctrans.png]

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
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Offline I_m_rdy
08-02-2008, 09:12 PM,
#2
Member
Posts: 863
Threads: 23
Joined: Jun 2007

Awkward design. Fits the Bretonians perfectly.

Nice work as always, Jinx.

[Image: nowings.jpg]
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Offline sovereign
08-02-2008, 09:12 PM,
#3
Member
Posts: 3,893
Threads: 38
Joined: Feb 2008

:shok:

*is in love AGAIN*

[Image: SCRAgenderheuristics.png]
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Offline BaconSoda
08-02-2008, 09:19 PM,
#4
Member
Posts: 3,399
Threads: 117
Joined: Feb 2008

Ah, yes, finally a Bretonian design that I can like. Great job, Jynx, as always.

[Image: Skritt.gif]
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:49:19 AM] Elgatodiablo: You know its nice that you have all that proof and all, Bacon... but I just don't believe you.
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Offline Silent_M
08-02-2008, 11:04 PM,
#5
Member
Posts: 100
Threads: 2
Joined: Jun 2008

Yes it looks very eccentric. so it's perfectly suited for bretonia. though i am missing the round oval design cues that all their ships have. but oh well nevermind:)

the ship looks great! maybe the red in the textures should be a bit brighter? or is that the fault of the rendering settings?

[Image: m8d98g.png]
Jan Knoll at your service
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Offline Zero755
08-02-2008, 11:06 PM,
#6
Member
Posts: 486
Threads: 2
Joined: Apr 2008

Jinx youve done it again, nice looking ship.

[Image: Zero.png]
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Offline Boss
08-02-2008, 11:10 PM,
#7
Member
Posts: 5,125
Threads: 101
Joined: Jan 2008

It's butt-ugly and looks ready to fall apart.

PERFECT!

Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
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Offline worldstrider
08-02-2008, 11:15 PM,
#8
Member
Posts: 1,420
Threads: 78
Joined: Feb 2008

Actually gives you a reason to go Bretonian now.

[Image: Tink_Shadow.png]
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Offline Panzer
08-02-2008, 11:19 PM,
#9
Man of iron, blood and Nyxes
Posts: 3,092
Threads: 56
Joined: Dec 2006

Like... what the?!

You're making those ships faster than Korean and Chinese shipyards together!

And what ships...

[Image: Vxqj04i.gif]
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Offline Unseelie
08-02-2008, 11:32 PM,
#10
Member
Posts: 4,256
Threads: 235
Joined: Nov 2006

I'll buy two. Or three.

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