I think it was somewhere around 50k hull damage( around the same as the nova torps) , not sure about the shield. It could be fired on fighters, and was removed because of that, if i remember correctly
Bombers could fire two, but both only added to around the damage of one supernova. They had a decent refire rate aswell
i think it was 48k damage - and it used 24k energy or something. - it was a quicker projectile speed - but all in all, it was a better balanced weapon. - bomber pilots had to decide to go for either the big boom but with the tandem charge effect ( one projectile breaks the shields - another damages the hull ) - or he would go with "only" 48k damage but a train CD.
funny enough - bombers did well with doing 48k damage to capital ships ( which is funny - as people say that anything below 132k is nothing against capital ships ) - pirates were successful enough with the nova cannon - and yes, it could be fired against fighters easier.
There still is the Old Nova lying around some of the bases, but it requires ammo, and it costs 10k credits per shell. I mean, sure it homes in on the target so that it could almost always hit larger capships, but 10k per torp? It's a toy for the rich.. I think the ammo needs to cost 5k per shot instead of 10k, because if you get a full load of Nova torps (70), then that's 700k, and if you die, then it's a waste of money..
Signature is SEVERELY out-of-date, sooo I'mma figure out what-do with it later!
Actually, Jinx, it couldn't use 24k, as it was usable by all VHF's.
That means it took some 8-10k energy, while making 48k damage.
Combine that with 350-370 speed (or something like that?) and you'v got a winner.
An ultimate weapon that can be used by any VHF and every bomber.
That means, anyone could instant kill a fighter/bomber (I think snubnose was able to survive it).
Also, when you have a swarm of some 6-7 fighters and every one of them has Nova.. Imagine the capital ships.
It was an ultimate weapon and we don't want it back.
Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.
well, the fact that it was usable by fighters wasn t beneficial - but i think that if it was still doing 48k damage and actually used something around 20 - 24k energy so only bombers can use it ... it would be good. - the projectile speed should be 280.
anyway - no way to go backwards - no way we will nerf the nova to that - everyone is just too much used to doing 132k damage ... but i think, it was the better solution ( like i said, except for the fact that fighters could use it )
' Wrote:well, the fact that it was usable by fighters wasn t beneficial - but i think that if it was still doing 48k damage and actually used something around 20 - 24k energy so only bombers can use it ... it would be good. - the projectile speed should be 280.
anyway - no way to go backwards - no way we will nerf the nova to that - everyone is just too much used to doing 132k damage ... but i think, it was the better solution ( like i said, except for the fact that fighters could use it )
I have to say, now that it's gone, I personally miss it. It made fighter combat actually quick and painful, like it should be. As it is now, fights just last way too long... And that made them much faster, depending on how skillful your opponent was. : |
Mess up once against DBoy and the like, and you were out of the fight...
from what i hear of the 'old' gun... was the supernova really needed?
If you ask me, all bombers should be required to use two torps/cannons if they want to be effective against caps. It prevents them from carrying a cruise disruptor, and that basically forces them to rely on fighter support.
Why cant we just change the supernova (and the upcoming equivalents) back to where you need 2 of them to do decent damage? Make them take just enough energy that a fighter cant fire one, but low enough that a bomber can fire two as often or more often than a supernova cannon right now.
It would definitely force pirates using bombers to start working in teams, and may even cut back on the dozens of BD pirates using red catamarans in sigma 13/19
no idea why it was changed to a single launcher instead of just nerfing the energy and the projectile speed. - especially cause 2 projectiles are better than 1. .... but i think the concept was that the current nova ( the one that requires energy ) was a replace of the old nova, while the new supernova was the new version.
too bad the new nova is useless. - still... i d love to see them swapped around. - the 68k nova being energy based and dual fired ( 200 instead of 55ms though ) - and the supernova maybe 200k damage with a large explosion radius - and something like 150ms fast, lowest tracking - and ammo based.
IF the ammo based version worked against capships - it would mean to get more BOOOM for more cash ( ammo ) - or go with the energy variant - but be forced to carry 2 for maximum efficiency.
we won t get it though... everyone is too fond of the new SN concept ( which i still consider too powerful ) - but we shall see what hte new version brings - needless to argue about it before we can test it out ingame.
' Wrote:anyway - no way to go backwards - no way we will nerf the nova to that - everyone is just too much used to doing 132k damage ... but i think, it was the better solution ( like i said, except for the fact that fighters could use it )
and the fact that bombers could 1-2 kill anything using the same reticle and same aiming style?
And btw during the betas I was screaming left and right that bombers should not be able to fire SN + mini/inferno at the same time...
but they are.... hence I have dozens of kills that way.
Igiss says: Martin, you give them a finger, they bite off your arm.