• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 142 143 144 145 146 … 778 Next »
Phantoms - Good, Bad or Ugly?

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Poll: If there was convincing lore for the Phantoms, would you want them back?
You do not have permission to vote in this poll.
Yes
33.33%
5 33.33%
No
66.67%
10 66.67%
Other (please explain)
0%
0 0%
Total 15 vote(s) 100%
* You voted for this item. [Show Results]

Pages (3): 1 2 3 Next »
Thread Closed 
Phantoms - Good, Bad or Ugly?
Offline Izu Riekon
01-02-2014, 10:42 AM, (This post was last modified: 01-02-2014, 10:48 AM by Izu Riekon.)
#1
Member
Posts: 32
Threads: 5
Joined: Aug 2013

So I notice that no one plays Phantoms here. Why is this?

I have been around here longer than my forum account would suggest and I have heard many reasons. The ships/equipment are OP. The lore doesn't make sense. The ID is broken. But none of these things are unrepairable so I keep wondering why no one has picked this up and fixed this broken toy. There is a great system and two bases out there that could be being used.

I played for many years on another server and wrote a complete lore rewrite for the Phantoms there, which the community voted in and is still to this day server lore on that server.

So I guess my question is "If someone came along and had a really good lore rewrite for the Phantoms to make them playable again, would it be considered?" I should point out that this is original lore, not ripped off any cheese-flavoured sci-fi gimmick stuff.

Would like some official word on this, and if the material is asked for I will produce it for your consideration.

[Image: Izu_zpsec343a07.png]
Offline Lythrilux
01-02-2014, 10:51 AM,
#2
Edgy Worlds
Posts: 10,344
Threads: 736
Joined: Jan 2013

b-b-b-b-but Gheis said...

[Image: Lythrilux.gif]
Offline aerelm
01-02-2014, 10:58 AM,
#3
0110000101100101
Posts: 5,265
Threads: 522
Joined: Oct 2009

Phantoms are a thing of the past. They were created and existed in a previous generation of Disco when things didn't really work the same as they currently do. Their lore, equipment and roleplay aside, the very basic of their gameplay no longer fits the present environment of the mod and the server.

Some things are better left dead, and goin full necro on those has never turned out any good.
Offline Laura C.
01-02-2014, 11:02 AM,
#4
Member
Posts: 1,445
Threads: 51
Joined: Dec 2011

From what I heard, there was lot of bad experience with Phantoms faction. It was also said by one of admins that they will never return on this server and are part of the mod only becase of other servers using them. I can´t find that admin notice at the moment.

Generally, terrorist faction with Sirius-wide ZOI doesn´t sound good. We already have Sirius-wide Pirate ID what is enough. I don´t think that swarm of terrorists raging all over Sirius can bring anything good. Especially when they can shoot everything everywhere without demands or proper roleplay (and factions like this attract especially players who just want to shoot everything and make other people rage). It causes too much qq and rage and we already have enough of it at the moment.

On a ragebreak. Or ragequit. Time will tell.
Offline Izu Riekon
01-02-2014, 11:27 AM, (This post was last modified: 01-02-2014, 11:31 AM by Izu Riekon.)
#5
Member
Posts: 32
Threads: 5
Joined: Aug 2013

I probably should have given a little more information. The ID for example has been modified on the other server I play on. They wouldn't be the same Phantoms you have PvP nightmares about and is heavily roleplay-based lorewise. If anyone wants to see the proposal, shoot me a PM or I can post it here on request.

[Image: Izu_zpsec343a07.png]
Offline Zen_Mechanics
01-02-2014, 11:31 AM,
#6
Member
Posts: 2,262
Threads: 196
Joined: Oct 2012

(01-02-2014, 10:58 AM)aerelm Wrote:
Phantoms are a thing of the past. They were created and existed in a previous generation of Disco when things didn't really work the same as they currently do. Their lore, equipment and roleplay aside, the very basic of their gameplay no longer fits the present environment of the mod and the server.

Some things are better left dead, and goin full necro on those has never turned out any good.

Im willing to donate 7 bill + jinkusu + a corvo + fearless + whales in exchange for the umbarge. Its the image that the ship makes. And i dont have any problem dying with it because its super shit in fights. Im willing to trade all the time i wasted on the credits just to have that ship, it tells something Smile

Were fools to make war on our brothers in arms.

Offline Vipera Berus
01-02-2014, 11:35 AM, (This post was last modified: 01-02-2014, 11:38 AM by Vipera Berus.)
#7
Member
Posts: 332
Threads: 18
Joined: Sep 2009

I personally like the old phantoms - Despite encountering their cruiser and getting obliterated. I had a few cases of running across them where I didn't get destroyed. Personally speaking a little modification to the phantom ID and lore, lets say making the ZOI smaller and a few other changes to bring them in line with the other factions. Still I would like to be able to fly the Umbra/huntress even if I couldn't do much or anything with it.

Edit: I got ninja'd on part.

(01-02-2014, 11:31 AM)Tel-Aviv Wrote: Im willing to donate 7 bill + jinkusu + a corvo + fearless + whales in exchange for the umbarge. Its the image that the ship makes. And i dont have any problem dying with it because its super ***** in fights. Im willing to trade all the time i wasted on the credits just to have that ship, it tells something Smile

I pretty much second this - I would trade my base and charas to be able to fly it
Offline US|
01-02-2014, 11:54 AM, (This post was last modified: 01-02-2014, 11:56 AM by US|.)
#8
Driving the Economy
Posts: 710
Threads: 88
Joined: Oct 2010

I've spoken to Jensen about reviving the Phantoms, rewriting their lore, adapting what decent RP they had to the current mod version, to put simply. The admins are very closed off on the idea, not even allowed a small attempt at it ( the ones I've spoken to anyway)

<< Previous Phantom

Edit: Urgh ! Silly password saving browser!
LegendOfTheWolf posted this reply

[Image: Final_Sig_US_2_blue_ship.png]
[Image: THsCLuA.png][Image: fnPLZH6.png][Image: 26PSva8.png][Image: RALsZal.png]
 
Offline Murcielago
01-02-2014, 11:56 AM,
#9
Member
Posts: 372
Threads: 36
Joined: May 2013

IoI
UMBARGE

I would like to see that Cruiser in game too.
Damm nice looking ship.
I wonder how it fly?

Sorry I know I'm out of THREAD

But still that ship looks beautifull.
Offline Thexare
01-02-2014, 11:56 AM,
#10
Ominously Humming
Posts: 3,821
Threads: 340
Joined: Apr 2008

The server is better for their absence.
Pages (3): 1 2 3 Next »
Thread Closed 


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode