Viper is somehow nice.. though it looks like LH gunship melted with Dagger...
(would be nice to make all those huge intakes smaller - the one in front and two on the wings)
but Spatial.. oh noes....(isn't it too narrow as well?)
Igiss says: Martin, you give them a finger, they bite off your arm.
And a few too many engines...I dunno, more perspectives?
Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
I like them, but if you're going to remake the spatial... PLEASE remove the huge wing from it. That wing alone gives the thing a ridiculously big hitbox for a fighter-class vessel (even if it is an "SHF") and makes it pretty useless in combat.
Even without the wing it'd be pretty big, which is fine, it's supposed to be... that wing just bothers me.
the wing is apparently a reason why some people like the ship... as to their look with hacker gunship, lets just say its an accident, and whoever made the gunship certainly didnt have in mind either freelancer design or hacker. I recall he just made it like that with no specific purpose.
These two models are rather developped with a broderworld-styled design while keeping the rounded shape of the Viper. It uses a silvery civilian texture.
As well, the number of engines on the spatial is the exact amount on the original, minus one. That one isnt even lit in game anyhow (only 6 are lit, the 7th in the middle is inactive).
Spatial has a lot of empty space, now..remember, its a long range exploration ship..that area in the middle should be filled with extra storage spaces.