One: How do you go about creating a description for your base? Like the one that appears in the Player Base Status section.
Two: How do you figure out what coordinates (X Y Z etc.) to position your POB's weapon platforms?
Three: My faction's POB is upgrading to core level two, and it sucks up all of the Robotics and Alloys we put into it. How do we keep it repaired if we have no supplies to repair it with? My best guess is to haul b*tt and get the commodities to the base before it dies. Excuse my Swedish. I think within 24 hours, our base will have taken exactly 2,592,000 points of damage. But it has 8,000,000 hit points, so it's easily fixed.
2 - The /pos command provides the exact coordinates of a player ship in space. Move your ship where you want to place the platforms to get the coordinates.
3 - Haul, haul, haul! You may need to rely on the third repair commodity if two are being used in an upgrade/construction.
(01-16-2014, 07:38 AM)DragonScythe Wrote: Three: My faction's POB is upgrading to core level two, and it sucks up all of the Robotics and Alloys we put into it. How do we keep it repaired if we have no supplies to repair it with? My best guess is to haul b*tt and get the commodities to the base before it dies. Excuse my Swedish. I think within 24 hours, our base will have taken exactly 2,592,000 points of damage. But it has 8,000,000 hit points, so it's easily fixed.
You would normally do it like this:
Stuff the base full of the repair commodity that you can finish fastest (depending on where your base is, the choice may vary). Get all transports you can and have them loaded and docked on the base. Preferably have a Barge loaded with the reair commodities docked at the base, ready to unload.
Then initiate the build. The base starts consuming at a rather slow rate.
It eats the stored repair commodity. This one is finished, and you run at 100 % hull and 1 repair commodity. This is the critical stage.
Finish at least a second commodity fast, bc 1 repair commodity, core 1 is easy to kill.
Newbie mistake: Do not forget to up the crew once the build is finished.