• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 626 627 628 629 630 … 778 Next »
Why 2 mine slots

Server Time (24h)

Players Online

Active Events - Scoreboard
Gallic Royal Navy Forces - 83 / 10,000
Gallic Royal Navy Forces - 107 / 10,000
Liberty-Bretonia Combined Fleet - 33 / 10,000
Liberty-Bretonia Combined Fleet - 38 / 10,000

Latest activity

Why 2 mine slots
Offline Zelot
08-12-2008, 08:52 PM,
#1
Member
Posts: 7,539
Threads: 379
Joined: Jun 2007

Why on earth are there two mine slots on the Spatial. You can still only hold 70 mines, but you can drop 2 at once, but is it worth anything?

[Image: 13121_s.gif]  
Reply  
Offline Magoo!
08-12-2008, 08:54 PM,
#2
Member
Posts: 1,875
Threads: 63
Joined: Sep 2007

Two different types of mines. 140 total.

Mostly because its awesome like that.
  Reply  
Offline kingvaillant
08-12-2008, 08:54 PM,
#3
Member
Posts: 2,961
Threads: 207
Joined: Aug 2007

Strip equipment?

Mount 2 different mines
alot of different missiles
a SN (or nova)
And Debs turrets

You get... a =LSF=FLUID MKII:crazy:

Director of the Liberty Security Force: Fidelity, Bravery and Integrity
[Image: f_48123637838m_812390c.png]
The Amundsen Zone-21 Restrictions
  Reply  
Offline Tenacity
08-12-2008, 09:02 PM,
#4
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

I had one loaded with 2 nuke mine droppers a while back... damn could that thing make some explosions, but it was far too expensive to keep running. Nuke mines > gas prices.

Using two different types of mines, with something cheaper than nukes (cutters and screamers or something) could be moderately effective in 'bombing' larger ships though, gunboats/bombers, maybe even cruisers (but you'd only get equipment damage). The spatial can fire a supernova as well, so with some shieldbuster guns it could end up being a decent anti-cap vessel without having to resort to a bomber... though the thing is about as big as the broad side of a barn.

[Image: Tenacity.gif]
Reply  
Offline Cawdor
08-12-2008, 11:10 PM,
#5
Member
Posts: 1,859
Threads: 211
Joined: Mar 2008

well you cant really count the spatial when a bomber is around. it will get SN-raped in no time.

.

[Image: Norway.png]

.
  Reply  
Offline Jinx
08-12-2008, 11:13 PM,
#6
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

a nuclear and a ripper mine, for a total of ~ 15000 damage and 140 ammo. ( and you re getting really poor for buying ammo ) - mount a train CD, drop a few of those mines - and see your enemies suffer.... of course, the problem is the spatial itself being a huge target and prolly not enjoying the explosions due to the fact that its been destroyed by that time....

the zoner gunboat will have a twin mine launcher, too.... btw.

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
Reply  
Offline n00bl3t
08-13-2008, 12:35 AM,
#7
Member
Posts: 7,448
Threads: 108
Joined: Mar 2008

' Wrote:Mount 2 different mines
alot of different missiles
a SN (or nova)
And Debs turrets

You get... a =LSF=FLUID MKII:crazy:

/signed. :lol:

[Image: hG0lGaj.png]
Anything I say is not intended as offensive, and to try and deliberately misinterpret it as such would be an attempt at trolling via misrepresentation.

It's not a conspiracy, it's localised bias. They're not intelligent enough to form a conspiracy.
Reply  
Offline Dab
08-13-2008, 04:47 PM,
#8
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

The spatial has 2 mine droppers for defensive reasons. Its so big and slow, but with a small armor count, that it uses mines to keep fighters from killing it from behind easily. It forces a fight to either hit it from the side (which is harder to align than behind/front) or from the front, where the Spatial can shoot back with its rather large firepower. If you use it for a bomber, than the mines can keep your backside clear long enough to get you SN shot off.

[Image: DFinal.png]
Reply  


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode