I more often than not see people running from a fight and... docking.
What's the reasoning for that? I mean, in both cases you are dead the same way per the rules, only in one you show a green message instead of a blue one.
Mind that I am not talking about hugging bases, that's a whole different thing (not one that I agree with, but alright)
So, why are people so scared of "dying" in a computer game?
Discuss.
EDIT: I am not talking here about traders who obviously want to save their cargo from being lost.
WARNNING: DON'T TURN THIS INTO A TRAIL BY FORUM OR I WILL DESTROY YOU. Seriously, I really wonder about it.
EDIT: Why would you give your enemy the satisfaction of a blue kill, so they can yell around in TS at their accomplishment? Just dock and listen to them rage for 3 minutes just because they couldn't get the kill, calling your character a Nword without them realizing you are in the same TS channel.
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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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InRP, people don't wanna die. Then again, InRP...pods are saved every single time so yeah, I don't understand either. I fight, kill or die like a man because you don't get better by running away from your opponent.
This could quite easily turn into trial by forum though, someone's bound to spout some names.
(04-06-2014, 10:14 AM)Pancakes Wrote: I more often than not see people running from a fight and... docking.
What's the reasoning for that? I mean, in both cases you are dead the same way per the rules, only in one you show a green message instead of a blue one.
Mind that I am not talking about hugging bases, that's a whole different thing (not one that I agree with, but alright)
So, why are people so scared of "dying" in a computer game?
Discuss.
In part (especially with caps and Super-heavies and the like) its the difference between losing two or three million credits in gear - Missiles, torps, mines and other consumables. And for a trader, it is the opportunity to avoid losing a cargo, and the ability to start the run again as soon as the time elapses. Or at least thats my interpretation. Personally, I take my lumps like a man.
"Two possibilities exist: Either we are alone in the universe, or we are not. Both are equally terrifying." -Arthur C. Clarke
You have found one of my rare and elusive posts. Feel honored.
(04-06-2014, 10:19 AM)Snak3 Wrote: Are you looking for RP reasoning or ooRP?
Both.
(04-06-2014, 10:20 AM)Ignis Wrote:
(04-06-2014, 10:14 AM)Pancakes Wrote: I more often than not see people running from a fight and... docking.
What's the reasoning for that? I mean, in both cases you are dead the same way per the rules, only in one you show a green message instead of a blue one.
Mind that I am not talking about hugging bases, that's a whole different thing (not one that I agree with, but alright)
So, why are people so scared of "dying" in a computer game?
Discuss.
In part (especially with caps and Super-heavies and the like) its the difference between losing two or three million credits in gear - Missiles, torps, mines and other consumables. And for a trader, it is the opportunity to avoid losing a cargo, and the ability to start the run again as soon as the time elapses. Or at least thats my interpretation. Personally, I take my lumps like a man.
But then you have the expenses of fixing up damages. Not sure if they are on par with dying though.