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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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special time system

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special time system
Offline Piers Arkan
08-25-2008, 11:12 PM,
#1
Member
Posts: 47
Threads: 6
Joined: Mar 2008

it would be great to find a special jump gate, that would let you go back in time, to the time when the dom'kavosh were around, and meet the nomads in force.

Pimpin' Ain't easy....
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Offline Ximen_Benitez
08-25-2008, 11:23 PM,
#2
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Posts: 605
Threads: 74
Joined: Aug 2007

Hey, that would be cool... like opening a new realm of the past? Maybe a new series of systems:P With the technology we have now, we should be able to time travel...

[Image: 1z6y3k6.png]
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Offline Tenacity
08-25-2008, 11:29 PM,
#3
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Posts: 9,496
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Joined: Apr 2008

this would probably require cloning every single system in the mod, and then altering each system's content significantly. I dont think it would be worth the effort required. Plus... we have no models for dom k'vash to use planetside or in stations, and we have no idea what they look like.

Nice idea, but hard to implement well.

[Image: Tenacity.gif]
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Offline Cyro
08-25-2008, 11:32 PM,
#4
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Posts: 292
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Joined: May 2008

Something just went through my mind. Why haven't I seen any remainings of their stations or ships? We could have added something... Some wrecks or something.

I wrote a really funny FL story, but it disappeared when the old forum went away. So, no lulz for you today.
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Offline Linkus
08-26-2008, 07:51 PM,
#5
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Posts: 4,027
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Joined: Mar 2008

Newcastle maybe?





Facilitating the rise of robotics since 0 A.D.
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Offline FooFighter
08-26-2008, 11:30 PM,
#6
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Posts: 726
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Joined: Sep 2007

' Wrote:Hey, that would be cool... like opening a new realm of the past? Maybe a new series of systems:P With the technology we have now, we should be able to time travel...

You can only travel to the future, not to the past, and even this traveling forward in time isn't real time travel, but just time affecting you less than the outside world. If you are flying at very high speed (which you do in FL with the constant FTL travel), time passes faster outside of your vessel than inside of it. Travel to the past, however, is impossible, as the past is already set.

As for the idea; nah. Too much effort, without any real gain out of it.
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Offline Tenacity
08-27-2008, 01:21 AM,
#7
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' Wrote:Something just went through my mind. Why haven't I seen any remainings of their stations or ships? We could have added something... Some wrecks or something.

There's one in newcastle, the dyson sphere (omicron major) is also a dom k'vash relic. There's a nomad jump gate in omicron minor which was built by the dom k'vash as well.

The remains are there, we just dont have all that many of them - most are probably buried deep underneath the surface of the planets we inhabit.

[Image: Tenacity.gif]
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Offline sovereign
08-27-2008, 01:33 AM,
#8
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Posts: 3,893
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Joined: Feb 2008

There aren't any real relics around because the Daam K'Vosh didn't "flee" Sirius like everyone seems to want to believe...

If you haven't read the developer-provided Nomad Backstory linked to here you should do so before continuing in this discussion. Read the Liberty one too, it has a lot of important stuff about jumpgates, tradelanes, docking rings, and most relevant for this discussion, Valhalla 1.

[Image: SCRAgenderheuristics.png]
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Offline Generation
08-27-2008, 01:43 AM,
#9
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Posts: 443
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Joined: Mar 2008

nope no time travel, to many paradoxes... I mean what if you accidental landed your ship on your great great grandmother??

[Image: .gif][Image: .gif]

[Image: lwb_crawford.jpg]


[Image: userbar654969ky7.gif]
[Image: s3f3hs.jpg]
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Offline Linkus
08-27-2008, 02:14 AM,
#10
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Posts: 4,027
Threads: 155
Joined: Mar 2008

You wouldn't be able to kill your own grandmother before she gave birth to your mother etc unless you were from another universe.
Something would stop you, something would HAVE to stop you if you stayed in the same universe.
In another universe though, kill all the grandmothers you want, you belong to another universe and another grandmother.





Facilitating the rise of robotics since 0 A.D.
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