Quote:Server Rule 1.3 Every player must have one ID equipped on their ship. Player should follow the restrictions and allowances listed in their ID and their roleplay and conduct must match the actions of their characters. In cases where these restrictions and allowances conflict with the server rules, the ID overrides the rules.
2.1 System and local chats are to be kept in roleplay and in English at all times. Any OOC (Out of character) chat should be marked with " // " and only used when absolutely necessary. OOC communication in group or private chat between players will cease if one player requests it. Admins are free to communicate with any player at any time.
3.1 An attack is any hostile action that drains shields to less than 50%. Saying "Engaging" is not sufficient and aggressors are not allowed to destroy a ship before allowing sufficient time to respond. If a player is attacked he has the right to defend himself regardless of who is attacking. Trading nanobots, shieldbatteries or other ammo and equipment during a fight is also considered taking an active role in the engagement.
3.2 A player who was killed during a PvP fight in any form, must not enter the system where the fight took place or re-engage the attacker(s) for 2 hours from the time of their destruction, or until this/these ship(s) leave(s) the game.
Consequences: Your account is banned until you can prove to me that you will not continue your moronic behavior and have a basic understanding of the above rules.
If you post in this sanction and are not directly involved or a leader of the accused person's faction be advised that you are consenting to be subjected to the reprisal of my choice which may involve in game repercussions up to a ban.
Blaming members of your immediate family, neighbours, friends, pets, and assorted Orcs, Trolls and any other legendary creatures may result in the use of Admin Right #CTE 750AE