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  Discovery Gaming Community Discovery Development Discovery Developers Forum Discovery Unofficial Development Discovery Mod Content Submissions
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Offline Igiss
09-09-2008, 06:00 PM,
#1
Discovery Creator
Posts: 3,174
Threads: 578
Joined: Sep 2025

Informing that I won't accept any system submissions after 1 month from now (since October 9 to be precise). Anything that will not be submitted in proper form until this date will not be included into 4.85 release, even if you'll threaten to kill yourself.

Can only note that the only system that I could incorporate for now is Hiroshima modded by KNF. All other "planned" submissions were either rejected (2 from Hyperion, Minnesota) or simply never submitted. I strongly encourage you to avoid any complex editing and keep your custom systems as simple as possible to avoid any potential problems.

Also note that
- if you want to discuss any system-related questions with me, DO NOT use PMs. Use MSN or Skype. I need saved history that is searchable;
- any important discussions/proposals, and all submissions, must go directly to my e-mail inbox (igissmail@gmail.com).

Also, this week all pathways for the mod will be completed with calculated navigation info, which means that no new systems will be included into the mod at this stage. Right now Ellesmere (LSF home) and Omicron-86 (RoS system) were included, but I have no information about possible submissions, and those systems might be closed or even removed for the next release. Unless, of course, you'll wish a couple of simple objects/bases placed there by me.
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Offline bluntpencil2001
09-09-2008, 06:05 PM,
#2
Member
Posts: 5,088
Threads: 66
Joined: May 2007

Any information on what is allowed in the SCRA's Omega-52, regarding NPCs and bases (naming conventions included)?

[Image: sig-9566.jpg]
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Offline Linkus
09-09-2008, 06:08 PM,
#3
Member
Posts: 4,027
Threads: 155
Joined: Mar 2008

A single simple question that I have that really does effect a lot here.

Can custom model stations be added?
If they are in Freelancer style that is, not overly huge and of course, properly hitboxed to a reasonable amount (No giant spike that has no hit box etc)
Do not intend to make a giant mushroom station but something that is a more logical progression of Freelancer station technology.





Facilitating the rise of robotics since 0 A.D.
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Offline Dab
09-09-2008, 06:44 PM, (This post was last modified: 09-09-2008, 06:45 PM by Dab.)
#4
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

Okinawa, and all the guard systems I'm modding will be sent in in time. Omicron-64 I'm holding back for 4.86 so that I can make it better. Nothing 'special' in any of my systems Only one is complex, and is Okinawa, a non-guard Vanilla system to give Kusari its new one, since every other house has a new system.

BTW, you said you were going to make Nagano yourself due to it being easy to build. Are you still/did you do so?


' Wrote:A single simple question that I have that really does effect a lot here.

Can custom model stations be added?
If they are in Freelancer style that is, not overly huge and of course, properly hitboxed to a reasonable amount (No giant spike that has no hit box etc)
Do not intend to make a giant mushroom station but something that is a more logical progression of Freelancer station technology.

Chances are low that any new stations will be added like that. I can't speak for Igiss, but we're nearing mod version completion, so brand new objects probably won't be put in.

[Image: DFinal.png]
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Offline kingvaillant
09-09-2008, 06:47 PM,
#5
Member
Posts: 2,961
Threads: 207
Joined: Aug 2007

*Goes back to work*

Don't worry, I will submit it in time,
Technically the system is already 90% completed, but I made it when I was a noob at FLE, thus system might have bugs, etc.

However, since I already know what I want in there, names, etc. It shouldn't be a problem to remake.

Director of the Liberty Security Force: Fidelity, Bravery and Integrity
[Image: f_48123637838m_812390c.png]
The Amundsen Zone-21 Restrictions
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Offline Linkus
09-09-2008, 06:55 PM,
#6
Member
Posts: 4,027
Threads: 155
Joined: Mar 2008

Don't intend to post again in this thread, best to leave it nice and concise but..

Quote:Chances are low that any new stations will be added like that. I can't speak for Igiss, but we're nearing mod version completion, so brand new objects probably won't be put in.

I could have about 10 new station models, all FL design and logically done, finished for this time next week. Already have a few completed and others still WIP. Would need to be vetted for their design etc by people but again, can be done in a very small timeframe.
In regards to hitboxes and texturing, I've managed to make a custom SUR work finally and should be able to get to work on more advanced things like the stations tonight. Texturing, will either grab some help from some people I know or do it myself.
All in all, can be all done within 2 weeks.





Facilitating the rise of robotics since 0 A.D.
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Offline Igiss
09-09-2008, 06:56 PM,
#7
Discovery Creator
Posts: 3,174
Threads: 578
Joined: Sep 2025

Quote:Any information on what is allowed in the SCRA's Omega-52, regarding NPCs and bases (naming conventions included)?
You mean, like, adding NPCs with Russian names to Zoner stations? Well, yes, possible. Why not. Problem is that there's no in-game faction to match your RP.

Quote:Okinawa, and all the guard systems I'm modding will be sent in in time. Omicron-64 I'm holding back for 4.86 so that I can make it better. Nothing 'special' in any of my systems Only one is complex, and is Okinawa, a non-guard Vanilla system to give Kusari its new one, since every other house has a new system.

BTW, you said you were going to make Nagano yourself due to it being easy to build. Are you still/did you do so?
If someone would remind what was meant to be there.

Quote:Chances are low that any new stations will be added like that. I can't speak for Igiss, but we're nearing mod version completion, so brand new objects probably won't be put in.
Can try. If it won't work, easier to delete one.
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Offline Dab
09-09-2008, 07:04 PM,
#8
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

' Wrote:If someone would remind what was meant to be there.

Single ice planet, small. Single Farmers Alliance base in orbit (depot or any other small base used by pirates works, no base objects need to be added). Single Kusari dust field (like those in Honshu) added around the Okinawa (currently the Kumamoto jump hole). Field should be elliptical of around 40-50 kilometers to the sides, 20-30 up and down (when viewed in FLE).

size = 90000, 30000, 30000
or
size = 100000, 40000, 40000

Planet should be in orbit of sun, about 40-50km from it. Should be outside the field. Jump holes need to be moved farther apart from each other and from the station. A few KNF and Farmers Alliance patrols/zone pops around the Okinawa jump hole and the Farmers Alliance base.

I'll talk to you on MSN today if you need more info. Kuraine might have name/infocard for that base too, I'll find out.

[Image: DFinal.png]
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Offline stewcool
09-09-2008, 07:08 PM,
#9
Member
Posts: 1,969
Threads: 275
Joined: Nov 2007

Please if not already add 1 mission thing on toledo for order

We just need it set so people can get 1 mission on toledo and 1 on isis for someone else. It keeps it restricted and a little easier on those who dont want to help others.

[Image: kelsieicsig.png]
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Offline kingvaillant
09-09-2008, 07:09 PM, (This post was last modified: 09-09-2008, 07:09 PM by kingvaillant.)
#10
Member
Posts: 2,961
Threads: 207
Joined: Aug 2007

Related to Ellesmere, Will you create an entry for the LSF guard faction? and Area_scout Patrols?

PS: I fixed mission in Minor, it has been submitted so no worries

Director of the Liberty Security Force: Fidelity, Bravery and Integrity
[Image: f_48123637838m_812390c.png]
The Amundsen Zone-21 Restrictions
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