With due respect, I can only read one paragraph until my eyes melt - The font is terrible to read after a few lines. However I got the general picture, and I welcome it - but again It's in the parameters of development.
I am just wondering what is the connection between cloaking devices and weapons.. I think cloak have nothing to do with weapons. I must say I don't like this idea. Maybe some separate power maintainance devices for dividing energy use between weapons, shield and engine, not requiring fuel of course would be better, and welcomed. Like dropping weapons and shield power by 10% to get speed boost by 20%. Or drop engine and shield efficiency by 10% to get 20% more powerfull weapons. Or other combination: Drop only weapon power by 20% to get 20% speed boost. Such device wouldn't do anything to power plant, just transfering energy between secondary systems and having infinite use like Nomad cloak.
(09-20-2014, 07:22 PM)Rebirth Wrote: Combat Cloaking Device Mk III
This device is build in the normal cloaking device factory of an Player owned Base.
Features of this Cloaking Device :
- After uncloaking the player has a 50 % Weapon Damage Boost for 10 minutes
Every Liberty dreadnought would use it...
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While the idea sounds nice, I don't think it can be implemented. If I remember correctly, weapon damage / shield capacity can not be changed dynamically. You could do it with dynamic energy recharge rate, as a system for that is already in place (technerf). I don't know if it can only be changed on undocking or if it can be changed at any time. A dedicated flhook coder could give you better information about that.
So yeah, I think the main obstacle in this would be technical limitations.