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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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How come you can't see SNACs hit you client side?

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How come you can't see SNACs hit you client side?
Online Lythrilux
09-30-2014, 06:55 PM,
#1
Edgy Worlds
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Just a question, and I'm wondering if it can be fixed.
How come when an opponent fires at SNAC at your ship, you don't see the impact but you see it miss yet still do damage?

[Image: Lythrilux.gif]
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Offline SnakThree
09-30-2014, 07:07 PM,
#2
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I guess it is just desync between two clients.

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
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Offline Apollon
09-30-2014, 07:22 PM,
#3
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Lag probably, Happens to me regularly.

The damage only happens when the other client shoots your ship and succeeds with it, not necessarily that you see it hit you.
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Offline aerelm
09-30-2014, 10:06 PM,
#4
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I'm bored so I'm gonna do some math that is not intended to be accurate or make any sense. Here goes:

At any given time each client is behind by (their ping + opponent's ping + server load), so let's say client X has 50ms ping, client Y has 80ms ping, and server load is 40ms.

X sends its exact location to the server, which the server then sends to Y, this takes 170ms.
- Right now X is seeing where Y was 170ms ago, and manages to land a shot on Y.
X notifies the server of a successful hit, and server notifies Y, this too takes 170ms.
- Right now Y is seeing where X was 170ms ago, and the projectile X fires moves toward where Y was 340ms ago.

So unless Y is a ship slow/large enough to still have a part of its hull where it was 1/3 sec ago, Y would see the shot as a miss, while X has actually landed a successful hit. Smaller ships with higher pings would mean a higher chance of that whole "missed but hit" thing happening.
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Online Lythrilux
09-30-2014, 10:08 PM,
#5
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Could I use that equation on the fly to dodge shots? ^^

[Image: Lythrilux.gif]
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Offline evanz
09-30-2014, 10:45 PM,
#6
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that is netcode for ya, nicely put
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Offline Caconym
10-01-2014, 04:48 PM,
#7
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(09-30-2014, 10:08 PM)Lythrilux Wrote: Could I use that equation on the fly to dodge shots? ^^

You'd need to spam /ping both for you and your opponent, since lag is variable depending on how close you are to other players (at least from my experience). Plus, I don't think the /ping command gives you server load. But have fun trying Smile

[Image: 739cx2x56a7.PNG]

[Image: Caconym.gif]
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Offline Tachyon
10-01-2014, 09:40 PM,
#8
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(09-30-2014, 10:08 PM)Lythrilux Wrote: Could I use that equation on the fly to dodge shots? ^^

Certainly more useful than any skill [Image: KzzrgH5.png]

[Image: vJQQbhu.png]
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Offline Fluffyball
10-01-2014, 10:31 PM, (This post was last modified: 10-01-2014, 10:32 PM by Fluffyball.)
#9
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(09-30-2014, 07:22 PM)Ghost Reindeer Wrote: Lag probably, Happens to me regularly.

The damage only happens when the other client shoots your ship and succeeds with it, not necessarily that you see it hit you.

I loved one lag when I could swear other player was away from me like 4 to 6-K on the TL. As a result, he rammed me to death during TL travel. It was literally one deadly impact.

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Offline Zen_Mechanics
10-02-2014, 11:22 AM,
#10
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Same goes with Trade Lane effects, If you look backwards using ( default key ; v ) you won't see the energy rings.

Were fools to make war on our brothers in arms.

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