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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Ship Idea

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Ship Idea
Offline stewcool
09-17-2008, 11:01 PM,
#1
Member
Posts: 1,969
Threads: 275
Joined: Nov 2007

I just had a funny thought which might have been established sometime way back
but if not here it is.

How about a sniper class ship?

Range: 5000
Refire: 15 seconds

Wipes out all your energy in 1 shot.

And basicaly all they would be is support. Not to mention your aiming must really be good.

[Image: kelsieicsig.png]
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Offline Jinx
09-17-2008, 11:05 PM, (This post was last modified: 09-17-2008, 11:07 PM by Jinx.)
#2
skipasmiður
Posts: 7,685
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Joined: Sep 2007

and - what for? .. you are aware that its not a first person shooter where you can place a neat headshot. - one cannot even kill a starflier in one shot. - and it would take the game from a semi simulation too much to a first person shooter - imo. ( i know its pretty much an arcade shooter anyway - but still )

such a ship - with a good gunner would not need to have any piloting skills anymore, but just sit there and fire 2 well placed shots on someone ( provided the shot is - like sharpshooter shots are so often - instantanous )

if its not instant ( or lightning fast ) - its useless at that range. - i think the idea is mostly not practical.

edit: gosh, after re-reading what i wrote, it sounds very negative. - well, i m not fond of how it might work - but that doesn t mean the idea is bad as such. i just don t think it can be balanced or fits to freelancer ( a game that upsets physics by making laser and other particle weapons as fast as sonic )

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
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Offline jimmy Patterson
09-17-2008, 11:07 PM,
#3
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Posts: 1,695
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Joined: Mar 2008

main guns (ie gunboat guns cruiser spinal guns)can allready do that just with caps and not as damageing

[Image: 2emctxg.png]
kudos tommeh for sig
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Offline stewcool
09-17-2008, 11:07 PM,
#4
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Posts: 1,969
Threads: 275
Joined: Nov 2007

Just as support like I said. It wouldnt be a one shot thing unless there shield is gone.

But then I thought of a ship like an MLRS (Multiple Launch Rocket System)
like artillery.

[Image: kelsieicsig.png]
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Offline Jinx
09-17-2008, 11:08 PM,
#5
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

the idea of "long range fire support" is what is attempted to be applied to destroyer / cruiser roles in the next version. - not like the classic sniper - but much more like a long range support from the second line.

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
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Offline MajorMcCain
09-17-2008, 11:10 PM,
#6
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Posts: 49
Threads: 6
Joined: May 2008

I like the idea of a ship acting as a missle platform providing LRM support. At least that seems more practical than a sniper cannon. The damage it dishes would have to be low-mid.
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Offline stewcool
09-17-2008, 11:12 PM,
#7
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Posts: 1,969
Threads: 275
Joined: Nov 2007

Well more damage then the normal missles and better tracking, if possible. That idea now seems way more plausible then the sniper.

[Image: kelsieicsig.png]
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Offline Zork
09-17-2008, 11:35 PM, (This post was last modified: 09-18-2008, 02:22 AM by Zork.)
#8
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Joined: Jul 2008

i think it would only work against slow capital ship... or the projetile speed must be near 10000...

it sounds good...but i must be a civilan ship, cause all/most fractions should be albe to take it... if only one fraction is allowed to use it, it will be fast and super imba ship...

if this ship will be designed i think it should use guns like this:

the "sniper"
2 - 4 class 5 weaps
a class 6 / 7 shield
and a CM dropper

i think it would be a good design idea if the main part of the ship be a barrel with a side cockpit

and it should be less maneuverable

- - - - -edit- - - - -

a catamaran will be a alternative too...

so the sniper can shot 2 strong shots with a delay of 5 seconds or so...but the weapons need to reload like 60 seconds...



i made a small drawing to show what i mean

[Image: 1221699430.jpeg]

i think some wings (for stabilization) should be mounted
the cockpit should be higher than the barrel cause the pilot must show to the right side for incoming enemys or so
the engines should be very big (a pair of medium sized or one giant) cause they must drive a big mass
one smaller engine can be mounted on the barrel below the cockpit

the cockpit itself should be big too... cause the gun need very much energy, so a big energysource is needed

some directional antennas should dont look so bad

for the colors i would advise a dark hull with green lights...it think it look great

[Image: 1232590676.png][Image: chris.png]
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Offline AJBeast
09-17-2008, 11:53 PM,
#9
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Posts: 1,477
Threads: 55
Joined: Aug 2008

There were snipers in a server in which i used to play in, but those were fighter guns, class 9-10. I think they had like 3k range and around the same projectile speed. But if its gonna be a sniper SHIP , then im a bit clueless. Maybe it could have like a front cannon which deals the same dmg a a usuall one , but has alot more range , and uses more energy...
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