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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Give big ships a support role

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Give big ships a support role
Offline EisenSeele
11-06-2014, 05:32 AM,
#1
Herder of Cats
Posts: 2,689
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Joined: Jan 2010

The trend of giving small ships higher and higher cruise speeds is getting silly. Coupled with devs who have more or less been making bigger ships more obsolete with each passing version, there needs to be a change to make big ships useful again.

Here's a crazy idea. Small combat fighters and short ranged bombers shouldn't have cruise engines. Have docking modules serve an actual purpose, and let DM ships ferry and resupply ships that shouldn't have the capacity of lone, unsupported flight. Give DM slots to every ship larger than a freighter, and balance it so that ships can choose to forego weapons, armor, and cargo space to be able to host a snub swarm from anything with enough space.

Currently, as it has been getting worse for a while now, a snub swarm kills everything, can catch anything, and has no counter. The inherent limit of supplies and range should be present to actually serve as a drawback.

Not only will this serve to bridge the gap between fighter and cap combat without having the need for nerfing snub combat capabilities, but it adds a whole new mechanic of fleet combat.

On small scale patrols, individual or small snub parties can still keep bigger ships cd'd and gank with little risk to themselves, but bigger ships that manage to escape can actually survive without the massively oorp risk of getting indefinitely pursued by tiny ships which shouldn't have the range to.

Naturally, interceptors like LFs which sacrifice survivability and firepower, and long range heavy bombers and SHFs should keep cruise engines and speeds, but no others.

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Offline Vogel
11-06-2014, 06:42 AM,
#2
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Posts: 687
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What?

What?

Are you nuts? Change the brok- I mean traditional game mechanics to fundamentally make the game more enjoyable/sensible? Re-engineering the game so that it's not a 4 hour slugfest between fighters that don't die and the occasional face-snac? Making various snub and capital ship classes functional complements rather than pointless, stat-bloated "upgrades" of each other?

That's absurd! That's blasphemy! That's-

[Image: HeresyStamp.png]




TL;DR - Droves of people already left after suggesting far more in-depth and meaningful design changes and being totally snubbed for doing so. You will be ignored, because that is the way of things. After all, you already called your idea "crazy" rather than stand behind it as a good idea.
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Offline nOmnomnOm
11-06-2014, 06:43 AM, (This post was last modified: 11-06-2014, 06:45 AM by nOmnomnOm.)
#3
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No thanks this would kill racing in Light Fighters.

Edit: ok i just read the last line you wrote.

As long as it doesnt kill racing with cruise then im ok.

Edit over an edit: Bounty Hunting on snubs would die wont it? Yea no thing. I like my snubs able to cruise.

[Image: zBEqQfl.jpg?1]
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Offline HassLHoFF™
11-06-2014, 07:06 AM,
#4
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interesting idea...but it won't work like that...but true...there should be a higher purpose for DM...maybe there can be special ships included for this purpose...having no cruise engine but are OP related to other snubs.

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Offline VinitS
11-06-2014, 07:27 AM,
#5
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hey its just a idea, what if Capitals with DM can summon few NPC bombers or Fighters *better ones* ?

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Offline SnakThree
11-06-2014, 07:51 AM,
#6
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(11-06-2014, 07:27 AM)VinitS Wrote: hey its just a idea, what if Capitals with DM can summon few NPC bombers or Fighters *better ones* ?

This is still multi-player server, not PvE.

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Offline EisenSeele
11-06-2014, 09:09 AM,
#7
Herder of Cats
Posts: 2,689
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Joined: Jan 2010

(11-06-2014, 06:42 AM)Vogel Wrote: What?

What?

Are you nuts? Change the brok- I mean traditional game mechanics to fundamentally make the game more enjoyable/sensible? Re-engineering the game so that it's not a 4 hour slugfest between fighters that don't die and the occasional face-snac? Making various snub and capital ship classes functional complements rather than pointless, stat-bloated "upgrades" of each other?

That's absurd! That's blasphemy! That's-

[Image: HeresyStamp.png]




TL;DR - Droves of people already left after suggesting far more in-depth and meaningful design changes and being totally snubbed for doing so. You will be ignored, because that is the way of things. After all, you already called your idea "crazy" rather than stand behind it as a good idea.

XD I'll take that as a compliment.


(11-06-2014, 06:43 AM)nOmnomnOm Wrote: Edit over an edit: Bounty Hunting on snubs would die wont it? Yea no thing. I like my snubs able to cruise.

As far as I can see, snubs hunting other (non cruise) snubs should be fine - 200m/s thrust is enough to travel through systems with lanes without any issue.

If a snub is hunting something larger, like a gunboat or a larger warship, then you're going to need backup anyway - since a lone snub can't kill a gunboat+ with a functioning brain stem.

If a snub is hunting something like a transport, then a snub would have enough firepower to take it out, but it'll have to catch it off guard - like waiting at a gate, or disrupting a lane. Mind you, snubs would still have CD's and have the ability to disrupt and catch up with any ship that's disrupted (since it's limited to thrust and impulse, and snubs would still have 200m/s thrust).

Implementing this idea won't kill snubs - they'll still ALWAYS be snubswarm>all in combat. The only thing that changes would be mainly that fleet battles would encourage a mixed force of snubs and larger ships (could be anything from transports to gunboats to battleships) to move more quickly across the battlefield and/or intercept large ships (with LF's still being able to serve in that role) that have much larger engines and should (logically) be able to move at a higher max velocity.

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Offline Lonely_Ghost
11-06-2014, 09:51 AM,
#8
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Quote:Currently, as it has been getting worse for a while now, a snub swarm kills everything, can catch anything, and has no counter. The inherent limit of supplies and range should be present to actually serve as a drawback.

Correct me, if I'm wrong, but haven't it always been an ultimate goal for discovery?

With all variety of ship classes, fighters and bombers are the most versatelite, most efficent, most deadly and most surviveable (I mean in massive combat, where big ships die very fast) ships.
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Offline sindroms
11-06-2014, 09:53 AM,
#9
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Posts: 9,434
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Since most devs in charge of ship balance are fighter purists, I suggest we avoid trying to get any changes done to capital ships just so that nobody gives them a reason to further nerf them ''because the community wanted changes done''.

They are more or less playable now. Let's try and keep them that way, shall we?

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Offline Echo 7-7
11-06-2014, 10:00 AM,
#10
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Posts: 4,077
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Joined: Sep 2006

(11-06-2014, 05:32 AM)EisenSeele Wrote: ... Have docking modules serve an actual purpose...

http://discoverygc.com/forums/showthread.php?tid=121752

There was a sig here, once.
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