• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 94 95 96 97 98 … 546 Next »
transport or liner can not now use the device to jump? that's kinda stupid

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (2): 1 2 Next »
transport or liner can not now use the device to jump? that's kinda stupid
Offline Enimorf
01-27-2015, 06:57 PM, (This post was last modified: 01-27-2015, 07:06 PM by Enimorf.)
#1
Member
Posts: 10
Threads: 2
Joined: Feb 2014

Discovery 4.88.0
Patch Notes

[General]
- Added DSLauncher, our new Launcher specifically crafted for Discovery. A subforum has been created under the Help & Support section of the forums to provide assistance related to its usage.
- Added Adoxa's zone plugin.
- Fighter NPCs have been toned down. They are now all stuck with a 2.00 fire rate. They also cannot use Mines and Missiles anymore.
- Capitals will be toned down at a later point.
- Preparations for Hyperspace Beacons.
- Mining Machinery icon replaced due to copyright issues. Thanks to whoever thought it was a brilliant idea.
- Corsair Battleship NPCs will no longer use the Osiris and instead use their own tech.
- Client-side mining config updated with revised drop rate modifiers for all factions.
- Lots and lots of various little tweaks.
- Various bugfixes.

[Guns]
- CODENAME weapons now use a unique weapon type that deals 90% damage to Graviton, Molecular and Positron shields.
- DULZIAN, PHOENIX, SOLARIS and Nomad Prototype Gun have seen their energy usage revised.
- Firestalker and Sidewinder (fighter) missiles now have the same tracking they used to have in Discovery 4.86. This is, most likely, a temporary adjustment until a better way to balance them is found.
- Cannonball and Catapult missiles have been redesigned and are now both dumbfire missiles.

[Ships]
- Persephone reverted to 4.85.3 model.
- Sunburst replaced with @Swallow 's model.
- Added @aerelm 's unique ship, Obsidian.
- Added @Drrobe 's unique ship, Feanturi
- Arbeiter VHF has been rebalanced.
- Centurion VHF has been rebalanced.
- Greyhound VHF has been rebalanced.
- Sabre VHF has been rebalanced.
- Sichel VHF has been rebalanced.
- Nomad Assassin VHF has been tweaked.
- Blossom HF has been tweaked.
- Chimaera HF has been tweaked.
- Katana HF has been tweaked.
- Kusari Capitals have seen their LODs range fixed.
- Heavy Fighter & Very Heavy Fighter hitboxes have been reviewed and tweaked.

[Items]
- Cloaks now use ammo instead of commodities. It can be found on any base.
- Nomad cloaks now also use ammo.
- Scanners have received range adjustments.
- Fixed reputation requirement to buy generic civilian guns.
- Pilots and Credit Cards have returned.

[Systems]
- Salisbury has been culled.
- Fukuoka has been culled.
- Oita: transferred Osumi Base.
- Hiroshima: transferred Renzu Shipyard, revised layout, added Jump Gate to New Tokyo.
- Ellesmere: revised Jump Hole connections. Omicron Minor connected to Sigma-17.
- Londonderry has received significant changes and has been de-guarded.
- Chester has received significant changes related to atmosphere and layout.
- Bethlehem Station, Pennsylvania will now be home to Liberty Lawful NPC spawns.
- Added a Jump Gate between Ontario and Alberta.
- Added a Jump Gate between Texas and Minnesota.
- Shortened/revised path between Omicron Alpha and Omicron Gamma through the Hispanic Omicrons.



Nowhere does it say that now liners or transport can't use Jump Drives .. Please Take that ridiculous exchange ..

The Death it's coming , sooner or later death will do it ... After all .. It has very good memory and never forget anyone. Get ready for your arrival.
Reply  
Offline Enimorf
01-27-2015, 07:22 PM,
#2
Member
Posts: 10
Threads: 2
Joined: Feb 2014

why? where this reflected the change of use of these devices on these ships? where is the Role Play to decide the overnight that no large transport or Liner can use the devices? if they can support them, and also have the module ready for it. However, the most important is the Role Play where ALL Corporations SIRIUS reached the agreement that these ships used by these corporations Les is more likely not to use devices jumps for your trip .. where is that?

The Death it's coming , sooner or later death will do it ... After all .. It has very good memory and never forget anyone. Get ready for your arrival.
Reply  
Offline Lythrilux
01-27-2015, 07:22 PM,
#3
Edgy Worlds
Posts: 10,344
Threads: 736
Joined: Jan 2013

jump trading is bad, if that is what you're on about.

[Image: Lythrilux.gif]
Reply  
Offline Enimorf
01-27-2015, 07:28 PM,
#4
Member
Posts: 10
Threads: 2
Joined: Feb 2014

(01-27-2015, 07:22 PM)Lythrilux Wrote: jump trading is bad, if that is what you're on about.

bad? for what reason? Shield is lost when the device is used, Easily can be hacked to reach the destination .. Or in the case of legal factions Easily can stop smugglers .. There is no logical reason for that change.
Reply  
Offline Lythrilux
01-27-2015, 07:29 PM,
#5
Edgy Worlds
Posts: 10,344
Threads: 736
Joined: Jan 2013

http://discoverygc.com/forums/showthread.php?tid=117506

read that. I can't be bothered to argue in depth.

[Image: Lythrilux.gif]
Reply  
Offline kikatsu
01-27-2015, 07:29 PM, (This post was last modified: 01-27-2015, 07:30 PM by kikatsu.)
#6
Member
Posts: 2,199
Threads: 253
Joined: Jul 2008

Jump traders have a smaller chance of encountering and interacting with other players from what I can tell.
Reply  
Offline Lythrilux
01-27-2015, 07:31 PM,
#7
Edgy Worlds
Posts: 10,344
Threads: 736
Joined: Jan 2013

(01-27-2015, 07:29 PM)kikatsu Wrote: Jump traders have a smaller chance of encountering and interacting with other players from what I can tell.
Smaller chance? More like zero chance Big Grin

[Image: Lythrilux.gif]
Reply  
Offline Enimorf
01-27-2015, 07:34 PM,
#8
Member
Posts: 10
Threads: 2
Joined: Feb 2014

(01-27-2015, 07:29 PM)Lythrilux Wrote: http://discoverygc.com/forums/showthread.php?tid=117506

read that. I can't be bothered to argue in depth.

It's just an easy way for legal factions did not do their job (prevent smuggling) is a change which gives legal factions the possibility of not carrying out constant patrols over their planets or bases NPC where smugglers can leave their loads .. As I said before, is not sufficient reason for change.
Reply  
Offline Enimorf
01-27-2015, 07:35 PM,
#9
Member
Posts: 10
Threads: 2
Joined: Feb 2014

(01-27-2015, 07:29 PM)kikatsu Wrote: Jump traders have a smaller chance of encountering and interacting with other players from what I can tell.

It's just an easy way for legal factions did not do their job (prevent smuggling) is a change which gives legal factions the possibility of not carrying out constant patrols over their planets or bases NPC where smugglers can leave their loads .. As I said before, is not sufficient reason for change.
Reply  
Offline Lythrilux
01-27-2015, 07:43 PM,
#10
Edgy Worlds
Posts: 10,344
Threads: 736
Joined: Jan 2013

Are you seriously trying to argue that you want jump trading back because you're pissed that you can't smuggle without risks?

[Image: Lythrilux.gif]
Reply  
Pages (2): 1 2 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode