Quote:Herewith is the first draft of documents for the Armed Traders Association. We declare that the first CEO, until he resigns or is otherwise permanently disposed, is [ATA]-Edward.Darkmoor. We will abide by the following, unless change is made for good reason.
Armed Traders Association
Latrunculus hostilus
Index
1. IFF/ID
2. History
3. Objectives
4. Rules and Limitations
5. Ships/Weapons
6. Council/Shareholders
7. Alignments
8. Blacklist
9. Ranks
10. Divisions
11. Pilot Rosters
Quote:1. IFF/ID
Prefix tags:
[ATA] - Traders
[ATA-F] - Fighters
[ATA-B] - Bombers
[ATA-C] - Capital Ships
Naming: Corresponding tag from above followed by the name of your pilot or ship. Capital ships are restricted. No battlecruiser is flown by a single man; so dont name capital ships after a single person.
ID: Freelancer (Subject to change, provided somebody can point out a more appropriate, and suitable one.) Lowest rank traders may use other trading IDs, but they are expected to obtain the Freelancer ID within two weeks.
Reputation: None required. Our pilots may use any neutral IFF or lawful trading IFF's, however. (E.g. Freelancer, Zoner, Interspace)
Zone of Influence: Restricted access to criminal controlled border worlds, no access to Z21/Alaska, no access to house guard systems without prior permission from owners of system. Situated in Bering and several Liberty systems more prone to pirating attempts. (OOC: Willing to change home regions pending suggestions, reasons and opinions)
2. History
(OOC: Plan on Expanding this at later date)
Recently, many people have noticed a rising number of pirates, whether they are the result of poverty, political unrest, or boredom. Because of the rising numbers of pirates, several members of the Zoners felt it was necessary to create a more military orientated organization. Leaving the neutrality and protection of the Zoners behind, many of the more lawful members of the Zoners broke off to form a new separate organization and join the lawful forces in their fight against pirates and others of criminal intent. Since their creation, members have joined from several other trading organizations, hence the variety in transponders.
Recently, the Zoners requested that the ATA leave the Zoners, at least formally, fearing for their neutral status. The Armed Traders Association understood their point and left peacefully, however the two agreed that they would stay closely linked, and that the Zoners would give priority to the ATA for purchases of their ships, weapons and cargo.
The Armed Traders Association still fly under Zoner transponders, but consider themselves to be Freelancers, using Freelancer ID's instead.
3. Objectives
We are NOT a neutral faction. We gave that up when we left the Zoners to join the lawfuls in their fight. That being said, we are an independent organization and would give those we are fighting against the chance to pick their own stance with us. Thus is the situation:
All pirates, pirate organizations and other criminals, excluding those who are expressly stated on the tooltips of their factions as being enemies with all, are neutral with us until they declare themselves otherwise. This may be done either through a formal declaration of war or hostilities via the forums from appropriate faction leaders, or the blacklisting of individuals.
All individual pirates, independent or belonging to a faction, have the chance to declare their personal attitude towards us, unless they are in a hostile player faction, in which case their superiors have made the choice for them.
Any pirate who takes aggressive action upon our pilots, whether they be trader, escort or part of the fleet, inside a lawful or independent system, unless provoked or engaged by said pilot, will be added to the blacklist. Visual confirmation is required.
Our pilots will run patrols of common trade routes, especially ones pirates watch like vultures. They will not, however, travel in groups of more than four fighters/bombers, or one gunboat and two fighters/bombers, unless large gatherings of pirate activity have been detected in the area or an ally has requested support.
Factions are regarded as neutral while individual players amongst the faction may be considered hostile. A player faction will be added to hostile when ten members of said faction have been blacklisted, us assuming that is the general opinion of us from your direction. However, they will be returned to neutral if leaders of the faction request it, promising to reign in their pilots who have taken an aggressive stance towards us.
Individual pirates and criminals who have been blacklisted may have their names removed from the list for a price, although depending on the number of offenses it may not be cheap.
Our traders WILL NOT fly through systems owned by a criminal organization without permission from the CEO or the three division leaders, or a valid reason and permission from pilots in control of said system.
Our fighters WILL NOT fly through systems owned by criminal organizations we are neutral with without a valid reason and permission from pilots in control of said system.
Our fighters WILL fly through systems owned by criminal organizations we are hostile with, provided they have a valid reason and permission from the CEO or a division leader, possibly engaging any they meet upon the way.
We WILL assist against people who pick fights with our allies, however let it be known that it is nothing personal. Enemy pilots will not be blacklisted for engaging us under these circumstances.
No faction/pilot, regardless of their faction, will be blacklisted if they did not open fire first. Any member of the ATA who opens fire upon a neutral, friendly or allied pilot without reason will be punished.
Until we get our numbers up, ATA Fighters and Bombers may only patrol more stable systems (House owned systems; Kusari, Liberty, Bretonia etc.)
We will act in RP with pirates we are neutral with. (E.g. If neutral with Corsairs and commissioned to fly through their space, we will bring food supplies to calm the indies).
(OOC: Recently Added)Our patrols MAY engage pirates we are neutral with, and have not been blacklisted, if we witness them offering their "protection" along a major tradelane. They will not be blacklisted, our pilots must give the pirate fair warning before opening fire, and if the pirate asks, our pilots will attempt peaceful negotiations. Again, they will not be blacklisted for defending themselves. Visual confirmation required.
4. Rules and Limitations
1. Obey server rules. Punishment for failing to do so depends on the severity of the admins punishment.
2. Obey system lawful rules. (E.g. No trespassing Z21) Failure to do so may result in fines, demotions or, with repeated offenses, temporary removal from our ranks.
3. Do NOT smuggle. Within our faction, smuggling is defined as carrying contraband goods through the systems in which they are illegal. (E.g. carrying cardamine through Liberty will result in punishment, through border worlds will not)
4. Obey superiors, unless they are clearly idiots. (Obey the CEO regardless; we dont want a coup going on here)
5. The ATA is not your personal army. Do not join us merely for protection benefits or to use us to settle your every vendetta.
6. All pirate factions are innocent until they make a move against us. Individual pirates does not make a faction hostile, those individuals will just be added to the Blacklist, pirates who have chosen to be aggressive towards us, and will so receive repayment of kind.
7. Do not enter systems owned by criminal factions we are neutral with bearing aggressive intent. Do not enter said systems without permission from the CEO/division leaders or a valid reason and permission from criminals in control of the system.
8. All Trader division pilots may have a fighter in the fleet under the same name. (OOC: However, to join another division they must make a pilot with a new name.)
9. Directed at Traders: If a pirate is going to destroy you, pay them off. Its good for balance, and we can always send bounties after them. (Will not place bounties on pirates in all cases, wed put them out of a job.)
10. All players may have pilots in all divisions, however it is their duty to keep myself up to date with their list of accounts and forum handle, not vice versa.
Trade Limitations:
We will NOT smuggle, following the above definition. This includes the Liberty/Rheinland and Kusari/Brettonia embargos.
We WILL carry legal goods between systems and planets that have need of said goods, provided said systems are legal. We will carry goods to unlawful factions to us that bear a neutral status, provided it breaks no laws. We will not cross Z21/Alaska or any other restricted areas in the process. (OOC: Also, try to mix up your runs. Im sure the Rheinlanders are getting sick of you powertrading Niobium six hours straight.)
We WILL accept commissions from all Neutral, Friendly or Allied factions, provided they do not involve smuggling, following our definition, provided it does not use Z21/Alaska and areas with a similar status.
Our traders will NOT fly through Border Worlds or Nomad systems without commission or permission. On exiting, pilots are to submit to whatever Military officials are available to be scanned. (OOC: Ignore this if none are available.)
5. Ship/Weapon Restrictions Subject to change
Any pilot wishing to use a ship belonging to a lawful house or Bounty Hunter faction must request permission from an officer, and if approved, write and publish a request on the appropriate section of the forums, detailing the reasons, the ship in question, what he or she would do with it and the faction the request is directed at. They may not use the ship until approved by an officer of the appropriate factions.
Traders:
All lawful freighters
All lawful transports
Advanced Trains are restricted (Help prevent power trading)
Recruits and privates are limited to no larger or more expensive than Camara freighters.
Fighters:
Civilian fighters
Zoner fighters
Lawful House/BH Fighters (With RP reasons and permission from faction leaders)
Eagles
Virages
Raven's Talons
Proposed Very Heavy Fighters: Virage and Ravens Talon
Bombers:
Civilian Bombers
Lawful House/BH Bombers (With RP reasons and permission from faction leaders)
Proposed Bombers: Havok MK II, Taiidan Bomber
Capital Ships (Restricted):
Pending opinions, those who are allowed to use capital ships may use Zoner ships, excluding Juggernaut. Juggernauts and Destroyers are at a minimum, and designed only to be used as flagships for the fleet.
Proposed Gunboats: Kusari Explorers, IMG Gunboat
Weapons:
Lawful house weapons
Zoner weapons
Weapons mass produced by lawful Liberty factions (Such as Debilitators Ageira)
(With permission) One codename per fighter, two per bomber.
All Transport Weapons.
Vessels belonging to a house must request permission from enemies of said house before crossing their territory.
6. Council/Shareholders
(OOC: Not Implemented till ATA is running and stable)
The Armed Traders Association is run rather like a business, having traders at its core. There is a council to vote upon matters of greater importance, especially political matters. The Council is composed of the CEO, General, Admiral and Manager, the shareholders and several other individuals who have proven themselves.
Shareholders are individuals in or outside the faction who have purchased shares, giving them a small claim in how the faction is run. Each player may purchase a maximum of five shares (A faction ten). Each share is the equivalent to one vote. The CEO automatically receives eleven votes, and each of the division leaders receives six. They may not purchase any more.
Shareholders also receive priority when requesting our fighters to escort their own traders (factions may ask us to escort their traders too, however we may not always be able to comply), respond and fulfill commissions, and request to join members of the ATA in group comms.
Rules regarding shareholders:
Using shares to act irresponsibly; such as to send our fleets into suicide attacks may result in the immediate revocation of your shares with no refund. Visual confirmation required
Using your shares to encourage our members to break rules, both our own, system rules, and the rules of the server, will result in the immediate revocation of your shares with no refund. Visual confirmation required.
If invited to group comms, you will leave when asked. You will not flood and if asked to be silent, you will comply. Failure to do so will result in the revocation of shares with half the normal repayment.
While shares apply to all pilots across your accounts, we will only offer the above services to you whilst you are on accounts that are neutral, friendly or allied with us. Doing otherwise would be considered ooRP.
It is YOUR duty to keep US up to date with your list of accounts, not vice versa. Due to recent conflicts on the forums, I will repeat that. It is YOUR duty.
Monetary Donations/Shares
(OOC: Not Implemented till ATA is running and stable)
Money gained from shares by the ATA will originally go towards upkeep and maintenance, possibly supplying cash for a single battleship to be shared by division leaders and the CEO. Money gained after that will be used to assist new members of our faction in purchasing ships, existing members in purchasing fighters, and donations to new players.
Shares currently cost: $15 000 000
Refund: $6 000 000
To purchase shares, contact the CEO via the forums, he will tell you where to send the cash, how much, and will proceed to upload the names you have supplied to our list located at (Not yet applicable)
7. Alignments Subject to change Allied (They call for help, we help them. You hurt them, we hurt you.)
Liberty Navy
Liberty Police, Inc
Liberty Security Force Friendly (They call for help, we will help them if not preoccupied.)
Zoners
Other lawful house guard systems
Liberty trading companies who do not try to sabotage us as rivals.
GMG Neutral (They call for help, we will help them. If the price is right.)
Anyone not otherwise mentioned
The Order
Bounty Hunters Unfriendly (We do not like you, but we will not harm you without you making first move. Or annoying us.) Hostile (We despise you. We see you, we kill you. You spend time in our trade routes, we kill you. You spend time in an allied factions home systems, we kill you. You annoy us, we kill you.)
Blacklisted pilots.
Wild
Phantoms
Terrorist IDd pilots
8. Blacklisted Pilots
Quote:Phantoms
Basilisk., Basilisk
- Bounty: 5m
- Current cost for removal: 10m
For a pilot to be added to this list, a member of the ATA must submit a screenshot of said pirate committing a crime said member of ATA. Crimes include, but are not limited to, piracy, attacking a member of the ATA without provocation
9. Ranks
Minimum requirements to be promoted past private are two days of active service amongst our ranks and the funds to purchase your own ship. On occasion the two daymay be wavered and we may provide some funds to assist you in purchasing your ship. (Being a new faction, any new pilots who can fund their ships will be promoted past private provided they can show some level of intelligence and role-play.)
None of the higher ranks (except CEO) have yet been filled. If anyone can show they are dedicated, loyal, have intelligence, are capable of roleplay and have organizational skills, I may consider assigning them to one of the posts on a trial basis. [img=http://img263.imageshack.us/img263/2015/ataranksgi2.th.jpg][img=http://img263.imageshack.us/images/thpix.gif]
Ranks of the same tier are equal across divisions (E.g. Lieutenant is equal to Senior Attendant)
Privates and Recruits do not belong to a division.
(OOC: Ranks need to be renamed, reworded and reorganized. Anyone with better names and ideas, you would be welcome.)
Recently Added: Special titles include:
Recruitment Officer - Can recruit or approve pilots who ask to join the ATA.
Treasurer - Access to banks
Arms Distributor - Access to Armouries
Admiral - Access to capital ships
CEO and the three division leaders have the powers of all four titles, and can remove their powers if they appear unfit for the position.
10. Divisions
Special Ops:
Recon: Scouts for pirates, defectors and people who would otherwise arouse our interests. When not otherwise preoccupied, functions as a fighter/bomber in the fleet. Generally limited to Light Fighters for maneuverability.
External Affairs: Act as ambassadors, handle bounties and take care of issues involving people outside of the faction. When not otherwise preoccupied, function as a fighter/bomber in the fleet.
Internal Affairs: Generally the elite pilots of the ATA. Deals with defectors, as well as smugglers, spies and rule/lawbreakers within our ranks. Generally considered superior to all other pilots of equal rank. When not otherwise preoccupied, function as a fighter/bomber in the fleet.
Traders:
Most members should have one of these. All traders higher than Flight Officer are expected to have at least one fighter/bomber to act in the fleet and assist the ATA in times of need. Concentrates on making a profit, generally travel in groups to scare off pirates. Not expected to engage any foes.
Fighters:
(Not just fighters, as the name suggests, poor wording.)
Fighters: The Fighter squadrons, intended to draw fire, take out lighter foes, and otherwise keep hostiles busy while backup arrives. Often run scouting missions and patrol common trade routes. Attempts to overrun capital ships with sheer numbers.
Bombers: Intended to take out larger targets, especially hostile capital ships. Often work with internal affairs to take out defectives and smugglers acting amongst our ranks. Often patrol common trade routes in company of fighters.
Pilot Rosters
Quote:Moved down to next post.
End Documents
May your trading be profitable, your hunting better.
//To Members: If you'd rather I not list your forum handle with your name, PM me. Highlighted pilots are known to be in active service.
Quote:11. Pilot Rosters
(May have missed some people, my apologies.)
Forum Handle: JakeSG
Pilots: [ATA]-Edward.Darkmoor - CEO, Trader.
[ATA-F]-Edward.Darkmoor - CEO, Fighter
Forum Handle: JBauer
Pilots: [ATA]-Bauer.Freight.Ltd - Trader, Recruitment Officer, Trial Position as Manager
[ATA-F]-Christian.Bauer - Fighter, Recruitment Officer
Forum Handle: Seth Karlo - Inactive
Pilots:
[ATA-F]-Samantha.Kryst - Fighter
Forum Handle: KappaWing_2 - Inactive
Pilots:
[ATA]-Mortis-Probati - Trader
//I dont see this becoming official, we've got several zoner factions already as far as I know (however inactive they are). This also seems more like a trader faction than a zoner faction. I spoke with darkmoor (you, maybe?) in-game about this... but it seems to me that the aim is to use the zoner ID on traders for supposed 'nuetrality' and on combat characters so they can have access to capships. No pirate out there is in anything larger than a gunboat, I dont see why it would hurt this group to use generic trader and military ID's.
Personally I think Bounty Hunter ships should be out of the question. Why would they sell their ships (which they could be giving to their members) to an organisation which does their job for them? The Bounty Hunters Guild doesn't want to wipe out piracy, otherwise there wouldn't be any business for them. That brings them into conflict with the ideals this faction has.
Elsewhere on the shiplist you should include the Eagle, which probably would be a staple for a civilian organisation. House equipment should not be included, for example the RM can't produce enough Wraths for all of their pilots (it's in the infocard iirc) so why should they give/sell them to the ATA? Civilian/Zoner gear only, I'd say.
Plus, I don't see why there are such strong relations with Liberty. Why not any of the other houses, or preferably none of them (considering Zoners generally dislike the rules of the Houses). Also, the Houses probably wouldn't like a "Zoner" fleet coming through their territory.
Other than that, nice, you've obviously been working on this a long time!
Looks good!
Fixed
' Wrote://I dont see this becoming official, we've got several zoner factions already as far as I know (however inactive they are). This also seems more like a trader faction than a zoner faction. I spoke with darkmoor (you, maybe?) in-game about this... but it seems to me that the aim is to use the zoner ID on traders for supposed 'nuetrality' and on combat characters so they can have access to capships. No pirate out there is in anything larger than a gunboat, I dont see why it would hurt this group to use generic trader and military ID's.
Aye, I said that. Although the history needs some work, the idea is that we did originate from the Zoners, and it's not so much for their cap ships, but also their fighters. TBH, Zoners make the best and most awesome looking ships, although how they look is often not the basis for which to use. And as I have stated repeatedly, both in game and in the above, we are NOT neutral. The ID does not say neutral, although some may find the tag misleading. However, that should not stop any pirates worth their salt.
' Wrote:Personally I think Bounty Hunter ships should be out of the question. Why would they sell their ships (which they could be giving to their members) to an organisation which does their job for them? The Bounty Hunters Guild doesn't want to wipe out piracy, otherwise there wouldn't be any business for them. That brings them into conflict with the ideals this faction has.
Elsewhere on the shiplist you should include the Eagle, which probably would be a staple for a civilian organisation. House equipment should not be included, for example the RM can't produce enough Wraths for all of their pilots (it's in the infocard iirc) so why should they give/sell them to the ATA? Civilian/Zoner gear only, I'd say.
Plus, I don't see why there are such strong relations with Liberty. Why not any of the other houses, or preferably none of them (considering Zoners generally dislike the rules of the Houses). Also, the Houses probably wouldn't like a "Zoner" fleet coming through their territory.
Needs some refining, yes.
The plan with house ships was that we request, in RP, a commission for the ship in question right here on the forums, but as you said there should be very few. I guess I should have noted that somewhere, I'll fix that when I have time.
Eagles are a little overrused, but it's a good idea, thanks for pointing at it.
Liberty are by far the most lawful military oriented faction in the game and have the most issues with organized crime by fair, especially during dead shifts, however if we are available we will assist other lawfuls when they request.
Quote:Aye, I said that. Although the history needs some work, the idea is that we did originate from the Zoners, and it's not so much for their cap ships, but also their fighters. TBH, Zoners make the best and most awesome looking ships, although how they look is often not the basis for which to use.
The zoners use Eagles and other civilian-line ships, so that's what you should be using as a zoner trading faction. Yes, Eagles are pretty popular around here, but it's because they're very good fighters and fairly good looking, not to mention available to almost everyone.
I still think the zoner ID isnt right for the group, but if you insist on using it your vessels should be limited to the following:
-CT Civilian Fighter Line (starflier, startracker, starblazer, hawk, falcon, griffin, eagle, civilian bomber, and others)
-Armored Transport (Hybrid trade/combat vessel)
-Zoner Gunboat (To be added in 4.85, would be ideal for you guys since it's a trader-oriented gunboat)
-Generic Transports & Trains (Transport, Large Transport, Train, Improved Train, Advanced Train)
-Zoner Transport (To be added in 4.85, should be your primary transport after the version is released)
The civilian bomber is getting an improved version added in 4.85 as well, so it'll give you some slightly better (and better looking) bomber power. Past that, a zoner-affiliated trading faction shouldnt be using cruisers, battlecruisers, battleships, or any non-zoner equipment, especially bounty hunter stuff. We've got too many bounty hunters around as it is.
' Wrote:I still think the zoner ID isnt right for the group, but if you insist on using it your vessels should be limited to the following:
-CT Civilian Fighter Line (starflier, startracker, starblazer, hawk, falcon, griffin, eagle, civilian bomber, and others)
-Armored Transport (Hybrid trade/combat vessel)
-Zoner Gunboat (To be added in 4.85, would be ideal for you guys since it's a trader-oriented gunboat)
-Generic Transports & Trains (Transport, Large Transport, Train, Improved Train, Advanced Train)
-Zoner Transport (To be added in 4.85, should be your primary transport after the version is released)
The civilian bomber is getting an improved version added in 4.85 as well, so it'll give you some slightly better (and better looking) bomber power. Past that, a zoner-affiliated trading faction shouldnt be using cruisers, battlecruisers, battleships, or any non-zoner equipment, especially bounty hunter stuff. We've got too many bounty hunters around as it is.
Aye, well, I look forward to those additions, and maybe when they become available we won't need to borrow the Kusari Explorer and such.
I'd go for civilian ships, only civilian bomber... not havoc...
Capital ships... I guess noone would mind if you had just one zoner destroyer... for RP purposes...
Even better I'd suggest Trader ID...
In any case Zoner ID on a factionalized Trader's group is far from what i'd like to see. There are enough trains floating arount claiming to be zoners and such... Zoner ID should be for zoners alone, not a liberty trading faction.
I like the general Idea, traders with escorts and such... perfect!
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Skype: jure.grbec
My primary char: Jose El Nino - Corsair Elder captain of the SS Greenhawk
Currently Inactive due to pursuit of life long dreams, will be back...*edited* As promised am back.
Freelancer ID might work, but Trader ID doesn't allow bombers as far as I am aware.
Most of those Trains with Zoner ID's are powertraders anyway, but I understand your point that a Liberty faction should stay away from Zoner ID's, what with all the non-Zoner idiots using them because they think it makes them immune to piracy.
Also, Freelancer ID's/tags are supposed to be incredibly hard to get, aren't they?