So, for me its an "announcement thread" where i better keep my mouth closed but then am so unapologetic to write some sentences on the 6. page? Ok.
But your post directly under the announcment and your words about imaginary base counts and core levels should be higly praised!
My opinion here that this is a bit bad idea. Let peolpe build POB's not inside of mining field, but 1k outside of it.
And pirates that saying that you need more piracy: you have transports too. And when you got pirated you bringing your attack wings. My friend pirated alot, and after his piracy he's bomber "Stinky" was attaked by Cruisers, fighters, gunboats and ones by Bretonian Battleship that came close and just shot him without even saying anything.
Pirates can pirate good if you not stupid. I'm pirating sometimes and i'm having fun with it. Yes sometimes "victim" flyes to POB's or any other NPC bases, so what's a big deal? When you got pirated you become angry. Others can really leave the server only because of that. I saw 1 player who wanted to leave because he couldn't make much cash for bigger ship because he always was pirated and he was just a Camera ship. I personaly gaved him cash for bigger ship so he could play.
And about interaction when you supplying your base: i agree with that. I made alot of pirate friends while supplyed my base.
I don't like if POB's will be moved so far out from mining fields. I'm miner myself sometimes. I like to fill POB's with ore so everyone could come and buy it and not wait for miner. I'm just against that POB's are inside of fields. Move it 1k outside so my mining turrets won't hit base and it wouldn't shoot me.
Preface: I have been playing miners/traders for soon 5 years now, and in 90 % I am on the receiving end of piracy. I am not one of "them" (in a black/white view of Disco)
Ask yourself: What are the best moments in Disco?
For me: when there is danger, when it is close, when you could have "not made" it, but you did. When there was something that would have hurt when lost. That's (for me) why this game is great even after years.
And: If I lose by a narrow margin, the opposing player had the same rush of "Yes! I narrowly did it!", while I'm raging about my mistake. It's these intense emotions of winning/losing that makes Disco the addicitive great game it is.
PoBs in/very close to the field killed this experience of joy/frustration/revenge/... that keeps motivation up.
PoBs in/very close to the field took away pretty much any of the tense "can I make it?" pirate-miner interaction - for both sides.
Let's be honest:
> Mining field piracy is the most harmless form. In most cases, you only lose a bit of time ("Fill me up, dirty miner!").
> Money demands are normally harmless. (compare it to being hit in your transport, 1 lane from selling point, with a "drop cargo" demand)
> If you die, you are in system and the new rules do not even lock you out (if the pirate logs off) for 2h, and you have a short cruise to restart your play.
> If you manage to run to base and dock in a transport/freighter miner, you are not even dead.
New players will likely contradict, but we should have a lot more mining field piracy.
Why?
Mining fields are static and well known to everybody. They easily create activity hubs (once the fields are merged, it will be even better) where players can go and can be rather sure that there will be some kind of interaction. Remember: Disco is a multi-player game. It is only good in interactions.
PoBs made it a "safe grind" simulator. With no buzz, no happiness when we made it, no rage when you didn't. It's "easy mode" when already playing on "harmless" difficulty setting (compared to what Disco used to be e.g. during Dublin Gold Rush madness).
To all the solo miners, I can only say:
> get an advanced deep scanner (so you see them when they see you)
> have a waypoint set to the place you want to run to (important when turretsteering)
> have a small transport shield (not medium. never large!)
> have at least Universal VIII
> have a capital thruster (so Novas do not kill your thruster)
> have /autobuy all on (for bats/bots)
> know turretsteering and shooting back while running (if you know your tables, you can 1 on 1 a solo bomber)
> remember that you sometimes just lose. It's part of the game. And it's only pixels.
> and: make a pirate. Try the other side to see what it really is from the other pov.
Most mining ships that are correctly set up and flown can make it to base. Even 15 k against a single small bomber or fighter pirate. And these runs, these uneven fights... these result in tense interactions and the "f... yeah! I did it!!!" or the "Damn! Sooo close!!!" rages that - ultimately - will keep this game fresh.
Therefore: PoBs need to be at least 15 k from mining fields for pure gameplay reasons.
Ask yourself: What are the worst moments in Disco?
For me: when there is a pirate in a bomber, you are in the middle of nowhere in a big fat Hegemon or transport without any chance to "make" it and of course you did not in the end and die. When there was something that hurts you, you have lost everything and also can not play for 2 hours.
Let's be honest:
> You like the thrill "Yes! I narrowly did it!"?. Try to pirate a miner near a POB in a mining field. As you say that this is soooo hard, well the ultimative challenge for you!
> The tense "can I make it?" during pirate-miner interaction is just for one side, for the other side its just sad. The miner knows he has no chance the pirate knows he can kill him whenever he wants to when he tries to flee through the asteroid field with his big ship hitting every stone out there.
> Mining fields are static and well known to everybody. So you have a good chance some miner is filling a base. So you can get your thrill again!
> What does a pirate loose when not able to avoid the platforms or the miner makes it to the base? Nothing plus 2 minutes to log and fly there.
POBs made it a "safe grind" simulator. With no buzz, no happiness just for pirates who do not want to try hard and do not want to think about some in game solution to break that big big hindrance to get the miner. Miners are happy without having to fear to be just popped when a pirate approaches without any chance to flee or to defend himself.
To all the solo pirates, I can only say:
> let other people play like they prefer to even tough it is not your "lifestyle" and respect it
> get some people to assist you
> get a cloak
> pirate the haulers
> know your thruster and straving to avoid gunfire
> do more then just "money or die"
> remember that being a pirate is not ment as a free ride to get a kill or credits, you also have to "invest" something. And it's only pixels.
> create a miner and mine alone in a mining field
> If there is a possibility, why restrict it illogically then? If you really think restricting bases build somewhere for the whole logical thing to protect something worthfull or to protect your life, please delete POBs then because they make no sense.
> life is not easy, why should it be for a criminal?
Not every (= Most) mining ships that is correctly set up (or not) and flown (or not) can make it to a base. Even 15k against a single bomber or fighter pirate could be too far and after 5k the miner is dead.
Therefore: POBs need to be in mining fields for pure gameplay reasons. They create a whole lot of activity, they create interest, they create a challenge. There are many many player not wanting to be a pirate, not wanting to only fight, who just want to create something, to deliver something to work on something. Do not forget, disadvantage and exclude them!
MacRae , naturally, the reason you are so much against moving POBs out of mining fields is not tha fact that you guys have a POB to deffend the POB that mners use right ? Cause it would make your second POB pretty much useless ...
On the other hand you are lawyering that pirates can catch miners way to easy ...
Now I say, if a POB is in the mining field and the miner is basically sitting next to the POB , then I challenge you to try and pirate it before it WTFrun-docks to the POB when he notces a pirate from 10K ... then he can safely log to another ship, a hauler maybe, wait for the prate to leave, as there won't be left there, and case closed ...
So in a nuthsell, move away from the edge of the mining area ~15-20 K , for gameplay purposes.
I am kinda surprised... +1 for IMG|, their mining actions are awesome. They have miners, transports and escorts making it a bit more enjoyable than lonely miner sitting in the field.
Guys, this is MULTIPLAYER and RP server. If you fear pirate, while you are solo-mining(0% of interaction) then just don't mine... PoBs in the field are killing interaction (said in previous pages). I would love to see a lot of you guys playing 1.0 version with mining allowed, what would you do without PoBs? If you had just your NPC bases? PoBs wouldn't be a problem if you GUYs weren't afraid to lose around 5M... Even if your profit in the end will be around 40-50M.
Miner pays pirate, pirate is happy, Happy pirate means more piracy, more piracy means more RP interactions.
Solo mining = bad for server
Solo pirating = good for server
Quote:Want to know the cost and time it takes? Take a look at the below.
Core Upgrade - Cost to make 116M. 5k trips = 84 (per Upgrade)
Weapon Platform - Cost to make 27.75M. 5k trips = 16 (per Platform)
Storage Module - Cost to make 23.25M. 5k trips = 19 (per Module)
A lot of positive interaction went into building most of these things. (Where were the pirates when people were constructing them? That's a lot of material that needs to be moved.) People working together toward a common goal. And it's not about the money (though it's still a factor.) It's about the time invested vs. time not invested.
IMG is an all encompassing vanilla mining faction. Mining/Trading/Pewing/Pirating. (And hey, they have capships available for those players too.) They have something to offer everyone so an issue like this doesn't even factor into their mode of business. And more importantly, they have lots of people.
Disclaimer - I solo mine Scrap Metal right outside the Puerto Rico jump hole. No one has come to pirate me yet. I solo mine Premium Scrap by the Dallas Storage Container. No one has come to pirate me yet. I was solo mining in a Rhino in Alberta and got hit up for 35 million. I paid it. It was all in good fun. And it was fun, she had an hysterical RP set up for the encounter not just, give me money or die. (And I'm sorry if you are a miner not associated with one of these bases and too trigger happy to pay attention to where you are shooting.)
I'm not for or against this, I'm against unneeded, illogical rules handed down from on high, when there are in-game alternatives available. (Especially when my questions of what constitutes a mineable field as gone unanswered. [And as for Fortudine/Fortitusec, there's nothing on the mining tab at that location, so it must not be in a mineable field]). The POB is a service offered to those who roleplay with the owner as a means of protection and security.
Did I miss something in here? Because if i read Jax's original post, you will still be able to have bases in mining fields, they just won't be able to go beyond core 2. And people still need to announce when attacking a core 2 base, so you can still log in and defend that base. But some people in here seem to think that no bases will be allowed in mining fields at all.
(05-30-2015, 08:55 PM)Mister_X Wrote: Did I miss something in here? Because if i read Jax's original post, you will still be able to have bases in mining fields, they just won't be able to go beyond core 2. And people still need to announce when attacking a core 2 base, so you can still log in and defend that base. But some people in here seem to think that no bases will be allowed in mining fields at all.
to be honest event a core one can defend itself for days if it has a sheild....PoB's need to be made destructable....atm its impossible