• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 85 86 87 88 89 … 546 Next »
Brander preposals

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (2): 1 2 Next »
Brander preposals
Offline Black Jack
06-17-2015, 06:48 AM,
#1
Member
Posts: 217
Threads: 14
Joined: May 2014

Greetings everyone.

I have small preposal about 1 thing. All we know about branders i hope (ships carrying explosives that capable to blow other ships). In original freelancer we've seen brander in Alaska when cpt. Walker brandered 2 liberty dreadnoughts and made way to Junko.

So my preposal is to add branders to server. I saw nuclear devises in Frankfurt and noone even using it. I heared that it used for base in 1 factory construction or something else, then why not use it for brander?

Works 2 ways:

Way 1: You can "activate" nuckear devises typing some command and drop it to space. Someone pick it up and you blow him.

Way 2: You carrying them and "activate", going to enemy and blowing yourself up with enemy.

The only problem is shield, so maby make that explosion not effect on shield, but effect on hull, like radiation (but very strong one because it's nuckear devices).

So what you think about it?

[Image: images?q=tbn:ANd9GcR_xr2OJq3RcDLZ8BYmqIo...Wf6gHKsorg]
Reply  
Offline Misfit
06-17-2015, 08:09 AM,
#2
Member
Posts: 449
Threads: 21
Joined: Jan 2013

So basically what you want is an overpowered mine for bigger ships, a mine that is practically crying out for abuse?

Nah, can we not.

[Image: 0RSV22Y.png]
Reply  
Offline Coin
06-18-2015, 09:09 AM, (This post was last modified: 06-18-2015, 09:10 AM by Coin. Edit Reason: historical accuracy and translation, nothing to do with being a grammar nazi at all )
#3
Difficult Customer
Posts: 3,329
Threads: 82
Joined: Apr 2008

unless that ship underwent permadeath.

it could work if it was a neutron-bomb - the neutrons released would create a temporary but intense area of radiation (actually true science).

the neutron bombs could require a neutron bomb module, and a ship with a large enough powercore to fire it (think expensive cattlebruiser) and enough mass to create the radiation (think cap 8 au). drive ship up to target, drop shields and press the big red button.

this would create
a) a credit sink - need to trade to buy the materials for the modules, the bomb, the ship and the armour
b) a way for smaller factions who are cash rich but have few members to take on a big war machine (think 80 years war)
c) a way of stripping out bases from inconvenient corners of claimed space without having to have every single mothers' son and his dog firing on it and making the server fall over.

me likey

Edit: oh, and due to the tactic being used by Sir Francis Drake in the 1500's, we call them fire-ships

A Day in the Life of an NPC | Coin | The Journal of Caius Oakley | Build Your Dream Boat
Reply  
Offline Oldum
06-18-2015, 09:16 AM,
#4
Member
Posts: 1,357
Threads: 87
Joined: Apr 2009

It's not a bad idea after all , especially the way @Coin described it, would also give some possibilities to "terrorist" acts, and so on. Me +1
Reply  
Offline SeaFalcon
06-18-2015, 09:44 AM,
#5
Member
Posts: 3,044
Threads: 101
Joined: Aug 2009

I remember freeworlds having changed the missile models of capital ships to fighters. So you could puff out suicidal X-wings, it was actually quite funny to watch.

As for 'branders' on actual player ships? We totally need more suicidal ships, since we don't have enough.
If dying actually gave a penalty, then it might work out.
Reply  
Offline Black Jack
06-18-2015, 10:22 AM,
#6
Member
Posts: 217
Threads: 14
Joined: May 2014

How about making brander ship as really suicide ship? I mean if ship activate brander (if he have needed commodity onboard) that destruct ship fully. And his char wil be fully destroyed, deleted, or become a shuttle.
Reply  
Offline Shinju
06-18-2015, 10:29 AM,
#7
Federal Humanitarian
Posts: 2,030
Threads: 234
Joined: Jun 2014

There is still a hotkey for suicide. What about making it real and make it a blast damage(Nova-like)

"No step on Snek..."
Nome Wrote:my english is my english!
Reply  
Offline SnakeLancerHaven
06-18-2015, 10:34 AM,
#8
Volgograd Industrial
Posts: 2,873
Threads: 238
Joined: Feb 2012

(06-18-2015, 10:29 AM)Shinju Wrote: There is still a hotkey for suicide. What about making it real and make it a blast damage(Nova-like)

+1

[Image: ?key=dc385ef2304f0cab6f94da42bc2ff703cf5...5BS0UucG5n]
R.I.P Tabris...
Youtube - Twitch - My old Account
  Reply  
Offline Coin
06-19-2015, 07:44 AM,
#9
Difficult Customer
Posts: 3,329
Threads: 82
Joined: Apr 2008

(06-18-2015, 10:29 AM)Shinju Wrote: There is still a hotkey for suicide. What about making it real and make it a blast damage(Nova-like)

no credit sink, no activity boost

A Day in the Life of an NPC | Coin | The Journal of Caius Oakley | Build Your Dream Boat
Reply  
Offline Black Jack
06-19-2015, 09:00 AM,
#10
Member
Posts: 217
Threads: 14
Joined: May 2014

What is Cuicide button? I haven't seen it Big Grin
Reply  
Pages (2): 1 2 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode