Starcraft 2 is going to be three games rather than one? Wut. Sounds like Blizzard has it planned out nicely how to catch up to EA in terms of milking the franchise.
Quote:We asked about the timeline for the three StarCraft II games, using Valve's original prediction of shipping all three episodes of the Half-Life 2 episodes within a single year, but reality is that it will take more than more like three years. Pardo thought that was a great example and said, "It's a little bit similar to that in that it would be great if we could have them follow one year from one another; I think that's going to be our target, but certainly that's not a promise in any way. But I think that's going to be around the realm that we're going to be hoping for."
So we're pretty much looking at 3 years at the least for the entire SC2 storyline. Blizzard can piss off. This is nothing but a money grab.
One thing I liked about Starcraft was the storyline, hell, I played through it before even touching Multiplayer. I liked the fact that I could slowly be introduced to each unit in their own storyline.
That's dissapointing... damn money mongers, blizz used to be a decent company >.<
Back when SC2 was in initial development I had posted a suggestion to the team on their forums for making SC2 a new genre altogether - by making each race play like a different game style, and incorporating them all into an MMO style game.
The idea was that Terrans, being based on guns and such, would play like a first-person shooter game. It'd be like playing battlefield or half life, you could either suit up as a marine or drive vehicles around - but all in first person view. It would be the reaction-based faction, and cater heavily to players who did well with that sort of thing, twitch reflexes and all.
The Protoss would work like a third person combat game, similar to soul reaver or Fable. You'd still only control a single unit, but you'd be in a third-person melee combat style for most units, giving the race a diferent feel. You'd still have vehicles to pilot but it'd be in third person rather than first.
The zerg would work like a small-scale RTS, since they're based on large numbers of units and swarming tactics. They'd play most like the original starcraft or warcraft RTS games where you control building and unit production and move larger groups of units around from a top-down / birdseye view. The other option to make things more balanced would be to have the zerg players control 'teams' of units, like in mech commander, from a top-down view.
It probably would have sold insanely well too, if they had done it right - a single game that encompasses 3 entirely different playstyles, reaching out to gamers from each genre.
Actually Tenacity, you are sorta wrong... I believe the game that popularised the very RTS genre and created an undeniable format for it was in fact Dune 2, created by Westwood.
It depends on how you look at it. Dennis is right in this respect, Blizzard never did shine in the way of originality. The reason why Blizzard became one of the major game developing companies in our time is because their games are incredibly polished, playable and filled with eye candy, while their developers seem to have no specific deadlines set by the publishers, unlike other companies. But originality and story? Mostly taken off other great works of sci-fi/fantasy it seems.