"We will prevail. Each of us will be defined by our actions in the coming war. Stand fast. Stand strong. Stand together." - President James Powell
ooRP Information
IFF: LSF
ID: LSF ID
Tag: =LSOC=
Background
With the recent end of the Liberty-Rheinland Conflict (technically a ceasefire treaty) caused by the Hudson/Bering Incident, the Liberty is now able to redirect all their forces against the new enemy - Gallic Kingdom. With one battlefront supressed, the High Command directed their eyes not only on Gallia, but also on their own Northern Borders, namely Kepler and Galileo in shared zone between Republic of Liberty and new-born Kusari Democratic Republic.
In order to cope with dubious stance of New Kusari and to aid Bretonia in regaining the Leeds on the planet, the small detachment has been created under the rather catchy name - Liberty Special Operation Commando. The recent reports regarding The Core and The Order operations inside Omicrons were also a reason to counter problems that Liberty Navy cannot cope with.
Modus Operandi
TThe LSOC mainly consist of a few swift fighter wings, but also employ Rhino-class vessel for planetary/base operations and bombers to provide precision-strike bombardment from the low orbit.
Zone of Operations
Area Code 0- Night Mother Ellesmere
Area Code I- The Homeland New York, Colorado, California, Texas, Alaska
Area Code II - Contested Territory Alberta, Ontario, Hudson, Bering, Cortez, Magellan
Area Code III - Inner Operation Zone Leeds, Kepler, Galileo, New Hampshire, Virginia
Area Code IV - Outer Operation Zone Shikoku, Frankfurt, Omicrons, Omegas, Sigmas
Goals
Primary: Provision of landing and base/ship capture operations.
Secondary: Surverlliance of the Northern Liberty borders.
Tertriary: Support Allied Forces on Bretonian battlefront.
Diplomacy Chart
Liberty Security Force
Liberty Navy Liberty Police Inc.
Ageira Innovations
Universal Shipping Inc.
Deep Space Engineering Bretonia Armed Forces
Bretonia Police Association
Bretonia Inteligence Service
Crayterian Republic ALG Waste Disposal
Kruger Minerals
Vereinigte Widerstandsarmee
Daumann Heavy Constructions
Borderworld Exports
Gateway Shipping
Bounty Hunters Guild
Bretonian Mining and Manufacturing
Samura Heavy Industries
Kishiro Technologies
Cryer Pharmaceuticals
Gas Miners Guild
Independent Miners Guild
Zoners
The Council Kusari Naval Forces
Kempeitai
The Autonomous Zoners
The Core
Junkers Hellfire Legion Rheinland Military
Buro Der Marineintelligenz
The Coalition Gallic Royal Navy
Gallic Royal Police
Gallic Privateers/Junkers
Aliens
Wild/Infectee/Infested
Criminals
Local terrorist organizations
Considering that inRP the Marine Corps is generally played as being a part of the Liberty Navy...I'm not sure how you plan to represent the Marines in game, or how that'd be any different from what the [LN] and other Navy Fleets already do.
You may also want to consider using the Liberty Navy ID and IFF, unless you intend to portray sort of a space version of Marine Corps Force Recon, or something...since functionally the LSF and LN ID's represent two very different groups, with different missions.
Also, while I think your recolored USAF emblem looks pretty cool, you should probably use actual Marine Corps emblems..if you're gonna try to go with something that isn't a reworked Libertonian symbol...but that's just my opinion, I s'pose.
Anyway, I'm always happy to see more people giving lawful play a try, and if you have any questions about Libertonian lore, or the layout of "The Armed Forces of The Republic" inRP, or other military things related to Liberty, I'd be happy to help you out.
You seem to have GRN listed twice and it should be the later one, in full red.
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I have to admit I'm curious as to why you feel the need to create a 5th (no pun intended) lawful Liberty faction. Is there something I'm missing here? Like is there some crime spree I don't know about?
We picked up LSF ID rather than Liberty Navy ID, because USMC are a rather pretty different body than US Army and we wanted to mirror that difference. Additionally, LMC frankly operates in Liberty, being more concentrated around Independent Systems, Omegas and Sigmas (both of the latter unofficially).
Using Liberty Navy ID would be pretty limiting, since it would be frowned upon Sigmas AND the fact that LN ID cannot ally with unlawfuls (useful in certain cases).
(07-31-2015, 05:14 AM)|nfrared Wrote: I have to admit I'm curious as to why you feel the need to create a 5th (no pun intended) lawful Liberty faction. (...)
No other house but Liberty (sadly) fitted the idea, since BIS do not possess actual funds inRP and KPT do not possess enemies. Rheinland already has the BDM, after which LMC is (inRP, as explanation for existence) modeled after. Unless you prove me otherwise, I would be glad to point me out some UK special forces inspirations.
After all, it is summary of many failed attempts to make original faction in other parts of Sirius, so we sticked to the ID that will likely have a lot of inRP encounters.
To both of you, actually this microfaction won't exceed two Rhinos and several snubs, because it is more a Marine transportation, rather than actual strikeforce.
Already had an encounter with you guys already. Although it ended in blasty blasty and my role in the encounter was limited, it was far from a bad encounter. I just wish you guys would document your super secret Omicron operations somewhere, so that although my character will lack knowledge or understanding of what's going on, I as a player will be able to relate and understand the story.
Anyway, good luck with future encounters and see you in space.
I see that your primary operations are in the Sigmas, but yet you don't include anything diplomatic about Cryer Pharmaceuticals for which Cryer has a base in the Sigmas. What's your reason for that?
If you want to be an LSF faction with any hope of gaining officialdom, you should not be planning to represent the "Libertonian Marine Corps", as the LSF in-lore is VERY different from a conventional military force. The LSF is like if the CIA, FBI, DARPA, and the Defense Intelligence Agency, all became one thing and decided that they needed to be in space.
The Libertonian Marine Corps in lore however (not vanilla, but Disco) is a part of the Liberty Navy, serving as the main planetary combat force of House Liberty, and also as shipboard security on Naval vessels.
If you want to be an intelligence service type faction, you should totally do that, but don't plan on trying to say that THAT is how the entire "Libertonian Marine Corps" functions, because it's just not accurate. As I mentioned before, you should perhaps establish your group as being a "Special Ops" unit of the Marine Corps, which would then make it more sensible for you to use the LSF ID and do LSF-esque things.
I don't mean to come off as cold or rude here, but what you're setting out to do just doesn't jive with established military related lore in Liberty.
Very well, we'll swap to the Liberty Navy ID then. Officialdom isn't even a goal here, since I doubt this faction will get any - as I said, it's likely only few players will join up and it's just handful of snubs and one-two Rhinos with marines on board.