I didnt see anything on this so i was wondering what tools(if you need any) would u use to make systems. I never tried it and thought it might be fun ^^...dunno how hard it is but i wanted to give it a try.(Just for fun though i still like this mod alot lol. Also if there is one could you tell me a tool for making planets,bases,and all that stuff in the system. if you dont need tools could you just tell me how to make them then. Thx.
' Wrote:I didnt see anything on this so i was wondering what tools(if you need any) would u use to make systems. I never tried it and thought it might be fun ^^...dunno how hard it is but i wanted to give it a try.(Just for fun though i still like this mod alot lol. Also if there is one could you tell me a tool for making planets,bases,and all that stuff in the system. if you dont need tools could you just tell me how to make them then. Thx.
Two good websites I know of that have tools for making systems are EOA and Lancer's Ractor.
The only real tool you need for making a system is Freelancer Explorer. That will allow you to make systems with ease.
And for tutorials, I believe there are tutorials somewhere around here (on the forums) for making systems but both Lancer's Reactor and Starport have tutorials on making systems and mods.
Explorer is good for getting the general layout made and for quick systems but it's far far better to work with the INI files themselves. You'll eventually get the hang of both.
allright i feel like a totally noob asking this question lmao....but where do i find the ini files to edit weapons, ships, equiment, and all those other things =/ or do i just make my own ini file in the right place....lol yeah idk
Weapons, and stuff
Microsoft Games\Freelancer\DATA\Equipment
ships
Microsoft Games\Freelancer\DATA\Ships
systems
Microsoft Games\Freelancer\DATA\Universe
;)
To make a system, first go to Program Files/Freelancer Mod Manager/mods and find the latest Discovery mod. Then, copy the folders named DATA and EXE and paste them into a new folder in Freelancer Mod Manager/mods.
If you try and load Discovery, it will crash FLE, becuase of the extra stuff in DLLS and Ioncross and the folder itself.
Then, boot up FLE (Freelancer Explorer) and open your new folder, which will boot up the mod.
Next, right click on either an empty area of space, or any dot and select "edit".
Place things to your hearts extent, and then click the ADD button. Then go to File>Add/Update Mod.
Now go back to Program Files/Freelancer Mod Manager/Mods/Your mod Folder/DATA/UNIVERSE/SYSTEMS
Inside that will be all the folders. When you hover over the dot you made in FLE, the top bar will change name to the system code. For example, the Illinois system is Li10, the Omega 56 system is BW71.
Go to the corresponding folder in SYSTEMS, and you will find an INI there with the same name as the folder. Open this, and you can finalise your system. FLE usually messes at least a few things up. You can set the ids_name and ids_info here etc.
If you add Asteroids or Nebulas, they will be in DATA/SOLAR/ASTEROIDS or DATA/SOLAR/NEBULA, however, FLE will make them in BINI. You will need to use a BINI decoder to make them legible.
Next, if you want to edit the people in the bars or the equipment rooms/Commod dealer etc, you will need to create an "mBases" entry. This is located in DATA/MISSIONS and is called mBases.ini. Copy another entry and then edit the numbers to fit with your new base.
Next, you will need to add a UNIVERSE entry. Go to DATA/UNIVERSE again and open universe.ini. In there you will need to either add your system (if you made a new one) or just a base.
Note: FLE will have made this entry already, you just need to check them. Do a search for your base first and make sure you don't make it twice.
Next, to add equipment to your base (I prefer to do this via the INI's, less work) go to DATA/EQUIPMENT and open Market_equipment.ini (it might be market_misc actually, can't quite remember) In there you will have verious entries like so:
[Market_entry]
makretgood = Blah blah blah
Now, just copy an entry from a base already made, rename it to your base name, and you're sorted.
Do the same for market_commodites and market_ships and you're good to go!
I think that's it... if anyone want's to learn how to make a system I would be happy to help them out.