Quote: 3.1 An attack is any hostile action that drains shields to less than 50%. Saying "Engaging" is not sufficient and aggressors are not allowed to destroy a ship before allowing sufficient time to respond. If a player is attacked he has the right to defend himself regardless of who is attacking. Trading nanobots, shieldbatteries or other ammo and equipment during a fight is also considered taking an active role in the engagement.
3.2 A player who was killed during a PvP fight in any form, must not enter the system where the fight took place or re-engage the attacker(s) for 2 hours from the time of their destruction, or until this/these ship(s) leave(s) the game.
Back again, it looks like bastilling a lot of your ships had no impact. "Stop" then "You Die" is not appropriate and returning to the system is also something you have been sanctioned for.
Consequences:
Back to losing ships. A new tack this time, gone is the offending ship and the some other linked ships, starting with the ones with the highest amounts on.