(01-14-2016, 02:08 PM)Oldum Wrote: Funny ... I love when people give no reason whatsoever just try to kill an idea straight away.
I love when people give bad reasons for their +1 as well.
Why would that be a bad reason ? I'm playing this mod ( with a few breaks) for 6 years now , and it was always like that. For fighters, for caps, for everything. Some of the "pros" figure a setup out which can cook everything that it has to cook, and suddenly 80% of the population is using that, cause it's cool. Nowadays it's not that easy due to the Technerf system, which is a good start, but that's it. Each faction has its loadouts for their ships, and everyone is flying with a 90% same setup. that 10% usually means a different mine or a missile.
And you can actually shoot whatever you want with these pregiven setups, cause let's face it, in the current shield mechanism, it really doesn't matter what shield the target has or what gun you are firing with, the outcome is usually the same.
With this, there would be a chance for, when you take a setup, you won't have the deffinate upper hand, cause there is a possibility that your target has the counter setup for it. Yay, it's already more interesting then the usual spot-shoot-kill scenario. Not to mention it also gives a better gameplay experience for those who are not playing to collect their daily dose of player kills. ( yes, I know there is a subclass in the community that feeds on blue messages and will probably hate anything that lowers their chances of getting one ) Also, new players, who are not born with the talent of being aces in PvP , would probably enjoy their stay a lot more, if they don't get rekt by everyone.
So yeah, I gave bad reasons. I see some standards now.
Edit: Also, some who speak high of their "skills" could have another thing to be proud of, as preparing proper setups would also require knowledge and skill... Happy now ?