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  Discovery Gaming Community Rules & Requests Rules
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Server rules 0.0; 3.3; 1.3 and an ID Re-Rewrite suggestion

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Server rules 0.0; 3.3; 1.3 and an ID Re-Rewrite suggestion
Offline sindroms
01-18-2016, 08:20 AM, (This post was last modified: 01-18-2016, 09:34 AM by sindroms.)
#1
Member
Posts: 9,434
Threads: 985
Joined: Feb 2008

Yes, I know this is a wall of text. Read it, please.


Hello there.
Been a busy drama-filled month, hasn't it.

If anything, the latest dealings with the administration team has made me realize that we are currently living in a time, when the active Staff involved in processing sanctions is so (relatively) new, that many of the wisdom and experience collected over the years has evaporated, as it has never been written down. I mean, seriously, if we look back at pre-2010 times, our administration team was highly varid in terms of the characters they themselves played for example.

This poses a problem for the average player and recently, as most of you know, I ended up experiencing this limitation firsthand.

My first problem is that it seems that the underlying point of having an staff overlooking sanction reports has been completely lost for the most part. The reason we are not employing an integrated punishment system (apart from the fact that it is currently impossible due to the RP nature of the server and game limitations) is that the human element involved in processing sanctions allows people to judge Context. That even though the server rules are simplefied and sometimes a bit confusing, the end result is based on context and the staff is there to evaluate said context.

Now it seems that the staff is there to ''burn through'' the reports as fast as possible and then, if something comes up, only then they go back to it for re-evaluation. The amount of sanctions reversed have been piling over the years. There is nothing much you as a player can do at this point, so I will leave it to the Team to decide whether or not I am correct here or I am assuming a bit too much.


In any case, I want to talk to you guys about rule 3.3.
As it is now, it states thus:
3.3 Aggressors are not allowed to issue further demands during the same encounter after the trade vessel has complied, or destroy a trade vessel prior to issuing a demand, in system or local chat. "Halt" on its own is not a demand, however, a trade vessel can be destroyed if they refuse to stop after being asked to in the form of a proper demand.

When this rule was first implemented, I had my concerns. At the time, however, I was taking a well-earned hiatus from unlawful characters and it did not really impact me all that much. When I did play a pirate, it was mostly for the fun and lulz of it and demands for cargo and credits were all that I was asking. That is true for most active pirates these days.

But when it came to the replacement for the now disbanded LR-, I ran into a bit of a rules-related wall, which, imho, could have been completely avoided. The problem is that right now the rules (and the IDs, but I will come back to those further down in the post) have come to treat piracy and the overall interaction between a pirate and piratee as a standartized no-nonsense, no-alternatives thing. And while I will agree that currently there are not enough pirates on the server who would ask demands other than cargo or credits, this sort of ruleset does not encourage otherwise.

A small sidenote, even though I am going to be talking bad things about 3.3, I will acknowledge that it is there for a very damn good reason. Around two years ago the unlawful population realized that you could turn any ID into a Terrorist ID by stopping a trader and asking for a steep but not unreasonable demand (10 million, for example), and then ask for cargo as well. The steep demand would already bring lots of traders to decline and end up as blues, but the subsequent demands would make sure EVERY trader ended up as a +1 easy blue. This lead to sanctions and soon this rule was implemented to stop it.

The problem with 3.3 is a purely RP related one. In most cases, you cannot provide a genuinely good roleplay, when you have to systematically pre-prepare any non-money-non-cargo demands so that they resemble one demand in the logs. As seen HERE, the administration team, regardless of the context of the encounter, treat every single order (regardless of its intention) during one encounter - as a demand. Heck, the administration team even took an IRP response to a Junker's tears and telling them to "Shut their mouth" as a separate piracy demand in order to slap me for 3.3. I will not address Tunicle's reasoning for not being able to shoot off someone's turret as that would somehow kill the pilot, because as far as Teamspeak goes, that line from him has already turned into a meme.

Imagine the situation where I want to roleplay the kidnapping of a ship. I would need to stop the trader, tell them what is going on, DEMAND them to follow me into the field and then DEMAND they (act irp) that they transfer their ship over to me. (Obviously, after this they can fly away, as they have completed the demand and IRP their ship is captured, but as they have complied, they are not killed).

Now imagine having to do all of that in ONE SENTENCE.
You know how that will look like?

Hey there, buddy boy.
How about you stop and chat with me for a moment, hmm?
See, you look like a decently plump man and with the cargo to prove it, but as it so happens I am not after your wallet today.
/l1 (condensed demand stating intentions)
How does that sound, hmm? Or would you rather have me worry about patching up holes in MY new ship?


[img float=right]http://i.imgur.com/Dx2LhEw.png?1[/img]


Do you really want RP to be reduced to that? A minefield to figure out if ANYTHING you ask from a person is considered another demand? When you feel as if the player flying the trader is basically sitting on the edge of their seat, ready to press the Prt Scr button against you?


No, in my opinion no RP interaction should be like that. And, as far as I know, this can be fixed with three simple amendments to the server rules:

1. Remove the line about multiple demands and replace it with the following change:

3.3 Aggressors are not allowed to issue demands that result in the destruction of trade vessel once it complies, or destroy a trade vessel prior to issuing a demand, in system or local chat. "Halt" on its own is not a demand, however, a trade vessel can be destroyed if they refuse to stop after being asked to in the form of a proper demand.

2. Bring back rule 0.0 or implement a rule 3.4 to combat unreasonable demands on a case-by-case basis.

3.4 Server administrators have the right to impose sanctions on players whose demands are designed to specifically result in a player's death or result in an unreasonable monetary loss. (Might need to be worded differently due to gun shops characters)


3. Change the following line to implement roleplay demands. As of right now, rule 1.3 comes into play.
4. Change "Attack" to "Destroy" as to prevent rule-layering regarding hull damage. Any actions to loophole this rule (blowing off high-value POB equipment) can be removed by enforcing 0.0 or - currently 1.0. Alternatively make these bits of equipment indestructible to remove this chance fully. Can be left unchanged on Generic unlawful IDs.





That would be all I have to say regarding these recent experiences with the admin team and the server rules. As far as IDs go, please look into IDs that do not state if certain actions are allowed inside or outside their ZOI.

The Indie Core ID is one of them. Yesterday I wanted to go shoot some Wilde, but I could not say if I could engage nomads/infested/nom-weapon-wielding characters only inside or outside the ZOI. Kinda uncomfortable.



EDIT: Also, please disable post edits within the sanction section. Admins editing their posts without there being a notification or any sort of way to tell if the posts are being amended leads to the assumption that the player replying to them is ignoring what is being said. I noticed @Tunicle saying that telling the junker to shut up is a separate piracy demand (lol) only yesterday, because they edited the post without notice. Or unblocking the damn thread.

EDIT2: Okay, lol, enough. Have my thoughts. Viewer discretion advised, lots of swearing involved.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline E X O D I T E
01-18-2016, 08:41 AM,
#2
Banned
Posts: 1,007
Threads: 133
Joined: Mar 2013

"Shut up" is a demand?
If that became common knowledge, I'd just blather incessantly on my trader until the pirate told me to be quiet, then OoRP chat him that telling me to shut up was his demand, I'll be on my way now.
Spazzy, I salute you for your sacrifice.

User was banned for: https://discoverygc.com/forums/showthrea...tid=182360
Time left: (Permanent)
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Offline Jansen
01-18-2016, 08:48 AM,
#3
Member
Posts: 4,110
Threads: 501
Joined: Jan 2009

(01-18-2016, 08:20 AM)sindroms Wrote: No, in my opinion no RP interaction should be like that. And, as far as I know, this can be fixed with three simple amendments to the server rules:

1. Remove the line about multiple demands and replace it with the following change:

3.3 Aggressors are not allowed to issue demands that result in the destruction of trade vessel once it complies, or destroy a trade vessel prior to issuing a demand, in system or local chat. "Halt" on its own is not a demand, however, a trade vessel can be destroyed if they refuse to stop after being asked to in the form of a proper demand.
But it would be ok to keep the guy there for a few hours because the pirate comes up with a new demand every minute?
Or would it be ok to demand that they stand still for the next hour and sing a song for you?


(01-18-2016, 08:20 AM)sindroms Wrote: 2. Bring back rule 0.0 or implement a rule 3.4 to combat unreasonable demands on a case-by-case basis.

3.4 Server administrators have the right to impose sanctions on players whose demands are designed to specifically result in a player's death or result in an unreasonable monetary loss. (Might need to be worded differently due to gun shops characters)
What is considered an unreasonable monetary loss?


(01-18-2016, 08:20 AM)sindroms Wrote: 3. Change the following line to implement roleplay demands. As of right now, rule 1.3 comes into play.
4. Change "Attack" to "Destroy" as to prevent rule-layering regarding hull damage. Any actions to loophole this rule (blowing off high-value POB equipment) can be removed by enforcing 0.0 or - currently 1.0. Alternatively make these bits of equipment indestructible to remove this chance fully. Can be left unchanged on Generic unlawful IDs.
Attack and destroy are different terms rule-wise. The ID says attack in order to tell people whom they can shoot at, changing that to 'destroy' would allow people to destroy it, which likely would lead to quite a few non-RP/non-demand pews.


(01-18-2016, 08:20 AM)sindroms Wrote: That would be all I have to say regarding these recent experiences with the admin team and the server rules. As far as IDs go, please look into IDs that do not state if certain actions are allowed inside or outside their ZOI.
As stated elsewhere, Soon™

[Image: HkdyBql.gif]
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Offline sindroms
01-18-2016, 09:08 AM,
#4
Member
Posts: 9,434
Threads: 985
Joined: Feb 2008

I am not going to amend this thread, but looking through the sanction thread has revealed something utterly re-tarded.
Can an admin please unlock that thread so I can post? I am so...effing...angry right now.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline Thyrzul
01-18-2016, 09:11 AM,
#5
The Council
Posts: 4,684
Threads: 115
Joined: Sep 2011

(01-18-2016, 08:48 AM)Jansen Wrote: What is considered an unreasonable monetary loss?

Are you asking that for real? Has it ever been an obstacle in front of the team when handing out related sanctions that it wasn't specified?

[Image: OFPpYpb.png][Image: N1Zf8K4.png][Image: LnLbhul.png]
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Offline sindroms
01-18-2016, 09:14 AM, (This post was last modified: 01-18-2016, 09:15 AM by sindroms.)
#6
Member
Posts: 9,434
Threads: 985
Joined: Feb 2008

(01-18-2016, 08:48 AM)Jansen Wrote:
(01-18-2016, 08:20 AM)sindroms Wrote: No, in my opinion no RP interaction should be like that. And, as far as I know, this can be fixed with three simple amendments to the server rules:

1. Remove the line about multiple demands and replace it with the following change:

3.3 Aggressors are not allowed to issue demands that result in the destruction of trade vessel once it complies, or destroy a trade vessel prior to issuing a demand, in system or local chat. "Halt" on its own is not a demand, however, a trade vessel can be destroyed if they refuse to stop after being asked to in the form of a proper demand.
But it would be ok to keep the guy there for a few hours because the pirate comes up with a new demand every minute?
Or would it be ok to demand that they stand still for the next hour and sing a song for you?
No, that would fall under 0.0 or 1.0 if you used it. Do not limit valid RP demands just because of some people who MIGHT abuse it. Punish said people, not the whole playerbase.


(01-18-2016, 08:20 AM)sindroms Wrote: 2. Bring back rule 0.0 or implement a rule 3.4 to combat unreasonable demands on a case-by-case basis.

3.4 Server administrators have the right to impose sanctions on players whose demands are designed to specifically result in a player's death or result in an unreasonable monetary loss. (Might need to be worded differently due to gun shops characters)
What is considered an unreasonable monetary loss?

You are the admin team, you can decide if purposefully shooting off a turret is different from shooting off a cloak disruptor.


(01-18-2016, 08:20 AM)sindroms Wrote: 3. Change the following line to implement roleplay demands. As of right now, rule 1.3 comes into play.
4. Change "Attack" to "Destroy" as to prevent rule-layering regarding hull damage. Any actions to loophole this rule (blowing off high-value POB equipment) can be removed by enforcing 0.0 or - currently 1.0. Alternatively make these bits of equipment indestructible to remove this chance fully. Can be left unchanged on Generic unlawful IDs.
Attack and destroy are different terms rule-wise. The ID says attack in order to tell people whom they can shoot at, changing that to 'destroy' would allow people to destroy it, which likely would lead to quite a few non-RP/non-demand pews.

This line has been written as Destroy for 3 versions and very little problems have arisen. Those which were, they were addressed as, as you put it, non-rp/non-demand pews and sanctioned accordingly.



(01-18-2016, 08:20 AM)sindroms Wrote: That would be all I have to say regarding these recent experiences with the admin team and the server rules. As far as IDs go, please look into IDs that do not state if certain actions are allowed inside or outside their ZOI.
As stated elsewhere, Soon™

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
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Offline Connor
01-18-2016, 09:59 AM,
#7
Nomadmin
Posts: 3,606
Threads: 327
Joined: Aug 2012

That video is certainly one way to get what you want...

[Image: Snoopyman.gif]
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Offline Cælumaresh
01-18-2016, 10:24 AM,
#8
Protector of Humanity
Posts: 1,603
Threads: 148
Joined: Feb 2012

Going into #ragemode about this doesnt solve anything Spaz

This Galaxy is vast; its wonders and beauty are almost unfathomable. But the galaxy also hides dark secrets, some of which have lain dormant since the beginning of time itself. There is a danger in secrets, both in seeking and in knowing. Some things are meant to be hidden from view. Some mysteries defy understanding, and sometimes even the things we think we know are untrue. Some secrets should remain untouched.


Qui desiderat pacem, praeparet bellum

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Offline sindroms
01-18-2016, 10:33 AM, (This post was last modified: 01-18-2016, 10:38 AM by sindroms.)
#9
Member
Posts: 9,434
Threads: 985
Joined: Feb 2008

I kept my cool during this whole bull, dude.
I tried to explain myself, I tried to provide evidence against the sanction.

Today I find out that the admin team have edited the original reply (without saying so, of course), without any regard to what I posted after it, and as such have left the sanction as it is. I cannot even post in the thread to tell them that telling a whining junker IRP to shut up with his threats is not a piracy demand. That shooting off a gun does not IRP kill a pilot. That they think the person acknowledged the demand by disabling the shield, while in my video they clearly see that I shoot the shield because they did NOT comply to my demand.

I tried to reason with them. Karst even posted a thread that is 7 pages long with the community saying that they are in the wrong.
I've contacted people to have the thread unlocked so that I can respond. That was ignored as well.



I noticed their edited reply only today while I was halfway done with this thread. At that point I was so angry that instead of getting this thread locked, I made that video instead.
Because I am legitimately one step away from doing something re-tarded.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
Reply  
Offline SeaFalcon
01-18-2016, 10:35 AM,
#10
Member
Posts: 3,044
Threads: 101
Joined: Aug 2009

So we really reached that time of the year again?
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