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Ballistic Weapons for Capital Ships

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Ballistic Weapons for Capital Ships
Offline Titan*
05-28-2016, 07:40 PM, (This post was last modified: 05-29-2016, 05:41 PM by Titan*.)
#1
Developer
Posts: 1,075
Threads: 88
Joined: Jul 2013

So i was thinking about ballistic weapons for very long time so I decided to create ballistic weapons for Discovery
Battleships (even npcs) can damage Cruisers from 2-2.2k Range easly, You need luck to hit Cruisers with heavy ballistic weapons though

About Ballistic Weapons;
High Dispersion (Spread)
High reload time
Long Range
High Speed
Very slow turret turn speed

So I made nearly 10 ballistic weapons for capital ships
For Cruisers;
[+]Spoiler
Cruiser Light Turret (Primary Slot) - Good Defence weapon low spread
Cruiser Main Turret (Primary Slot) - Good for hunting other cruisers/gunboats medium spread
Cruiser Heavy Turret (Heavy Slot) - Good for Hunting Cruisers(closecombat) and Battleships high spread
Cruiser Artillery Turret (Heavy Slot) - Good for hunting Battleships low spread but slow projectile
For Battleships;
[+]Spoiler
Battleship Point-Defence Turret (Secondary Slot) - Good anti-snub weapon very high fire rate but very short range (good at damaging snubs that trying to bump battleship)
Battleship Light Turret (Secondary Slot) - Good anti-gunboat/destroyer weapon, low spread
Battleship Medium Turret (Primary Slot) - Good anti-destroyer/cruiser weapon, medium-high spread
Battleship Main Turret (Primary Slot) - Anti-Battlecruiser/Light Battleship - high spread
Battleship Heavy Turret (Heavy Slot) - Anti-Cruiser/Battlecruiser/Light Battleship - high spread
Battleship Assault Turret (Heavy Slot) - Anti-Battleship - highest spread
Battleship Artillery Turret (Heavy Slot) - Anti-Battleship - low spread but slow projectile
Here is video
This one is old though, now projectiles have higher speed and higher spread
Battleship

Cruiser

Npc vs Player, currently veterans (cruisers) dont take damage from NPC battleship but with ballistic weapons you do take damage even at 2k
Artillery Hit Effect


what you guys think?
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Offline Thunderer
05-28-2016, 08:00 PM, (This post was last modified: 05-28-2016, 08:00 PM by Thunderer.)
#2
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Looks and sounds good, but it neutralizes many advantages that "evasion-ships" have. It also turns Freelancer into World of Warships, which is good if you can't run WoWs, but bad if you want to play Freelancer.

I'm not sure of it. Like and dislike.

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Offline Titan*
05-28-2016, 08:13 PM,
#3
Developer
Posts: 1,075
Threads: 88
Joined: Jul 2013

(05-28-2016, 08:00 PM)Thunderer Wrote: Looks and sounds good, but it neutralizes many advantages that "evasion-ships" have. It also turns Freelancer into World of Warships, which is good if you can't run WoWs, but bad if you want to play Freelancer.

I'm not sure of it. Like and dislike.

Yeah it neutralizes invincibility, good for newbies bad for veterans
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Offline Lythrilux
05-28-2016, 08:15 PM,
#4
Edgy Worlds
Posts: 10,343
Threads: 736
Joined: Jan 2013

This looks really cool, although I echo Thunderer's thoughts.

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Offline sindroms
05-28-2016, 08:29 PM,
#5
Member
Posts: 9,434
Threads: 985
Joined: Feb 2008

I would like to see gatling solarises to be given 1000 ammo and have their damage doubled. They would outright tear through snubs that get close, but at the expense of a very limited ammo capacity given the refire rate and turret count.

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Offline SnakeLancerHaven
05-28-2016, 09:15 PM, (This post was last modified: 05-28-2016, 09:20 PM by SnakeLancerHaven.)
#6
Volgograd Industrial
Posts: 2,873
Threads: 238
Joined: Feb 2012

AWESOME! I swear that would be genius. I mean the GB turrets have spreading, why not Cap guns too? Definitly, would be a ncie ballance imho.

EDIT: Thing was just the names lol guys realy don't judge it because of thos 180mm or 50mm, he editted that part now it looks more Freelancer than ever.

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Offline sasapinjic
05-29-2016, 01:32 PM, (This post was last modified: 05-29-2016, 02:16 PM by sasapinjic.)
#7
Member
Posts: 1,693
Threads: 32
Joined: Apr 2015

I like it , especially :
Quote:Battleship Point-Defence Turret (Secondary Slot) - Good anti-snub weapon very high fire rate but very short range (good at damaging snubs that trying to bump battleship)

^ it is about time something like this to be implemented !

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[+]Spoiler
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Offline Epo
05-29-2016, 01:56 PM,
#8
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Posts: 1,706
Threads: 109
Joined: Jul 2014

+1 from me
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Offline An'shur
05-29-2016, 02:18 PM,
#9
Banned
Posts: 578
Threads: 37
Joined: May 2013

(05-28-2016, 07:40 PM)Titan Wrote: (...)

You should be a dev.

User was banned for: Requested
Time left: (Permanent)
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Offline Titan*
05-29-2016, 05:12 PM, (This post was last modified: 05-29-2016, 05:12 PM by Titan*.)
#10
Developer
Posts: 1,075
Threads: 88
Joined: Jul 2013

So I made 2 impact effect for Artillery

Version 1 = With beam effects


Version 2 = Without beam effects


What you guys think?

also thanks for the feedback guys!

Edit: Artillery projectile effect will be different
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