' Wrote:Any faction? Even if they're carrying illegal goods? The RM or the BHG or the BAF or the LN...etc...the OC, the Sairs...
No capital of any faction above a gunboat can attack a trader/smuggler at any time?
Is that correct?
I was under the impression that only pirates were so constrained. If the rules have changed, and this is so...That's wonderful.
So if i Smuggled Cardamine to Texas and a cruiser told me to drop my cargo ( i refuse and he attacks me), would he be able to be sanctioned?
"Time is too precious to be idle." - Saigo Watanabe "Death is something that is inevitable, Something you cannot run away from." - Katharina Hildegard
Now going under the gaming name: Seraxia www.twitter.com/Seraxia
that rule is being put into effect in 4.85 i believe, as far as i know lawful capships can still currently enforce laws in their part of space.
In the next version though, no ship cruiser and up can attack a trader or smuggler, which is pretty lame if you ask me. "oh hi there cardamine smuggler, you want to land on manhattan? Ok, go right ahead, the liberty navy rule manual tells me I cant shoot at you because my ship is too big!"
EDIT:
However, according to the ID for the order guard in 4.85, I'm still allowed to demand artifacts, slaves, cardamine, and nomad remains regardless of what ship i'm flying... perhaps that should be clarified by the admins.
Hopefully a admin will be able to clarify this ^_^
"Time is too precious to be idle." - Saigo Watanabe "Death is something that is inevitable, Something you cannot run away from." - Katharina Hildegard
Now going under the gaming name: Seraxia www.twitter.com/Seraxia
What i understood from several comments over the past weeks is that in liberty, cruisers and up can only attack said ship if they're violating the restricted zone 21 (or guard system).
I believe Del made a post about it some time ago. i'll try and find it.
IIRC, in 4.85militaries will no longer be able to scan for and stop smugglers in any ship, since that's a job for the police. Yeah, there's actually a reason for police to exist now.
' Wrote:IIRC, in 4.85militaries will no longer be able to scan for and stop smugglers in any ship, since that's a job for the police. Yeah, there's actually a reason for police to exist now.
well, what about groups like the order who dont have police around to do the job?
the order ID for 4.85 says "may demand slaves, cardamine, artifacts, and nomad remains, and destroy the target if the demands are ignored or refused", but doesnt say its restricted to any ship type.
' Wrote:well, what about groups like the order who dont have police around to do the job?
the order ID for 4.85 says "may demand slaves, cardamine, artifacts, and nomad remains, and destroy the target if the demands are ignored or refused", but doesnt say its restricted to any ship type.
Not totally sure, but I think the rules (rather than that specific ID) say or will say no attacking transports with anything larger than a gunboat... Unless they're in a Guard system (or Zone 21 for Liberty).
The Order Guard ID
Pilot carrying this ID is in The Order Guard, who:
* Can escort traders
* Can engage pirates, terrorists and lawfuls within their Zone of Influence
* Can only demand allied pilots or Nomad remains and destroy ships if they refuse to hand them over
* Cannot ally with any lawfuls except Zoners
* Cannot fulfill bounty contracts
* Cannot participate in any unlawful actions
Allowed ships: Fighters, Bombers, Gunboats, Cruisers, Battleships
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
Ok, I was a bit off, the normal order ID allows cardi/artifacts/etc. The order guard ID allows demanding pilots and nomad remains though, but does not specify ship type restrictions for that part.
So, if I see someone, regardless of ship type, carrying nomad brains, I can demand those no matter what I'm flying. At least, thats how it looks to me =P