Anyone actually know any sources that state how fast one reaches the state of cardamine withdraw if they are off the drug? I kinda got in a discussion about it on skype and the only sources I found on the internet even from vanilla are rather vague. I know the end result is death but when does one start withdrawing? I know Lane Hackers and Rogues and GCs don't wear cardamine masks to have on the drug 100% of the time.
From my roleplay, it's a week off the last required dose that the real bad sickness lays in. It would depend on the level of need, as Commune members (who I'm sure eat the stuff) would most likely need daily doses to compensate for the higher need, caused by higher dose.
It would really depend on the lever of addiction/how often you inhale the stuff. If you do it once a month then it wouldn't be that much of a problem, but if you take it constantly everyday then a few days away would be chaos.
As for sources, there aren't any that are really cannon anymore. I think @HuggieSunrise had one before.
(02-10-2017, 04:26 PM)Inferno Wrote: From my roleplay, it's a week off the last required dose that the real bad sickness lays in. It would depend on the level of need, as Commune members (who I'm sure eat the stuff) would most likely need daily doses to compensate for the higher need, caused by higher dose.
Well according to lore the body doesn't build a tolerance to cardamine so that means you don't need to increase dosage to avoid the crash. Though I don't know how that works with dependence (physical to be exact) and if increased dosages would increase the dependence to the drug.
(02-10-2017, 04:26 PM)Inferno Wrote: From my roleplay, it's a week off the last required dose that the real bad sickness lays in. It would depend on the level of need, as Commune members (who I'm sure eat the stuff) would most likely need daily doses to compensate for the higher need, caused by higher dose.
Well according to lore the body doesn't build a tolerance to cardamine so that means you don't need to increase dosage to avoid the crash. Though I don't know how that works with dependence (physical to be exact) and if increased dosages would increase the dependence to the drug.
The thing with cardamine dependence is that after a while, as your very genetic structure changes and you mutate your very body starts requiring it to perform basic functions. I guess taking more and regularly speeds up the process.
(02-10-2017, 04:26 PM)Inferno Wrote: From my roleplay, it's a week off the last required dose that the real bad sickness lays in. It would depend on the level of need, as Commune members (who I'm sure eat the stuff) would most likely need daily doses to compensate for the higher need, caused by higher dose.
Well according to lore the body doesn't build a tolerance to cardamine so that means you don't need to increase dosage to avoid the crash. Though I don't know how that works with dependence (physical to be exact) and if increased dosages would increase the dependence to the drug.
The thing with cardamine dependence is that after a while, as your very genetic structure changes and you mutate your very body starts requiring it to perform basic functions. I guess taking more and regularly speeds up the process.
But wouldn't that make all those junkies in Liberty (LH, LR, etc) that use the drug in high concentration to get high result in all of them getting severe addiction? I mean the stuff they use is really refined for a bigger kick.
I doubt there is exact data in the lore.
Perhaps links to hard, real-life drugs help. In that case, it would be less than a day.
But for gameplay purposes, I would say to make it a few days in which the withdrawal symptoms are bearable, before things go bad for real. It would somehow make no sense if every OC that forgot his mask at home would die a few hours later.
(02-10-2017, 05:32 PM)Jack_Henderson Wrote: I doubt there is exact data in the lore.
Perhaps links to hard, real-life drugs help. In that case, it would be less than a day.
But for gameplay purposes, I would say to make it a few days in which the withdrawal symptoms are bearable, before things go bad for real. It would somehow make no sense if every OC that forgot his mask at home would die a few hours later.
(02-10-2017, 05:32 PM)Jack_Henderson Wrote: I doubt there is exact data in the lore.
Perhaps links to hard, real-life drugs help. In that case, it would be less than a day.
But for gameplay purposes, I would say to make it a few days in which the withdrawal symptoms are bearable, before things go bad for real. It would somehow make no sense if every OC that forgot his mask at home would die a few hours later.
What really made me wonder was how would a person born on Malta rank up against a person who uses cardamine as a drug to get high (as in in way higher doses than needed to keep the withdrawal away). I've read rumors that Outcasts avoid to use cardamine in high-inducing quantities unlike the people they sell it to. But gameplay wise the only NPCs using masks are Outcasts but at the same time Liberty Rogues use the drug to get high, Lane Hackers use it to get smarter, GCs do it in their weird sexual fetish all-female initiation rituals or whatever, but neither of them have masks.
The other thing that made me curious was how LPI deals with cardamine addicts in Liberty considering most of the criminals there use it (Xenos being an exception).
(02-10-2017, 05:36 PM)Scituzer Wrote: Mix of MDMA and krokodil.
P.S: Google this with caution, krokodil is very gruesome thing.
MDMA is purely psychological addiction afaik and krokodil is... well probably worse than being on cardamine. Couldn't find a withdrawal timeframe for it but I got one on heroin which is the weaker and less toxic brother. So it's somewhere along:
"withdrawal symptoms start within 6-12 hours of the last dose, peak in 2-3 days, and last 5-10 days in total."
I also read up on Alcohol withdrawal and it was somewhat the same so I guess hard drug withdrawal is starting at after 6 hours or so and peaking after the first day. Whelp, I guess that's neither too easy to completely ignore but also not something that makes you live on the IV for the rest of your life at all times. Kinda like this balance.
edit: By the way I didn't think you can get off the cardamine, as your body during the process as someone mentioned, uses it to perform basic functions. It alters the genetrics and thus, I believe one cannot survive without it, except very complex sort of medical treatment.
Again, I can only guess and infer from how I think it might work medically.
These breathing masks would likely keep a low dosage of Cardamine available for Outcast, basically imitating the atmosphere of Malta. I would assume that the percentage of Cardamine in Malta's atmosphere is rather low (as with most gases). This would fit because OC do not want to get this "boost & buzz & rush" that the "abusers" seek. I imagine OC as "users", who have learnt to keep it to the necessary minimum.
On the others side the "everybody wants Cardamine" crowd would likely take high doses in concentrated form to get immediate benefits that however I imagine to be more harmful than the low constant dosage of the drug.
That would be my take on it and I think your approach and reasoning is fitting well.