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Spreading rumors: CASSIOPEIA Sector

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Spreading rumors: CASSIOPEIA Sector
Offline Emperor Tekagi
04-04-2017, 03:22 PM,
#1
Niemann's legacy
Posts: 2,828
Threads: 267
Joined: Jun 2015

I am mean and spoiler, hopefully causing a hype (I am already hyped, I really hope it's something we can see in 4.89 Final already!!!):


Welcome to the CASSIOPEIA Sector!

Me watching the daily drama turn into yet another Disco-doomsday discussion:
[Image: vkVqwbl.jpg]



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Offline Kauket
04-04-2017, 03:24 PM,
#2
Dark Lord of the Birbs
Posts: 6,532
Threads: 505
Joined: Nov 2014
Staff roles:
Art Developer

I thought this was explained already, there aren't going to be other sectors.

[Image: kauket.gif]
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Offline Inferno
04-04-2017, 03:26 PM,
#3
[LN]
Posts: 949
Threads: 97
Joined: Apr 2016

no
123

Fix HFs, buff LSC (to even more unreasonable proportions), [Option 3]
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Offline Emperor Tekagi
04-04-2017, 03:35 PM,
#4
Niemann's legacy
Posts: 2,828
Threads: 267
Joined: Jun 2015

(04-04-2017, 03:24 PM)Auzari Wrote: I thought this was explained already, there aren't going to be other sectors.

I believe it will be something for a huge event only, still cool.

Me watching the daily drama turn into yet another Disco-doomsday discussion:
[Image: vkVqwbl.jpg]



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Offline Epo
04-04-2017, 03:55 PM,
#5
Member
Posts: 1,706
Threads: 109
Joined: Jul 2014

The more sectors and systems, the better.
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Offline Traxit
04-04-2017, 04:04 PM,
#6
Sourdough
Posts: 1,184
Threads: 50
Joined: Dec 2012

Cassiopeia sector is where you throw unfinished/trashed stuff to. That LXP Nomad system is under construction afaik. There isn't going to be a hyper gate between Sectors 'cause this isn't Crossfire.

[Image: eitgNHT.gif]
The best Video Game OST
Just Got Better
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Offline Alley
04-04-2017, 05:49 PM,
#7
Member
Posts: 4,524
Threads: 406
Joined: Jun 2009

This is about two years old.

It's a test system I made when developing an undisclosed flhook module that was never finished due to changes of direction. It wasn't meant to make it to production, so unfortunately there is nothing happening there.

Laz Wrote: Alley was right.
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Offline Enkidu
04-04-2017, 05:51 PM, (This post was last modified: 04-04-2017, 05:52 PM by Enkidu.)
#8
UN| Unioners
Posts: 4,082
Threads: 378
Joined: Apr 2013

It'd be nice if Cassiopeia was accessible, but people keep spreading the meme that more systems = less activity.

No, it's about focalising player activity in certain sectors, then let the researchers/RPers go where they want.

Axing systems is incredibly ineffective - any system dev will tell you that. It's much, much more about jump connections, trade routes, and in-system asset locations.
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Offline Emperor Tekagi
04-04-2017, 05:51 PM,
#9
Niemann's legacy
Posts: 2,828
Threads: 267
Joined: Jun 2015

(04-04-2017, 05:49 PM)Alley Wrote: This is about two years old.

It's a test system I made when developing an undisclosed flhook module that was never finished due to changes of direction. It wasn't meant to make it to production, so unfortunately there is nothing happening there.

Funnily enough I jumped elsewhere but not LXP, that's what surprised me, especially since it showed in that test sector too.
That in SP was just a test to see if LXP is in that sector too, as it obviously is.

Me watching the daily drama turn into yet another Disco-doomsday discussion:
[Image: vkVqwbl.jpg]



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Offline Emperor Tekagi
04-04-2017, 05:51 PM,
#10
Niemann's legacy
Posts: 2,828
Threads: 267
Joined: Jun 2015

(04-04-2017, 05:51 PM)Tænì Wrote: It'd be nice if Cassiopeia was accessible, but people keep spreading the meme that more systems = less activity.

No, it's about focalising player activity in certain sectors, then let the researchers/RPers go where they want.

Axing systems is incredibly ineffective.

Also this..

Me watching the daily drama turn into yet another Disco-doomsday discussion:
[Image: vkVqwbl.jpg]



Reply  


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