(11-08-2017, 03:14 PM)sasapinjic Wrote: Cloak, Cloak Disruptor, jump drive, survey module, and few new equipment that has been suggested for years, shuld all be mountable on equpment slots, so we will have to choose what combo we will have on BS and BC, while Carriers with more equipment slots and generaly worse Combat abilities, will have better selection and finally have something that are better in.
Also this. And all should use separate ammo. Seeing an cap8 cloaky jd3 hyperspace scanner mk2 battleship would be interesting.
Not to mention that surveys and jds should always work together in terms of caps. If something is big and can jump to certain coordd, it should be also able to scan for such coordijates. Making those toys cooperate with each other would ne awesome, maybe with the exception of matrixes and hspace surveys working along each other
There is literally zero "interesting" aspects in an activity that is nearly 100% successful every single time.
Like: Buttcloaking. Literally zero skill needed, it's zero-intersting as a feature. Very little way to avoid it especially in normal play situations (only a tiny minority of ships has antimeasures mounted and those are normally flown in large fleet combat only).
Like: Jumping out ships while cloaked and then staying cloaked to survive it, so you can do it all again. Silly. Such a "daring" step should be dangerous as hell to the ship performing it, not just another foolproof way of "winning". In reality, you would find yourself in a dangerous place with 1 or more enemy ships. This should not be a situation when you laugh hysterically and meme with your friends while you engage cruise, but when you fight for your life and likely explode.
Like: Avoiding interaction. "Oh... I could potentially not be in a very favorable position in this interaction? I guess... better have none." mentality is damaging and cloak users have very good ways of finding out whether a situation is good for them. I have literally stopped paying attention to anything that likely has a cloak as the chance to never get any interaction has led to disappointment too often.
All of the 3 points are imo undeniably negative.
And I seriously ask myself why we keep things like that.
The Avoiding Interaction argument is bullcrap and usually used by people who can't do anything without looking at the playerlist. Learn to log without using the player list, create activity instead of expecting other players to be the source of your entertainment. As I said, removing cloaks will more likely result in people logging less and flying more off-plane. You can't force yourself on other people. And removing content is always the worst thing you can do to something. Best example: No Man's Sky.
Yeah, since you expect my whale to be like "OH A LANE HACKER, I NEED TO GET PIRATED BY HIM FOR 30 SECONDS!". Could you please stop expecting people to surrender the very second they log a transport just so you get your two millions of money and can oppress people and call them corporate slugs?
I would love to interact with people more. Is that bad on multiplayer roleplay game? Now that you said it yourself, you should go back on your "this argument is bullcrap" because you are admiting on avoiding interaction by using cloak.