I've decided to make a post containing all bugs/crashes/errors i found in the game (mainly station ones) divided at 3 sections: crashes errors & bugs. This will be usefull for someone willing to correct the game. Ofcourse there are ones that i've missed, and ones that i didn't noticed. This does not pretedns to be full list and will be updated frequently.
Crashes:
Kamchatka Station (Omega-55) - every attempt to access "Bar" leads to game crash. Any other "room" works flawlessly.
Errors (wrong info)
Battleship Guillestre (Tau-23) - Info shows 3 ships for sale - there is NO Ship Dealer there.
Voelklingen Station (Omega-54) - Bar has no either "JobBoard" either "Info" pannel.
Mertzig Depot (Omega-52) - Bar has no either "JobBoard" either "Info" panel.
Battleship Amenta (Omicron Beta) - Bar has no either "JobBoard" either "Info" pannel.
Yerve Station (Orleanis) - No info shown after doking at NavMap.
Fort Leniex (Vespucci) - Not vissible on the NavMap
(Omicron Xi) - Sector 7G /arround Omicron Chi Jump Hole/ couple stations firing cruise disruptors /nomads may be?/ not vissible on the NavMap ot the Scanner
(Omicron Major) - no NavMap at all, even after finding and ussing some objects no NavMap - supposedly just lousy programming
(Omicron Chi) - no NavMap at all, even after finding and ussing some objects no NavMap - supposedly just lousy programming
Battleship Schwerin (Omicron Xi) - Info shows 3 ships for sale - there is NO Ship Dealer there.
Bugs:
!!!VERY annoying!!!: Fixing Reputation with "Gammu Artifical Intelligence" /for example at Corinth Research Station - Omicron Kappa/ despite it shows "ALLIES/ENEMIES: None" lowers reputation SIGNIFICANTLY with "The Order" and the rep with Gammu goes green.... but this is not a bug i'm talking about - after undocking Rep with Gammu is when it was before fixing (meaning almost RED) but negative Order rep stays.
Damn.... too many errors. Almost nothing is correct. Ingame faction info wrong. One can not relly nor to ingame NavMap, nor to interactive NavMap. Mactan Network also incomplete. For Wiki nothing to tell. For dead ones either good either nothing.
Also too lousy design dessicions. For example Pirate train have NO countermeasure slot. Realy? At supposedly RP server?!?!? So civillian and house ships have CM despite that they are supposedly protected by NAVY and Pollice. But ship which role is to smuggle goods and avoid been captured doesent have? C'mon... They should have 2 or 3 CM slots. Who the cherry is designer of that plain stupidity? Pirates are illegal but not dumb to design that kind of riculousness.
(12-24-2017, 01:28 AM)ExGANDI Wrote: Damn.... too many errors. Almost nothing is correct. Ingame faction info wrong. One can not relly nor to ingame NavMap, nor to interactive NavMap. Mactan Network also incomplete. For Wiki nothing to tell. For dead ones either good either nothing.
Also too lousy design dessicions. For example Pirate train have NO countermeasure slot. Realy? At supposedly RP server?!?!? So civillian and house ships have CM despite that they are supposedly protected by NAVY and Pollice. But ship which role is to smuggle goods and avoid been captured doesent have? C'mon... They should have 2 or 3 CM slots. Who the cherry is designer of that plain stupidity? Pirates are illegal but not dumb to design that kind of riculousness.
If you think you can help -or- do it better, talk to the Admins.
From what I understand they always welcome anybody who is willing to work alongside the team of hardworking unpaid people who have helped make this MOD what it is today.
If you think you can help -or- do it better, talk to the Admins.
From what I understand they always welcome anybody who is willing to work alongside the team of hardworking unpaid people who have helped make this MOD what it is today.
Don't give me that "unpaid" crap please. I'm more than willing to pay. I've payed $250 for SC (complete waste of money b.t.w. - it's NOT a game). I'm paying for EVE 4 years now. Wouldn't mind to pay for good FL mod. Still best third person space shooter. And i dont want to develop. I want to play and have fun. And i'm ready to pay for that.
/And i'm also admin of 3 FB sale groups with more than 25K-200K members each - didn't get paid for that, but trying to do my best to keep them clean and working. So i know what is to do good job without payment. And here is just case of fixing errors. Not every day constant battle with stupid sellers/buyers. /
(12-24-2017, 01:28 AM)ExGANDI Wrote: Damn.... too many errors. Almost nothing is correct. Ingame faction info wrong. One can not relly nor to ingame NavMap, nor to interactive NavMap. Mactan Network also incomplete. For Wiki nothing to tell. For dead ones either good either nothing.
Also too lousy design dessicions. For example Pirate train have NO countermeasure slot. Realy? At supposedly RP server?!?!? So civillian and house ships have CM despite that they are supposedly protected by NAVY and Pollice. But ship which role is to smuggle goods and avoid been captured doesent have? C'mon... They should have 2 or 3 CM slots. Who the cherry is designer of that plain stupidity? Pirates are illegal but not dumb to design that kind of riculousness.
If you think you can help -or- do it better, talk to the AdminsDevelopers.
From what I understand they always welcome anybody who is willing to work alongside the team of hardworking unpaid people who have helped make this MOD what it is today.
Fixed that for you...
That having been said, while I'm not hugely appreciative of your attitude given the absolutely enormous volume of work that goes in to making this mod what it is, having people to help bug stomp the way that you're doing here is invaluable. If you'd like to get in contact with us more directly and perhaps set up a more streamlined system to report your what you find, I am all ears.
(12-24-2017, 01:28 AM)ExGANDI Wrote: Damn.... too many errors. Almost nothing is correct. Ingame faction info wrong. One can not relly nor to ingame NavMap, nor to interactive NavMap. Mactan Network also incomplete. For Wiki nothing to tell. For dead ones either good either nothing.
Also too lousy design dessicions. For example Pirate train have NO countermeasure slot. Realy? At supposedly RP server?!?!? So civillian and house ships have CM despite that they are supposedly protected by NAVY and Pollice. But ship which role is to smuggle goods and avoid been captured doesent have? C'mon... They should have 2 or 3 CM slots. Who the cherry is designer of that plain stupidity? Pirates are illegal but not dumb to design that kind of riculousness.
Instead of trashing everything in general, please provide the details. Like, you probably don't know that by design only transports with 3600 or less cargo has CM slots, with only few exceptions above that cargo limit.
Also, you say that this is RP server as if RP server has no place for PvP ( due to you implying all transports need CM slots to have maximum chances of escaping any unfavorable interaction they might stumble upon).
For example I am in touch with person developing Mactan Network. And I am fairly certain everything works as it is supposed to, to people who have access to certain features on the website. But if you do find some errors, please don't hesitate to PM them to me. I will eagerly await your feedback on this optional tool created and managed by LH~ leader for LH~ members.
Pirate train have no CD for a reason, it has 700 cargo space more than any other ship that can be used with freelancer ID, it have to have some flaw becouse of that, or it will be to good.
Otherwise, every trader will use it and other ships will be ignored.
(12-24-2017, 12:05 PM)sasapinjic Wrote: Pirate train have no CD for a reason, it has 700 cargo space more than any other ship that can be used with freelancer ID, it have to have some flaw becouse of that, or it will be to good.
Otherwise, every trader will use it and other ships will be ignored.
Are you kidding??? I'm talking that has to be OTHER way. Civilian and House shouldnt have CM but larger cargo. Pirate little bit smaller but CM absolutely nesesery. In fact Pirate train is also useless by economical reasons. BW transport - 3500 cargo, CM + CD (WHY THE F*** TRANSPORT NEED CD?????? unless it's Pirate one), /oh... another stupidness - Pirate train has NO CD - meaning pirating ability was denied for him - again ridiculous designer desicion/
And there is NO connection between cargo space and CM/CD. There is only one situation that you can search that type of connection - if the ships are EXACTLY equal in size, look and dimensions. Only then larger cargo will have to leed to lack of CM and CD. And in SHF Heavy CM and Reinforced CD cost 5-10 cargo each. But in Piratre train the take 800? Realy?
Talking about RP... it shouldn't contradict with common sence. Civillian plains even in real life dont have CM. Military and contraband have. O.K. if you just rename Pirate train to Freelaner Train - it will make perfect sence. But Pirate with NO CD/CM is ridiculous.
One thing i want to see most of all is that almost any NPC should have CD. Now in almost any situation you just fly off.
All this is about ballancing. Hugely unballanced mod. Many trees of ships absolutely useless. Complete mess. Some SVHF can dock on some planets/stations some can't. The only way to say the difference is to try. VHF/HF/SF absolutely useless. At any level.
But main goal of this thread was collection of errors and obvious mistakes. Ballancing is not an issue. At least not in this thread.
(12-24-2017, 08:33 PM)ExGANDI Wrote: One thing i want to see most of all is that almost any NPC should have CD.
Please no.
NPCs have infinite powercore and if us players try to cruise, we get cruise drain.
Also, VHFs are actually the best thing to be flying in most pvp situations. They are snub superiority fighters, and with, say, a Mini Razor, they can contribute in some way to a cap fight.