(07-11-2018, 04:40 PM)Lythrilux Wrote: Is it possible this could be implemented on a large scale to accommodate blanket bounty boards?
Or just some sort of in-game bounty board, like unlawful IDs being worth x amount of cash for the BHG ID.
Certainly possible. However, due to the nature of that being far more delicate, I would request you come back to me with a green or gold statement saying "Yeah, we want this." ^^
(07-11-2018, 04:35 PM)Sand_Spider Wrote: Is it possible to have the server to report the IDs of both the bountied target and the one who set the bounty whenever /bounty list is run?
Possible, but troublesome. It would work on most indie IDs and a fair few OF IDs since their names are saved client side, but the trouble comes with the fact that the admins change a lot of the ID names server side which FLHook cannot read unless explicitly told to do so. It's troublesome, but possible.
(07-11-2018, 04:35 PM)Sand_Spider Wrote: accidental scenarios where say, a pirate bounties a Freelancer and a Bounty Hunter makes the claim, which can't be done by the rules since it's an unlawful bounty
The main problem of this plugin is also its saving grace. Things need to be easy and unconstrictive in my opinion, adding layers and layers of this can't do this while this can but only if this is that just adds confusing for the admins setting the config, and then the players interpreting the information from it. There is an element of trust in players to not be stupid, but everything is logged in the event players do decide to do just that.
(07-11-2018, 04:35 PM)Sand_Spider Wrote: I've seen bounties upwards of 50,000,000 here and there (including one or two back in the day that the Reavers were pretty quick to jump on for 100,000,000!)
While I like the idea of this whole "heat" and notoriety thing, I've defaulted the max bounty to be 20 mill per to deter potential abuse.
(07-11-2018, 04:35 PM)Sand_Spider Wrote: Final note and idea: Add a /checkbounty command that allows you to check if the player you have targeted has a bounty on them. Shorthand for the command could be /cb . This will allow Bounty Hunters and Freelancers to check a target on-the-fly rather than trying to go through Sirius' entire list of bountied targets while tensions are high.
I plan to add that click feature suggested by @Jessitrescott.
(07-11-2018, 04:35 PM)Sand_Spider Wrote: I'm not sure about announcing to all of Sirius whenever a high-value target logs in. That seems like it would promote shadow-logging. That said, I could see the server announcing a message system-wide: "A highly wanted individual has entered the area. Caution is advised." whenever the bountied target enters a system via Jump-Gate (I'd imagine TLAGSNET would be inRP responsible for reporting that).
I agree totally. Regarding your latter suggestion, it's another thing I would suggest "putting to the floor", if people are game for that suggestion I will take the time to put it in.
Side note: I am starting to drink now. Expect less replies / nonsensical content. I mean what. ^^