I mean, I could also go on a rant saying this was stupidly balanced (cruisers unreasonably tanky with barely any time to damage them, server load causing bugs like torpedoes standing still or just not tracking at all, server crashes, etc) and that this shouldn't have roleplay consequences because it had too many issues in general, be that organisation or mechanics.
There's two sides of a coin. Yet I'm sure the other half will always be conveniently dismissed to push your own agenda, as Antonio mentioned.
Regardless, it's up to the devs to decide. I had fun in the event even if it was messy and look forward to the next one.