(12-02-2018, 01:15 PM)Antonio Wrote: A PvP event can be balanced if you just control both sides and know the members attending. How do I know it works? I did countless events like that where I always make sure it's as balanced as possible and surprise surprise a good amount of them turn out to be balanced. If the dev team wants to make an official event that will be only PvP and actually decide the outcome, they must do 2 things: first is list all the players attending which is a hassle but a necessary job to make sure you know what you're working with, and second you must know skill of each member attending, or at least the majority of good PvPers, so you can distribute them evenly on both sides. Is there a person capable of doing that? Yes, we're still a small community and good pilots are known. I'd be the first willing to help balance such an event since I know most people's potential.
If you do that, an official event with PvP deciding the outcome can definitely happen. It's very possible, you just have to be willing to do it.
And the biggest problem with this is, that you will have the same Group of PvPers deciding the outcome of any and all Player Decided Outcomes.
Look at most of the 'Organised' PvP Events and you will find the 'Usual Suspects'.
I have seen some of these organised Events and yes, some of them end up whitewashes.
If we leave it to these people to decide the outcome, effectively it will be no different from the Devs making the decision, just a different Group.
As for Trading Events deciding an outcome, it will still be decided by which side has the biggest Player Base/following.
Whichever way you look at it, no way is acceptable to everyone and one side or the other will get upset.
'I would like to be half as clever as some people like to believe they are' Life is full of disappointments, it is how we handle them that helps to define us, as a person