"Here, we provide you all with all these potential conflicts, please feel free to do all of this, knowing it won't change anything except you losing NPC assets or get FR5'd."
(03-26-2019, 02:59 PM)Vendetta Wrote: But is the resolution really worth the enjoyment of everyone else in the way of the winning party?
I don't think anybody really knows the outcome yet apart from the current community consensus that the royalists will lose, which flips every time each respective side gains NPC assets in various systems.
Which side wins is less interesting to me than the gameplay dynamics of what comes after. I'd love to see trading return to the taus. That is something that could be hyperimpacted by problems like the ones you describe, Ven'. Like you say, it's all about fun, for both sides.
The Gallic Royal navy is going to loose, it should be no secret to anyone that they are going to nuke gallia and shove them out of the taus at this point. This whole thing has been predetermined and the ending will just end with a dead gallia.
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Mephistoles
(03-26-2019, 01:25 PM)Lythrilux Wrote: Yeah, something I noticed is a huge disconnect. We don't need fast constant and railroaded updates. Let the community work with the Dev team to curate quality updates. Sure, things may come slower, but you can't rush quality.
The updates are of extremely high quality in terms of ingame content, models, infocards, etc. We should frame the content issue as 'lore and faction agency', because that's what people are concerned with. The workmanship is very good. It's not about slowing down as much as it is about having skin in the game. Slowing down will mean that we never see the resolution of things like the gallic war.
You misunderstood. The community wants consistent content updates. They want consistent balance updates (actually, where are these?), they'd like to see interesting things added like uncharted systems and new features. What they don't want to see is rail roaded story progression that gives the middle finger to their roleplay.
Slowing down does not mean the end of the Gallic war, and I argue that if the war was more strongly driven by player roleplay we could have ended it years ago - that's what Wildkins tried doing and his efforts were cast away. I think a lot of conflicts could more quickly reach satisfying conclusions, instead they are drawn out by developments that people are largely uninterested in.
(03-26-2019, 03:14 PM)Loken Wrote:
(03-26-2019, 02:57 PM)Riehl Wrote: The updates are of extremely high quality in terms of ingame content, models, infocards, etc.
You think that's bad? The Core ships were added (in a rushed state) almost a year ago and still don't have infocards either.
(03-26-2019, 03:29 PM)Lythrilux Wrote: You think that's bad? The Core ships were added (in a rushed state) almost a year ago and still don't have infocards either.
The core needs only one infocard, the one that says that they're kings of the omicrons..
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Mephistoles
Whether they know objectively or not what the outcome is, this is an issue of a perceived problem and not what the storyline is going to be. It's a lack of communication with involved parties that led to the most recent shitshow and has nothing to do with what the actual outcome is going to be, but how said outcome is going to be reached.
(03-26-2019, 03:29 PM)Lythrilux Wrote: You think that's bad? The Core ships were added (in a rushed state) almost a year ago and still don't have infocards either.
The core needs only one infocard, the one that says that they're kings of the omicrons..