(03-12-2019, 06:28 PM)Lythrilux Wrote: Counter-point: the Sigma war has been going on for that same amount of time, if not longer, and players are even less interested in it than they would be if they had a level of involvement or impact. You don't create an interesting narrative by just throwing artificial roleplay at them and expecting them to suit up in it. Let's be real, no one will be interested or care about the story if it's just forced changes that they don't have an interest or involvement in. It's just standard that people like to see the fruits of their labour.
Kusari requested a gate built.
Felipe requested his ships moved.
Check your facts before you post.
Link to the roleplay?
Granted, I don't think that alleviates from the fact that people are uninterested and demotivated in the war, nor that there's been a lack of focus on creating means for players to create a dynamic storyline with it, even if the war was initially forced. I just think there should be a point where people come halfway to collaborate, create and cultivate.
(03-12-2019, 07:33 PM)Kaze Wrote:
(03-12-2019, 06:28 PM)Lythrilux Wrote: Can you really argue that a surprise (to the community at large at least) footnote to Southampton being destroyed, would be better than MRG creating roleplay to plan an attack on shipyard, before ultimately proceeding with an activity generating event where BAF could actually save it from being destroyed?
Can you really argue that Bretonia is happy that their shipyard was destroyed without roleplay and they didn't have any chance to counter or defend it?
It ain't about being happy, it's about recognizing the facts at hand.
<3
Either you're dodging my question, or you think "being happy" in regards to roleplay, fun and activity, is bad?
I mean yeah, we can look at things objectively as they are now, but that's irrelevant in the context of this discussion. Think what could have been, and how much better that may have been for the mod as a whole, and why keeping that in mind may be wise for the future.