(04-20-2019, 08:41 AM)eigos Wrote: You used Milkshape to export those ships, so they are now microscopic in the hangar (just an assumption)
I did, actually. But I'm surprised to hear that that's an issue, my exported ships always had the perfect size. Maybe I use another version of the .cmp importer? (I'm using the 2.7v from lancers reactor). I was always a little surprised by just how large the original models were and that they basically had a pretty realistic size seeing that even in another engine, the default character size perfectly fits into them.
(04-20-2019, 08:41 AM)eigos Wrote: I'm just a bit... disappointed that people don't want to work together to make ONE working thing, instead of 10+ separate attempts that mostly lead to nowhere. The nature of the FL community has to be one of the hardest to work together on anything, it turns out. While games like Skyrim have a following that make complementory PBR Graphics mods (that work with most other mods together) and even a MULTIPLAYER system that is mod-compatible... in FL, we can't even band together for a game remaster, not to mention a platform build-up from scratch.
The project was never intended to be an official remaster, or even an actual remaster at all. It is (or at least was) a coding exercise for me so I can get used to the engine before I try making an actual game on my own. Also, as I mentioned, I don't exactly intend to just straight up port Freelancer into the Engine. I'd be a shame to waste the power of a modern Engine on these small Freelancer systems. Also I never saw another Unreal Engine port attempt on here.
Okay to be fair, there's one thing I'll definitely port once I got the foundation set up which is the game's original story. But I digress.
TL:DR - I didn't intend on sharing this in the first place and just do it as a coding exercise.
(04-20-2019, 08:41 AM)eigos Wrote: Enough of my banter, it looks good. Hope you go far with this, time will tell
Thanks though, I'll do my best to keep up the work.
(04-20-2019, 08:58 AM)Swallow Wrote: Even EVE online doesn't have walking inside stations (anymore), that is quite impressive.
Thanks, I'm looking forward to get my 3d modelling skills high enough to actually make some custom interiors. (At actually get help on that once like @eigos said.
And thank you, too. @Hubjump
I actually am scared of that part, but It'll be worth it!