(05-07-2019, 03:33 PM)Corile Wrote: Okay very nice but naming it freelancer UE4 version is not very genuine considering that all you really have is a whole bunch of Freelancer assets without anything else to speak of.
I don't quite get your point here. It's a standalone UE4 game using Freelancer Sounds and Models because I don't have the team to recreate them, not that it would even be necessary at all. So it's a version of Freelancer that runs on the Unreal Engine 4... A Freelancer UE4 version. Not to mention that I did set up docking, planetary landing, multiple usable ships, etc. It isn't a 1:1 copy (entirely) for a good reason though.
(05-07-2019, 03:33 PM)Corile Wrote: This would be slightly more exciting if you had anything of a flight model to speak of but it doesn't seem like it.
Again, I don't really get the point. The flight mechanics are currently a perfect copy of their original counterpart and I think that's clearly visible in the videos...
(05-07-2019, 03:33 PM)Corile Wrote: Maybe you could spend your time better by contributing to existing open source projects that have more in common with Freelancer than just objects floating in space (like Why485's project or Librelancer).
Nice work though, you know, fwiw.
Don't think I could contribute with my UE4 skills to a project that basically has nothing to do with the engine. Also this project is still just somewhat of coding exercise I just wanted to share because I thought people might be interested, not some sort of miracle remaster and it isn't anything official. Thanks though, I guess.
EDIT: For those interested, I'll be able to show off some new stuff soon. Might even be able to set up a playable demo once I got some better flight mechanics in.