I was wondering... has anyone ever tried running FL through 3d Analyze to emulate the hardware T&L or whatever you need to run bloom that the intel chipsets lacking? Just curious as to whether it'd work or not...
There's no indication in the readme that the mod dosn't work with onboard graphics. But the people that i know of thats tried to use it, it has not worked. So thats were one of my favourite sayings come in. "If its not broke dont fix it" Basically the bloom effects are just some eye candy. They are not needed to enjoy the game, they are just included to allow the people that can run it to enjoy some nice light effects. Because thats all they realy are. If you are using an onboard chipset i would sugest just leaving them off and save yourself some trouble.
I screwed around a little with 3d Analyze with the Beta 2 version before installing Beta 3, and I cant seem to get it working. The program keeps saying when I try to start FL "unable to inject dll into target program", or something, so I must be doing something wrong. It appears to try and replace the d3d8.dll of the enbseries mod with its own dll files, as whenever I try running it d3d8.dll goes missing and other random d3d- files are created..
Will fiddle around with it more when I get the time and feel like it again, but yea.. don't think much will come of it.
Heh, what my curiosity makes me do...
P.S. From what I've heard, the... x3100(?) intel graphics and newer can run bloom, as they support hardware T&L. It's just the GMA950 (what I have) and older can't unless you can emulate the T&L somehow..
Does the FL ENBSeries support Depth of Field? I noticed there were no settings for it in the ini. I've seen test pics of DoF turned up high and while it looked like crap... i think if it were turned down very low it could really add some depth to the graphics.
Just as we reap the golden wheat, must we also cut free of the chains! [eS]